#godot #docs #howto

Sean Wall ceffab3d03 Add input mapping to creeps tutorial (#5383) 3 anos atrás
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_extensions 45c9248c06 Update GDScriptLexer to GDScript 2.0 4 anos atrás
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.readthedocs.yml 3411e03ed9 RTD: Migrate config file to v2 5 anos atrás
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LICENSE.txt 9bfc111547 Add full text of CC-BY-3.0 license 6 anos atrás
Makefile c58ed951a1 Drop LaTeX dependency via usage of sphinx.ext.imgmath in Vector Math tutorial 5 anos atrás
README.md 4060179184 Remove trailing space characters (#5251) 4 anos atrás
conf.py 4060179184 Remove trailing space characters (#5251) 4 anos atrás
index.rst 4664df9819 Build offline documentation for the stable branch as well (#4896) 4 anos atrás
make.bat c60abb849e Revert "Default to parallel builds in Sphinx for faster builds" 5 anos atrás
requirements.txt 87c8f73767 Bump sphinxext-opengraph from 0.4.2 to 0.5.0 (#5405) 3 anos atrás
robots.txt fd5f6f4909 Appease our great search engine overlords 5 anos atrás

README.md

Godot Engine documentation

This repository contains the source files of Godot Engine's documentation, in reStructuredText markup language (reST).

They are meant to be parsed with the Sphinx documentation builder to build the HTML documentation on Godot's website.

Download for offline use

You can download an HTML copy for offline reading (updated every Monday). Extract the ZIP archive then open the top-level index.html in a web browser.

Theming

The Godot documentation uses the default sphinx_rtd_theme with many customizations applied on top. It will automatically switch between the light and dark theme depending on your browser/OS' theming preference.

If you use Firefox and wish to use the dark theme regardless of your OS configuration, you can install the Dark Website Forcer add-on.

Contributing

All contributors are welcome to help on the Godot documentation.

To get started, head to the Contributing section of the online manual. There, you will find all the information you need to write and submit changes.

Here are some quick links to the areas you might be interested in:

  1. Contributing to the online manual
  2. Contributing to the class reference
  3. Content guidelines
  4. Writing guidelines
  5. Translating the documentation

License

At the exception of the classes/ folder, all the content of this repository is licensed under the Creative Commons Attribution 3.0 Unported license (CC BY 3.0) and is to be attributed to "Juan Linietsky, Ariel Manzur and the Godot community". See LICENSE.txt for details.

The files in the classes/ folder are derived from Godot's main source repository and are distributed under the MIT license, with the same authors as above.