Flarkk 203c5d7b3e Clarify when fragcoord z is used as depth output 9 months ago
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img 319106ba2b Document global and per-instance uniforms in Shading language (#6414) 2 years ago
canvas_item_shader.rst 19dc2ff818 Add description of TIME to shader pages, add label to global uniform header 1 year ago
fog_shader.rst 19dc2ff818 Add description of TIME to shader pages, add label to global uniform header 1 year ago
index.rst 95fb178429 Add support for user-provided comments with Giscus 1 year ago
particle_shader.rst 19dc2ff818 Add description of TIME to shader pages, add label to global uniform header 1 year ago
shader_preprocessor.rst d3f86dc941 Add concatenation to shader preprocessor 2 years ago
shading_language.rst 9af9d35803 Fix shader language matrix row/col convention 8 months ago
sky_shader.rst 19dc2ff818 Add description of TIME to shader pages, add label to global uniform header 1 year ago
spatial_shader.rst 203c5d7b3e Clarify when fragcoord z is used as depth output 8 months ago