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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the EditorSceneImporterAssimp.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_EditorSceneImporterAssimp:
- EditorSceneImporterAssimp
- =========================
- **Inherits:** :ref:`EditorSceneImporter<class_EditorSceneImporter>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- Multi-format 3D asset importer based on `Assimp <http://assimp.org/>`_.
- Description
- -----------
- This is a multi-format 3D asset importer based on `Assimp <http://assimp.org/>`_. See `this page <https://assimp-docs.readthedocs.io/en/latest/about/intoduction.html#installation>`_ for a full list of supported formats.
- If exporting a FBX scene from Autodesk Maya, use these FBX export settings:
- ::
- - Smoothing Groups
- - Smooth Mesh
- - Triangluate (for meshes with blend shapes)
- - Bake Animation
- - Resample All
- - Deformed Models
- - Skins
- - Blend Shapes
- - Curve Filters
- - Constant Key Reducer
- - Auto Tangents Only
- - *Do not check* Constraints (as it will break the file)
- - Can check Embed Media (embeds textures into the exported FBX file)
- - Note that when importing embedded media, the texture and mesh will be a single immutable file.
- - You will have to re-export then re-import the FBX if the texture has changed.
- - Units: Centimeters
- - Up Axis: Y
- - Binary format in FBX 2017
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