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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the RectangleShape2D.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_RectangleShape2D:
- RectangleShape2D
- ================
- **Inherits:** :ref:`Shape2D<class_Shape2D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- Rectangle shape for 2D collisions.
- Properties
- ----------
- +-------------------------------+---------------------------------------------------------+-------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`extents<class_RectangleShape2D_property_extents>` | Vector2( 10, 10 ) |
- +-------------------------------+---------------------------------------------------------+-------------------+
- Description
- -----------
- Rectangle shape for 2D collisions. This shape is useful for modeling box-like 2D objects.
- Property Descriptions
- ---------------------
- .. _class_RectangleShape2D_property_extents:
- - :ref:`Vector2<class_Vector2>` **extents**
- +-----------+--------------------+
- | *Default* | Vector2( 10, 10 ) |
- +-----------+--------------------+
- | *Setter* | set_extents(value) |
- +-----------+--------------------+
- | *Getter* | get_extents() |
- +-----------+--------------------+
- The rectangle's half extents. The width and height of this shape is twice the half extents.
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