class_inputeventjoypadbutton.rst 3.0 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the InputEventJoypadButton.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_InputEventJoypadButton:
  6. InputEventJoypadButton
  7. ======================
  8. **Inherits:** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Input event for gamepad buttons.
  13. Properties
  14. ----------
  15. +---------------------------+-------------------------------------------------------------------------+-------+
  16. | :ref:`int<class_int>` | :ref:`button_index<class_InputEventJoypadButton_property_button_index>` | 0 |
  17. +---------------------------+-------------------------------------------------------------------------+-------+
  18. | :ref:`bool<class_bool>` | :ref:`pressed<class_InputEventJoypadButton_property_pressed>` | false |
  19. +---------------------------+-------------------------------------------------------------------------+-------+
  20. | :ref:`float<class_float>` | :ref:`pressure<class_InputEventJoypadButton_property_pressure>` | 0.0 |
  21. +---------------------------+-------------------------------------------------------------------------+-------+
  22. Description
  23. -----------
  24. Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see :ref:`InputEventJoypadMotion<class_InputEventJoypadMotion>`.
  25. Tutorials
  26. ---------
  27. - :doc:`../tutorials/inputs/inputevent`
  28. Property Descriptions
  29. ---------------------
  30. .. _class_InputEventJoypadButton_property_button_index:
  31. - :ref:`int<class_int>` **button_index**
  32. +-----------+-------------------------+
  33. | *Default* | 0 |
  34. +-----------+-------------------------+
  35. | *Setter* | set_button_index(value) |
  36. +-----------+-------------------------+
  37. | *Getter* | get_button_index() |
  38. +-----------+-------------------------+
  39. Button identifier. One of the :ref:`JoystickList<enum_@GlobalScope_JoystickList>` button constants.
  40. .. _class_InputEventJoypadButton_property_pressed:
  41. - :ref:`bool<class_bool>` **pressed**
  42. +-----------+--------------------+
  43. | *Default* | false |
  44. +-----------+--------------------+
  45. | *Setter* | set_pressed(value) |
  46. +-----------+--------------------+
  47. | *Getter* | is_pressed() |
  48. +-----------+--------------------+
  49. If ``true``, the button's state is pressed. If ``false``, the button's state is released.
  50. .. _class_InputEventJoypadButton_property_pressure:
  51. - :ref:`float<class_float>` **pressure**
  52. +-----------+---------------------+
  53. | *Default* | 0.0 |
  54. +-----------+---------------------+
  55. | *Setter* | set_pressure(value) |
  56. +-----------+---------------------+
  57. | *Getter* | get_pressure() |
  58. +-----------+---------------------+
  59. Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from ``0`` to ``1``.