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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ResourceImporter.xml.
- .. _class_ResourceImporter:
- ResourceImporter
- ================
- **Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- **Inherited By:** :ref:`EditorImportPlugin<class_EditorImportPlugin>`, :ref:`ResourceImporterBitMap<class_ResourceImporterBitMap>`, :ref:`ResourceImporterBMFont<class_ResourceImporterBMFont>`, :ref:`ResourceImporterCSVTranslation<class_ResourceImporterCSVTranslation>`, :ref:`ResourceImporterDynamicFont<class_ResourceImporterDynamicFont>`, :ref:`ResourceImporterImage<class_ResourceImporterImage>`, :ref:`ResourceImporterImageFont<class_ResourceImporterImageFont>`, :ref:`ResourceImporterLayeredTexture<class_ResourceImporterLayeredTexture>`, :ref:`ResourceImporterMP3<class_ResourceImporterMP3>`, :ref:`ResourceImporterOBJ<class_ResourceImporterOBJ>`, :ref:`ResourceImporterOggVorbis<class_ResourceImporterOggVorbis>`, :ref:`ResourceImporterScene<class_ResourceImporterScene>`, :ref:`ResourceImporterShaderFile<class_ResourceImporterShaderFile>`, :ref:`ResourceImporterSVG<class_ResourceImporterSVG>`, :ref:`ResourceImporterTexture<class_ResourceImporterTexture>`, :ref:`ResourceImporterTextureAtlas<class_ResourceImporterTextureAtlas>`, :ref:`ResourceImporterWAV<class_ResourceImporterWAV>`
- Base class for resource importers.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- This is the base class for Godot's resource importers. To implement your own resource importers using editor plugins, see :ref:`EditorImportPlugin<class_EditorImportPlugin>`.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - :doc:`Import plugins <../tutorials/plugins/editor/import_plugins>`
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +---------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`_get_build_dependencies<class_ResourceImporter_private_method__get_build_dependencies>`\ (\ path\: :ref:`String<class_String>`\ ) |virtual| |const| |
- +---------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Enumerations
- ------------
- .. _enum_ResourceImporter_ImportOrder:
- .. rst-class:: classref-enumeration
- enum **ImportOrder**: :ref:`🔗<enum_ResourceImporter_ImportOrder>`
- .. _class_ResourceImporter_constant_IMPORT_ORDER_DEFAULT:
- .. rst-class:: classref-enumeration-constant
- :ref:`ImportOrder<enum_ResourceImporter_ImportOrder>` **IMPORT_ORDER_DEFAULT** = ``0``
- The default import order.
- .. _class_ResourceImporter_constant_IMPORT_ORDER_SCENE:
- .. rst-class:: classref-enumeration-constant
- :ref:`ImportOrder<enum_ResourceImporter_ImportOrder>` **IMPORT_ORDER_SCENE** = ``100``
- The import order for scenes, which ensures scenes are imported *after* all other core resources such as textures. Custom importers should generally have an import order lower than ``100`` to avoid issues when importing scenes that rely on custom resources.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_ResourceImporter_private_method__get_build_dependencies:
- .. rst-class:: classref-method
- :ref:`PackedStringArray<class_PackedStringArray>` **_get_build_dependencies**\ (\ path\: :ref:`String<class_String>`\ ) |virtual| |const| :ref:`🔗<class_ResourceImporter_private_method__get_build_dependencies>`
- Called when the engine compilation profile editor wants to check what build options an imported resource needs. For example, :ref:`ResourceImporterDynamicFont<class_ResourceImporterDynamicFont>` has a property called :ref:`ResourceImporterDynamicFont.multichannel_signed_distance_field<class_ResourceImporterDynamicFont_property_multichannel_signed_distance_field>`, that depends on the engine to be build with the "msdfgen" module. If that resource happened to be a custom one, it would be handled like this:
- ::
- func _get_build_dependencies(path):
- var resource = load(path)
- var dependencies = PackedStringArray()
- if resource.multichannel_signed_distance_field:
- dependencies.push_back("module_msdfgen_enabled")
- return dependencies
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
- .. |void| replace:: :abbr:`void (No return value.)`
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