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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the NetworkedMultiplayerENet.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_NetworkedMultiplayerENet:
- NetworkedMultiplayerENet
- ========================
- **Inherits:** :ref:`NetworkedMultiplayerPeer<class_networkedmultiplayerpeer>` **<** :ref:`PacketPeer<class_packetpeer>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- PacketPeer implementation using the ENet library.
- Member Functions
- ----------------
- +------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`close_connection<class_NetworkedMultiplayerENet_close_connection>` **(** **)** |
- +------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`create_client<class_NetworkedMultiplayerENet_create_client>` **(** :ref:`String<class_string>` ip, :ref:`int<class_int>` port, :ref:`int<class_int>` in_bandwidth=0, :ref:`int<class_int>` out_bandwidth=0 **)** |
- +------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`create_server<class_NetworkedMultiplayerENet_create_server>` **(** :ref:`int<class_int>` port, :ref:`int<class_int>` max_clients=32, :ref:`int<class_int>` in_bandwidth=0, :ref:`int<class_int>` out_bandwidth=0 **)** |
- +------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_compression_mode<class_NetworkedMultiplayerENet_get_compression_mode>` **(** **)** const |
- +------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_bind_ip<class_NetworkedMultiplayerENet_set_bind_ip>` **(** :ref:`String<class_string>` ip **)** |
- +------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_compression_mode<class_NetworkedMultiplayerENet_set_compression_mode>` **(** :ref:`int<class_int>` mode **)** |
- +------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Numeric Constants
- -----------------
- - **COMPRESS_NONE** = **0**
- - **COMPRESS_RANGE_CODER** = **1**
- - **COMPRESS_FASTLZ** = **2**
- - **COMPRESS_ZLIB** = **3**
- - **COMPRESS_ZSTD** = **4**
- Description
- -----------
- A connection (or a listening server) that should be passed to :ref:`SceneTree.set_network_peer<class_SceneTree_set_network_peer>`. Socket events can be handled by connecting to :ref:`SceneTree<class_scenetree>` signals.
- Member Function Description
- ---------------------------
- .. _class_NetworkedMultiplayerENet_close_connection:
- - void **close_connection** **(** **)**
- .. _class_NetworkedMultiplayerENet_create_client:
- - :ref:`int<class_int>` **create_client** **(** :ref:`String<class_string>` ip, :ref:`int<class_int>` port, :ref:`int<class_int>` in_bandwidth=0, :ref:`int<class_int>` out_bandwidth=0 **)**
- Create client that connects to a server at address ``ip`` using specified ``port``.
- .. _class_NetworkedMultiplayerENet_create_server:
- - :ref:`int<class_int>` **create_server** **(** :ref:`int<class_int>` port, :ref:`int<class_int>` max_clients=32, :ref:`int<class_int>` in_bandwidth=0, :ref:`int<class_int>` out_bandwidth=0 **)**
- Create server that listens to connections via ``port``.
- .. _class_NetworkedMultiplayerENet_get_compression_mode:
- - :ref:`int<class_int>` **get_compression_mode** **(** **)** const
- .. _class_NetworkedMultiplayerENet_set_bind_ip:
- - void **set_bind_ip** **(** :ref:`String<class_string>` ip **)**
- .. _class_NetworkedMultiplayerENet_set_compression_mode:
- - void **set_compression_mode** **(** :ref:`int<class_int>` mode **)**
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