class_skeletonik.rst 9.2 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the SkeletonIK.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_SkeletonIK:
  6. SkeletonIK
  7. ==========
  8. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Properties
  13. ----------
  14. +-----------------------------------+-------------------------------------------------------------------------+-------------------------------------------------+
  15. | :ref:`float<class_float>` | :ref:`interpolation<class_SkeletonIK_property_interpolation>` | 1.0 |
  16. +-----------------------------------+-------------------------------------------------------------------------+-------------------------------------------------+
  17. | :ref:`Vector3<class_Vector3>` | :ref:`magnet<class_SkeletonIK_property_magnet>` | Vector3( 0, 0, 0 ) |
  18. +-----------------------------------+-------------------------------------------------------------------------+-------------------------------------------------+
  19. | :ref:`int<class_int>` | :ref:`max_iterations<class_SkeletonIK_property_max_iterations>` | 10 |
  20. +-----------------------------------+-------------------------------------------------------------------------+-------------------------------------------------+
  21. | :ref:`float<class_float>` | :ref:`min_distance<class_SkeletonIK_property_min_distance>` | 0.01 |
  22. +-----------------------------------+-------------------------------------------------------------------------+-------------------------------------------------+
  23. | :ref:`bool<class_bool>` | :ref:`override_tip_basis<class_SkeletonIK_property_override_tip_basis>` | true |
  24. +-----------------------------------+-------------------------------------------------------------------------+-------------------------------------------------+
  25. | :ref:`String<class_String>` | :ref:`root_bone<class_SkeletonIK_property_root_bone>` | "" |
  26. +-----------------------------------+-------------------------------------------------------------------------+-------------------------------------------------+
  27. | :ref:`Transform<class_Transform>` | :ref:`target<class_SkeletonIK_property_target>` | Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) |
  28. +-----------------------------------+-------------------------------------------------------------------------+-------------------------------------------------+
  29. | :ref:`NodePath<class_NodePath>` | :ref:`target_node<class_SkeletonIK_property_target_node>` | NodePath("") |
  30. +-----------------------------------+-------------------------------------------------------------------------+-------------------------------------------------+
  31. | :ref:`String<class_String>` | :ref:`tip_bone<class_SkeletonIK_property_tip_bone>` | "" |
  32. +-----------------------------------+-------------------------------------------------------------------------+-------------------------------------------------+
  33. | :ref:`bool<class_bool>` | :ref:`use_magnet<class_SkeletonIK_property_use_magnet>` | false |
  34. +-----------------------------------+-------------------------------------------------------------------------+-------------------------------------------------+
  35. Methods
  36. -------
  37. +---------------------------------+------------------------------------------------------------------------------------------------+
  38. | :ref:`Skeleton<class_Skeleton>` | :ref:`get_parent_skeleton<class_SkeletonIK_method_get_parent_skeleton>` **(** **)** const |
  39. +---------------------------------+------------------------------------------------------------------------------------------------+
  40. | :ref:`bool<class_bool>` | :ref:`is_running<class_SkeletonIK_method_is_running>` **(** **)** |
  41. +---------------------------------+------------------------------------------------------------------------------------------------+
  42. | void | :ref:`start<class_SkeletonIK_method_start>` **(** :ref:`bool<class_bool>` one_time=false **)** |
  43. +---------------------------------+------------------------------------------------------------------------------------------------+
  44. | void | :ref:`stop<class_SkeletonIK_method_stop>` **(** **)** |
  45. +---------------------------------+------------------------------------------------------------------------------------------------+
  46. Property Descriptions
  47. ---------------------
  48. .. _class_SkeletonIK_property_interpolation:
  49. - :ref:`float<class_float>` **interpolation**
  50. +-----------+--------------------------+
  51. | *Default* | 1.0 |
  52. +-----------+--------------------------+
  53. | *Setter* | set_interpolation(value) |
  54. +-----------+--------------------------+
  55. | *Getter* | get_interpolation() |
  56. +-----------+--------------------------+
  57. .. _class_SkeletonIK_property_magnet:
  58. - :ref:`Vector3<class_Vector3>` **magnet**
  59. +-----------+----------------------------+
  60. | *Default* | Vector3( 0, 0, 0 ) |
  61. +-----------+----------------------------+
  62. | *Setter* | set_magnet_position(value) |
  63. +-----------+----------------------------+
  64. | *Getter* | get_magnet_position() |
  65. +-----------+----------------------------+
  66. .. _class_SkeletonIK_property_max_iterations:
  67. - :ref:`int<class_int>` **max_iterations**
  68. +-----------+---------------------------+
  69. | *Default* | 10 |
  70. +-----------+---------------------------+
  71. | *Setter* | set_max_iterations(value) |
  72. +-----------+---------------------------+
  73. | *Getter* | get_max_iterations() |
  74. +-----------+---------------------------+
  75. .. _class_SkeletonIK_property_min_distance:
  76. - :ref:`float<class_float>` **min_distance**
  77. +-----------+-------------------------+
  78. | *Default* | 0.01 |
  79. +-----------+-------------------------+
  80. | *Setter* | set_min_distance(value) |
  81. +-----------+-------------------------+
  82. | *Getter* | get_min_distance() |
  83. +-----------+-------------------------+
  84. .. _class_SkeletonIK_property_override_tip_basis:
  85. - :ref:`bool<class_bool>` **override_tip_basis**
  86. +-----------+-------------------------------+
  87. | *Default* | true |
  88. +-----------+-------------------------------+
  89. | *Setter* | set_override_tip_basis(value) |
  90. +-----------+-------------------------------+
  91. | *Getter* | is_override_tip_basis() |
  92. +-----------+-------------------------------+
  93. .. _class_SkeletonIK_property_root_bone:
  94. - :ref:`String<class_String>` **root_bone**
  95. +-----------+----------------------+
  96. | *Default* | "" |
  97. +-----------+----------------------+
  98. | *Setter* | set_root_bone(value) |
  99. +-----------+----------------------+
  100. | *Getter* | get_root_bone() |
  101. +-----------+----------------------+
  102. .. _class_SkeletonIK_property_target:
  103. - :ref:`Transform<class_Transform>` **target**
  104. +-----------+-------------------------------------------------+
  105. | *Default* | Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) |
  106. +-----------+-------------------------------------------------+
  107. | *Setter* | set_target_transform(value) |
  108. +-----------+-------------------------------------------------+
  109. | *Getter* | get_target_transform() |
  110. +-----------+-------------------------------------------------+
  111. .. _class_SkeletonIK_property_target_node:
  112. - :ref:`NodePath<class_NodePath>` **target_node**
  113. +-----------+------------------------+
  114. | *Default* | NodePath("") |
  115. +-----------+------------------------+
  116. | *Setter* | set_target_node(value) |
  117. +-----------+------------------------+
  118. | *Getter* | get_target_node() |
  119. +-----------+------------------------+
  120. .. _class_SkeletonIK_property_tip_bone:
  121. - :ref:`String<class_String>` **tip_bone**
  122. +-----------+---------------------+
  123. | *Default* | "" |
  124. +-----------+---------------------+
  125. | *Setter* | set_tip_bone(value) |
  126. +-----------+---------------------+
  127. | *Getter* | get_tip_bone() |
  128. +-----------+---------------------+
  129. .. _class_SkeletonIK_property_use_magnet:
  130. - :ref:`bool<class_bool>` **use_magnet**
  131. +-----------+-----------------------+
  132. | *Default* | false |
  133. +-----------+-----------------------+
  134. | *Setter* | set_use_magnet(value) |
  135. +-----------+-----------------------+
  136. | *Getter* | is_using_magnet() |
  137. +-----------+-----------------------+
  138. Method Descriptions
  139. -------------------
  140. .. _class_SkeletonIK_method_get_parent_skeleton:
  141. - :ref:`Skeleton<class_Skeleton>` **get_parent_skeleton** **(** **)** const
  142. .. _class_SkeletonIK_method_is_running:
  143. - :ref:`bool<class_bool>` **is_running** **(** **)**
  144. .. _class_SkeletonIK_method_start:
  145. - void **start** **(** :ref:`bool<class_bool>` one_time=false **)**
  146. .. _class_SkeletonIK_method_stop:
  147. - void **stop** **(** **)**