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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the InstancePlaceholder.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_InstancePlaceholder:
- InstancePlaceholder
- ===================
- **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- Placeholder for the root :ref:`Node<class_Node>` of a :ref:`PackedScene<class_PackedScene>`.
- Description
- -----------
- Turning on the option **Load As Placeholder** for an instanced scene in the editor causes it to be replaced by an ``InstancePlaceholder`` when running the game. This makes it possible to delay actually loading the scene until calling :ref:`create_instance<class_InstancePlaceholder_method_create_instance>`. This is useful to avoid loading large scenes all at once by loading parts of it selectively.
- The ``InstancePlaceholder`` does not have a transform. This causes any child nodes to be positioned relatively to the :ref:`Viewport<class_Viewport>` from point (0,0), rather than their parent as displayed in the editor. Replacing the placeholder with a scene with a transform will transform children relatively to their parent again.
- Methods
- -------
- +-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Node<class_Node>` | :ref:`create_instance<class_InstancePlaceholder_method_create_instance>` **(** :ref:`bool<class_bool>` replace=false, :ref:`PackedScene<class_PackedScene>` custom_scene=null **)** |
- +-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_String>` | :ref:`get_instance_path<class_InstancePlaceholder_method_get_instance_path>` **(** **)** const |
- +-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Dictionary<class_Dictionary>` | :ref:`get_stored_values<class_InstancePlaceholder_method_get_stored_values>` **(** :ref:`bool<class_bool>` with_order=false **)** |
- +-------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Method Descriptions
- -------------------
- .. _class_InstancePlaceholder_method_create_instance:
- - :ref:`Node<class_Node>` **create_instance** **(** :ref:`bool<class_bool>` replace=false, :ref:`PackedScene<class_PackedScene>` custom_scene=null **)**
- ----
- .. _class_InstancePlaceholder_method_get_instance_path:
- - :ref:`String<class_String>` **get_instance_path** **(** **)** const
- Gets the path to the :ref:`PackedScene<class_PackedScene>` resource file that is loaded by default when calling :ref:`create_instance<class_InstancePlaceholder_method_create_instance>`.
- ----
- .. _class_InstancePlaceholder_method_get_stored_values:
- - :ref:`Dictionary<class_Dictionary>` **get_stored_values** **(** :ref:`bool<class_bool>` with_order=false **)**
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