class_visualshadernodetransformconstant.rst 1.7 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeTransformConstant.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_VisualShaderNodeTransformConstant:
  6. VisualShaderNodeTransformConstant
  7. =================================
  8. **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. Properties
  10. ----------
  11. +-----------------------------------+----------------------------------------------------------------------------+-----------------------------------------------------+
  12. | :ref:`Transform<class_Transform>` | :ref:`constant<class_VisualShaderNodeTransformConstant_property_constant>` | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` |
  13. +-----------------------------------+----------------------------------------------------------------------------+-----------------------------------------------------+
  14. Property Descriptions
  15. ---------------------
  16. .. _class_VisualShaderNodeTransformConstant_property_constant:
  17. - :ref:`Transform<class_Transform>` **constant**
  18. +-----------+-----------------------------------------------------+
  19. | *Default* | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` |
  20. +-----------+-----------------------------------------------------+
  21. | *Setter* | set_constant(value) |
  22. +-----------+-----------------------------------------------------+
  23. | *Getter* | get_constant() |
  24. +-----------+-----------------------------------------------------+