class_editorsceneimporterassimp.rst 1.6 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the EditorSceneImporterAssimp.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_EditorSceneImporterAssimp:
  6. EditorSceneImporterAssimp
  7. =========================
  8. **Inherits:** :ref:`EditorSceneImporter<class_EditorSceneImporter>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Multi-format 3D asset importer based on `Assimp <http://assimp.org/>`_.
  13. Description
  14. -----------
  15. This is a multi-format 3D asset importer based on `Assimp <http://assimp.org/>`_. See `this page <https://assimp-docs.readthedocs.io/en/latest/about/intoduction.html#installation>`_ for a full list of supported formats.
  16. If exporting a FBX scene from Autodesk Maya, use these FBX export settings:
  17. ::
  18. - Smoothing Groups
  19. - Smooth Mesh
  20. - Triangluate (for meshes with blend shapes)
  21. - Bake Animation
  22. - Resample All
  23. - Deformed Models
  24. - Skins
  25. - Blend Shapes
  26. - Curve Filters
  27. - Constant Key Reducer
  28. - Auto Tangents Only
  29. - *Do not check* Constraints (as it will break the file)
  30. - Can check Embed Media (embeds textures into the exported FBX file)
  31. - Note that when importing embedded media, the texture and mesh will be a single immutable file.
  32. - You will have to re-export then re-import the FBX if the texture has changed.
  33. - Units: Centimeters
  34. - Up Axis: Y
  35. - Binary format in FBX 2017