class_polygon2d.rst 18 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Polygon2D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Polygon2D:
  6. Polygon2D
  7. =========
  8. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. A 2D polygon.
  13. Properties
  14. ----------
  15. +-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+
  16. | :ref:`bool<class_bool>` | :ref:`antialiased<class_Polygon2D_property_antialiased>` | false |
  17. +-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+
  18. | :ref:`Array<class_Array>` | :ref:`bones<class_Polygon2D_property_bones>` | [ ] |
  19. +-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+
  20. | :ref:`Color<class_Color>` | :ref:`color<class_Polygon2D_property_color>` | Color( 1, 1, 1, 1 ) |
  21. +-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+
  22. | :ref:`int<class_int>` | :ref:`internal_vertex_count<class_Polygon2D_property_internal_vertex_count>` | 0 |
  23. +-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+
  24. | :ref:`float<class_float>` | :ref:`invert_border<class_Polygon2D_property_invert_border>` | 100.0 |
  25. +-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+
  26. | :ref:`bool<class_bool>` | :ref:`invert_enable<class_Polygon2D_property_invert_enable>` | false |
  27. +-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+
  28. | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Polygon2D_property_offset>` | Vector2( 0, 0 ) |
  29. +-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+
  30. | :ref:`PoolVector2Array<class_PoolVector2Array>` | :ref:`polygon<class_Polygon2D_property_polygon>` | PoolVector2Array( ) |
  31. +-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+
  32. | :ref:`Array<class_Array>` | :ref:`polygons<class_Polygon2D_property_polygons>` | [ ] |
  33. +-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+
  34. | :ref:`NodePath<class_NodePath>` | :ref:`skeleton<class_Polygon2D_property_skeleton>` | NodePath("") |
  35. +-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+
  36. | :ref:`Texture<class_Texture>` | :ref:`texture<class_Polygon2D_property_texture>` | |
  37. +-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+
  38. | :ref:`Vector2<class_Vector2>` | :ref:`texture_offset<class_Polygon2D_property_texture_offset>` | Vector2( 0, 0 ) |
  39. +-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+
  40. | :ref:`float<class_float>` | :ref:`texture_rotation<class_Polygon2D_property_texture_rotation>` | |
  41. +-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+
  42. | :ref:`float<class_float>` | :ref:`texture_rotation_degrees<class_Polygon2D_property_texture_rotation_degrees>` | 0.0 |
  43. +-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+
  44. | :ref:`Vector2<class_Vector2>` | :ref:`texture_scale<class_Polygon2D_property_texture_scale>` | Vector2( 1, 1 ) |
  45. +-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+
  46. | :ref:`PoolVector2Array<class_PoolVector2Array>` | :ref:`uv<class_Polygon2D_property_uv>` | PoolVector2Array( ) |
  47. +-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+
  48. | :ref:`PoolColorArray<class_PoolColorArray>` | :ref:`vertex_colors<class_Polygon2D_property_vertex_colors>` | PoolColorArray( ) |
  49. +-------------------------------------------------+------------------------------------------------------------------------------------+----------------------+
  50. Methods
  51. -------
  52. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | void | :ref:`add_bone<class_Polygon2D_method_add_bone>` **(** :ref:`NodePath<class_NodePath>` path, :ref:`PoolRealArray<class_PoolRealArray>` weights **)** |
  54. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | void | :ref:`clear_bones<class_Polygon2D_method_clear_bones>` **(** **)** |
  56. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | void | :ref:`erase_bone<class_Polygon2D_method_erase_bone>` **(** :ref:`int<class_int>` index **)** |
  58. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`int<class_int>` | :ref:`get_bone_count<class_Polygon2D_method_get_bone_count>` **(** **)** const |
  60. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`NodePath<class_NodePath>` | :ref:`get_bone_path<class_Polygon2D_method_get_bone_path>` **(** :ref:`int<class_int>` index **)** const |
  62. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`PoolRealArray<class_PoolRealArray>` | :ref:`get_bone_weights<class_Polygon2D_method_get_bone_weights>` **(** :ref:`int<class_int>` index **)** const |
  64. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | void | :ref:`set_bone_path<class_Polygon2D_method_set_bone_path>` **(** :ref:`int<class_int>` index, :ref:`NodePath<class_NodePath>` path **)** |
  66. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | void | :ref:`set_bone_weights<class_Polygon2D_method_set_bone_weights>` **(** :ref:`int<class_int>` index, :ref:`PoolRealArray<class_PoolRealArray>` weights **)** |
  68. +-------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. Description
  70. -----------
  71. A Polygon2D is defined by a set of points. Each point is connected to the next, with the final point being connected to the first, resulting in a closed polygon. Polygon2Ds can be filled with color (solid or gradient) or filled with a given texture.
  72. Property Descriptions
  73. ---------------------
  74. .. _class_Polygon2D_property_antialiased:
  75. - :ref:`bool<class_bool>` **antialiased**
  76. +-----------+------------------------+
  77. | *Default* | false |
  78. +-----------+------------------------+
  79. | *Setter* | set_antialiased(value) |
  80. +-----------+------------------------+
  81. | *Getter* | get_antialiased() |
  82. +-----------+------------------------+
  83. If ``true``, polygon edges will be anti-aliased.
  84. .. _class_Polygon2D_property_bones:
  85. - :ref:`Array<class_Array>` **bones**
  86. +-----------+------+
  87. | *Default* | [ ] |
  88. +-----------+------+
  89. .. _class_Polygon2D_property_color:
  90. - :ref:`Color<class_Color>` **color**
  91. +-----------+---------------------+
  92. | *Default* | Color( 1, 1, 1, 1 ) |
  93. +-----------+---------------------+
  94. | *Setter* | set_color(value) |
  95. +-----------+---------------------+
  96. | *Getter* | get_color() |
  97. +-----------+---------------------+
  98. The polygon's fill color. If ``texture`` is defined, it will be multiplied by this color. It will also be the default color for vertices not set in ``vertex_colors``.
  99. .. _class_Polygon2D_property_internal_vertex_count:
  100. - :ref:`int<class_int>` **internal_vertex_count**
  101. +-----------+----------------------------------+
  102. | *Default* | 0 |
  103. +-----------+----------------------------------+
  104. | *Setter* | set_internal_vertex_count(value) |
  105. +-----------+----------------------------------+
  106. | *Getter* | get_internal_vertex_count() |
  107. +-----------+----------------------------------+
  108. .. _class_Polygon2D_property_invert_border:
  109. - :ref:`float<class_float>` **invert_border**
  110. +-----------+--------------------------+
  111. | *Default* | 100.0 |
  112. +-----------+--------------------------+
  113. | *Setter* | set_invert_border(value) |
  114. +-----------+--------------------------+
  115. | *Getter* | get_invert_border() |
  116. +-----------+--------------------------+
  117. Added padding applied to the bounding box when using ``invert``. Setting this value too small may result in a "Bad Polygon" error.
  118. .. _class_Polygon2D_property_invert_enable:
  119. - :ref:`bool<class_bool>` **invert_enable**
  120. +-----------+-------------------+
  121. | *Default* | false |
  122. +-----------+-------------------+
  123. | *Setter* | set_invert(value) |
  124. +-----------+-------------------+
  125. | *Getter* | get_invert() |
  126. +-----------+-------------------+
  127. If ``true``, polygon will be inverted, containing the area outside the defined points and extending to the ``invert_border``.
  128. .. _class_Polygon2D_property_offset:
  129. - :ref:`Vector2<class_Vector2>` **offset**
  130. +-----------+-------------------+
  131. | *Default* | Vector2( 0, 0 ) |
  132. +-----------+-------------------+
  133. | *Setter* | set_offset(value) |
  134. +-----------+-------------------+
  135. | *Getter* | get_offset() |
  136. +-----------+-------------------+
  137. The offset applied to each vertex.
  138. .. _class_Polygon2D_property_polygon:
  139. - :ref:`PoolVector2Array<class_PoolVector2Array>` **polygon**
  140. +-----------+----------------------+
  141. | *Default* | PoolVector2Array( ) |
  142. +-----------+----------------------+
  143. | *Setter* | set_polygon(value) |
  144. +-----------+----------------------+
  145. | *Getter* | get_polygon() |
  146. +-----------+----------------------+
  147. The polygon's list of vertices. The final point will be connected to the first.
  148. **Note:** This returns a copy of the :ref:`PoolVector2Array<class_PoolVector2Array>` rather than a reference.
  149. .. _class_Polygon2D_property_polygons:
  150. - :ref:`Array<class_Array>` **polygons**
  151. +-----------+---------------------+
  152. | *Default* | [ ] |
  153. +-----------+---------------------+
  154. | *Setter* | set_polygons(value) |
  155. +-----------+---------------------+
  156. | *Getter* | get_polygons() |
  157. +-----------+---------------------+
  158. .. _class_Polygon2D_property_skeleton:
  159. - :ref:`NodePath<class_NodePath>` **skeleton**
  160. +-----------+---------------------+
  161. | *Default* | NodePath("") |
  162. +-----------+---------------------+
  163. | *Setter* | set_skeleton(value) |
  164. +-----------+---------------------+
  165. | *Getter* | get_skeleton() |
  166. +-----------+---------------------+
  167. .. _class_Polygon2D_property_texture:
  168. - :ref:`Texture<class_Texture>` **texture**
  169. +----------+--------------------+
  170. | *Setter* | set_texture(value) |
  171. +----------+--------------------+
  172. | *Getter* | get_texture() |
  173. +----------+--------------------+
  174. The polygon's fill texture. Use ``uv`` to set texture coordinates.
  175. .. _class_Polygon2D_property_texture_offset:
  176. - :ref:`Vector2<class_Vector2>` **texture_offset**
  177. +-----------+---------------------------+
  178. | *Default* | Vector2( 0, 0 ) |
  179. +-----------+---------------------------+
  180. | *Setter* | set_texture_offset(value) |
  181. +-----------+---------------------------+
  182. | *Getter* | get_texture_offset() |
  183. +-----------+---------------------------+
  184. Amount to offset the polygon's ``texture``. If ``(0, 0)`` the texture's origin (its top-left corner) will be placed at the polygon's ``position``.
  185. .. _class_Polygon2D_property_texture_rotation:
  186. - :ref:`float<class_float>` **texture_rotation**
  187. +----------+-----------------------------+
  188. | *Setter* | set_texture_rotation(value) |
  189. +----------+-----------------------------+
  190. | *Getter* | get_texture_rotation() |
  191. +----------+-----------------------------+
  192. The texture's rotation in radians.
  193. .. _class_Polygon2D_property_texture_rotation_degrees:
  194. - :ref:`float<class_float>` **texture_rotation_degrees**
  195. +-----------+-------------------------------------+
  196. | *Default* | 0.0 |
  197. +-----------+-------------------------------------+
  198. | *Setter* | set_texture_rotation_degrees(value) |
  199. +-----------+-------------------------------------+
  200. | *Getter* | get_texture_rotation_degrees() |
  201. +-----------+-------------------------------------+
  202. The texture's rotation in degrees.
  203. .. _class_Polygon2D_property_texture_scale:
  204. - :ref:`Vector2<class_Vector2>` **texture_scale**
  205. +-----------+--------------------------+
  206. | *Default* | Vector2( 1, 1 ) |
  207. +-----------+--------------------------+
  208. | *Setter* | set_texture_scale(value) |
  209. +-----------+--------------------------+
  210. | *Getter* | get_texture_scale() |
  211. +-----------+--------------------------+
  212. Amount to multiply the ``uv`` coordinates when using a ``texture``. Larger values make the texture smaller, and vice versa.
  213. .. _class_Polygon2D_property_uv:
  214. - :ref:`PoolVector2Array<class_PoolVector2Array>` **uv**
  215. +-----------+----------------------+
  216. | *Default* | PoolVector2Array( ) |
  217. +-----------+----------------------+
  218. | *Setter* | set_uv(value) |
  219. +-----------+----------------------+
  220. | *Getter* | get_uv() |
  221. +-----------+----------------------+
  222. Texture coordinates for each vertex of the polygon. There should be one ``uv`` per polygon vertex. If there are fewer, undefined vertices will use ``(0, 0)``.
  223. .. _class_Polygon2D_property_vertex_colors:
  224. - :ref:`PoolColorArray<class_PoolColorArray>` **vertex_colors**
  225. +-----------+--------------------------+
  226. | *Default* | PoolColorArray( ) |
  227. +-----------+--------------------------+
  228. | *Setter* | set_vertex_colors(value) |
  229. +-----------+--------------------------+
  230. | *Getter* | get_vertex_colors() |
  231. +-----------+--------------------------+
  232. Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use ``color``.
  233. Method Descriptions
  234. -------------------
  235. .. _class_Polygon2D_method_add_bone:
  236. - void **add_bone** **(** :ref:`NodePath<class_NodePath>` path, :ref:`PoolRealArray<class_PoolRealArray>` weights **)**
  237. .. _class_Polygon2D_method_clear_bones:
  238. - void **clear_bones** **(** **)**
  239. .. _class_Polygon2D_method_erase_bone:
  240. - void **erase_bone** **(** :ref:`int<class_int>` index **)**
  241. .. _class_Polygon2D_method_get_bone_count:
  242. - :ref:`int<class_int>` **get_bone_count** **(** **)** const
  243. .. _class_Polygon2D_method_get_bone_path:
  244. - :ref:`NodePath<class_NodePath>` **get_bone_path** **(** :ref:`int<class_int>` index **)** const
  245. .. _class_Polygon2D_method_get_bone_weights:
  246. - :ref:`PoolRealArray<class_PoolRealArray>` **get_bone_weights** **(** :ref:`int<class_int>` index **)** const
  247. .. _class_Polygon2D_method_set_bone_path:
  248. - void **set_bone_path** **(** :ref:`int<class_int>` index, :ref:`NodePath<class_NodePath>` path **)**
  249. .. _class_Polygon2D_method_set_bone_weights:
  250. - void **set_bone_weights** **(** :ref:`int<class_int>` index, :ref:`PoolRealArray<class_PoolRealArray>` weights **)**