melquiadess dbe3a88377 Fix various minor typos hai 1 ano
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img 7183ef3e46 Update ray casting tutorial. hai 1 ano
collision_shapes_2d.rst 21c11c6a03 Change KinematicBodies to CharacterBodies in collision_shapes_3d.rst and collision_shapes_2d.rst hai 1 ano
collision_shapes_3d.rst 21c11c6a03 Change KinematicBodies to CharacterBodies in collision_shapes_3d.rst and collision_shapes_2d.rst hai 1 ano
index.rst 95fb178429 Add support for user-provided comments with Giscus hai 1 ano
kinematic_character_2d.rst ca861e44fc Update kinematic character images %!s(int64=2) %!d(string=hai) anos
large_world_coordinates.rst dbe3a88377 Fix various minor typos hai 1 ano
physics_introduction.rst c6bf5d4c28 [Manual] Clarify use of `delta` with `move_and_slide` hai 1 ano
ragdoll_system.rst 8fdd378fa3 Update asset library demo URLs to point to Godot 4.x demos hai 1 ano
ray-casting.rst 5114103e23 Update PhysicsServer2D naming for C# in ray-casting.rst hai 1 ano
rigid_body.rst 3bca95a6a5 Fixed code in article "Using RigidBody" hai 1 ano
soft_body.rst 8fdd378fa3 Update asset library demo URLs to point to Godot 4.x demos hai 1 ano
troubleshooting_physics_issues.rst 4992f01016 Add a page on troubleshooting common physics issues %!s(int64=2) %!d(string=hai) anos
using_area_2d.rst 6a6ef0731d update images and related information %!s(int64=2) %!d(string=hai) anos
using_character_body_2d.rst 147d2233c7 Improve C# GD.Load() examples hai 1 ano