#godot #docs #howto

Nathan Lovato d3118280a6 Merge pull request #4048 from puchik/shading-language-vocabulary-grammar 4 vuotta sitten
.github e8033a60ee Update locales to match current engine core/translation.cpp 4 vuotta sitten
_extensions 2927a912a5 Create Sphinx extension to generate HTML meta description tags 5 vuotta sitten
_static 87d95bdad7 Update instant.page to 5.1.0 4 vuotta sitten
_templates d494d19dac Remove trailing whitespace and irregular whitespace 5 vuotta sitten
_tools e8033a60ee Update locales to match current engine core/translation.cpp 4 vuotta sitten
about 2a867ca51d Fix typo "simulatenous" in Input section 4 vuotta sitten
classes 79113672ff Fix C# code in Input examples 5 vuotta sitten
community eb52c7330f Fix quote marks 4 vuotta sitten
development 3b1bf36647 Fix typo "C98" -> "C99" 4 vuotta sitten
getting_started a700b0f3f7 Add MDN reference for Local server setup 4 vuotta sitten
img ce7a9a6eab Images: Remove unused images (no 'image::' or 'figure::' reference) 5 vuotta sitten
tutorials d3118280a6 Merge pull request #4048 from puchik/shading-language-vocabulary-grammar 4 vuotta sitten
.gitattributes 34f97a7544 GitHub linguist: Mark .rst files as detectable 5 vuotta sitten
.gitignore 1361ffb70c Add _tools folder for utility scripts 5 vuotta sitten
.mailmap 8e9d2ba633 Add AUTHORS.md with list of main contributors 5 vuotta sitten
.readthedocs.yml 3411e03ed9 RTD: Migrate config file to v2 5 vuotta sitten
AUTHORS.md 8e9d2ba633 Add AUTHORS.md with list of main contributors 5 vuotta sitten
LICENSE.txt 9bfc111547 Add full text of CC-BY-3.0 license 6 vuotta sitten
Makefile c58ed951a1 Drop LaTeX dependency via usage of sphinx.ext.imgmath in Vector Math tutorial 5 vuotta sitten
README.md 424f81ca85 Document theming customizations in the README 5 vuotta sitten
conf.py bdece44b8d Prevent the compatibility notice from being the `meta description` 4 vuotta sitten
index.rst f8926dd25c Link back to the Godot website on the documentation homepage 5 vuotta sitten
make.bat c60abb849e Revert "Default to parallel builds in Sphinx for faster builds" 5 vuotta sitten
requirements.txt 45d95db39f Update instant search plugin to a packaged version (#3963) 4 vuotta sitten
robots.txt fd5f6f4909 Appease our great search engine overlords 5 vuotta sitten

README.md

Godot Engine documentation

This repository contains the source files of Godot Engine's documentation, in reStructuredText markup language (reST).

They are meant to be parsed with the Sphinx documentation builder to build the HTML documentation on Godot's website.

Theming

The Godot documentation uses the default sphinx_rtd_theme with many customizations applied on top. It will automatically switch between the light and dark theme depending on your browser/OS' theming preference.

If you use Firefox and wish to use the dark theme regardless of your OS configuration, you can install the Dark Website Forcer add-on.

Contributing changes

Pull Requests should use the master branch by default. Only make Pull Requests against other branches (e.g. 2.1 or 3.0) if your changes only apply to that specific version of Godot.

Though arguably less convenient to edit than a wiki, this Git repository is meant to receive pull requests to always improve the documentation, add new pages, etc. Having direct access to the source files in a revision control system is a big plus to ensure the quality of our documentation.

Editing existing pages

To edit an existing page, locate its .rst source file and open it in your favorite text editor. You can then commit the changes, push them to your fork and make a pull request. Note that the pages in classes/ should not be edited here, they are automatically generated from Godot's XML class references. See Contribute to the Class Reference for details.

Adding new pages

To add a new page, create a .rst file with a meaningful name in the section you want to add a file to, e.g. tutorials/3d/light_baking.rst. Write its content like you would do for any other file, and make sure to define a reference name for Sphinx at the beginning of the file (check other files for the syntax), based on the file name with a "doc_" prefix (e.g. .. _doc_light_baking:).

You should then add your page to the relevant "toctree" (table of contents, e.g. tutorials/3d/index.rst). By convention, the files used to define the various levels of toctree are prefixed with an underscore, so in the above example the file should be referenced in tutorials/3d/_3d_graphics.rst. Add your new filename to the list on a new line, using a relative path and no extension, e.g. here light_baking.

Sphinx and reStructuredText syntax

Check Sphinx's reST Primer and the official reference for details on the syntax.

Sphinx uses specific reST comments to do specific operations, like defining the table of contents (:toctree:) or cross-referencing pages. Check the official Sphinx documentation for more details, or see how things are done in existing pages and adapt it to your needs.

Adding images and attachments

To add images, please put them in an img/ folder next to the .rst file with a meaningful name and include them in your page with:

.. image:: img/image_name.png

Similarly, you can include attachments (like assets as support material for a tutorial) by placing them into a files/ folder next to the .rst file, and using this inline markup:

:download:`myfilename.zip <files/myfilename.zip>`

Building with Sphinx

To build the HTML website (or any other format supported by Sphinx, like PDF, EPUB or LaTeX), you need to install Sphinx >= 1.3 as well as (for the HTML) the readthedocs.org theme. You also need to install the Sphinx extensions defined in requirements.txt.

Those tools are best installed using pip, Python's module installer. The Python 3 version might be provided (on Linux distros) as pip3 or python3-pip. You can then run:

pip install -r requirements.txt

You can then build the HTML documentation from the root folder of this repository with:

make html

or:

make SPHINXBUILD=~/.local/bin/sphinx-build html

Building the documentation requires at least 8 GB of RAM to be done without swapping. If you have at least 16 GB of RAM, you can speed up compilation by using:

# On Linux/macOS
make html SPHINXOPTS=-j2

# On Windows
set SPHINXOPTS=-j2 && make html

The compilation might take some time as the classes/ folder contains many files to parse.

In case of a MemoryError or EOFError, you can remove the classes/ folder and run make again. This will drop the class references from the final HTML documentation but will keep the rest intact. Make sure to avoid using git add . in this case when working on a pull request, or the whole classes/ folder will be removed when you make a commit. See #3157 for more details.

You can then test the changes live by opening _build/html/index.html in your favorite browser.

Building with Sphinx on Windows

On Windows, you need to:

  • Download the Python installer here.
  • Install Python. Don't forget to check the "Add Python to PATH" box.
  • Use the above pip commands.

Building is still done at the root folder of this repository using the provided make.bat:

make.bat html

Alternatively, you can build with this command instead:

sphinx-build -b html ./ _build

Note that during the first build, various installation prompts may appear and ask to install LaTeX plugins. Make sure you don't miss them, especially if they open behind other windows, else the build may appear to hang until you confirm these prompts.

You could also install a normal make toolchain (for example via MinGW) and build the docs using the normal make html.

Building with Sphinx and virtualenv

If you want your Sphinx installation scoped to the project, you can install it using virtualenv. Execute this from the root folder of this repository:

virtualenv --system-site-packages env/
. env/bin/activate
pip install -r requirements.txt

Then do make html like above.

License

At the exception of the classes/ folder, all the content of this repository is licensed under the Creative Commons Attribution 3.0 Unported license (CC BY 3.0) and is to be attributed to "Juan Linietsky, Ariel Manzur and the Godot community". See LICENSE.txt for details.

The files in the classes/ folder are derived from Godot's main source repository and are distributed under the MIT license, with the same authors as above.