Lukas Tenbrink 7a7a2f588b Add a section for multithreading primitives to Core types. hai 1 mes
..
img 991cea2fef Add diagram of shader compilation steps to Pipeline Compilations page hai 1 ano
vertex_animation d354f8cbc2 Add hyphens to some adjective phrases hai 1 ano
cpu_optimization.rst 3a28ad3263 Fix code sample in CPU optimization hai 1 mes
general_optimization.rst 4ee80de918 Remove deprecated Intel GPA from General optimization tips hai 4 meses
gpu_optimization.rst 92cd36b50e Various grammar and spelling fixes hai 5 meses
index.rst 275dc116ae Add tutorial for reducing pipeline compilation stutters. hai 1 ano
optimizing_3d_performance.rst b3cbe5f777 Remove old Godot version references to simplify documentation hai 2 meses
pipeline_compilations.rst d334ecb11b Add documentation on shader baking hai 3 meses
thread_safe_apis.rst 79724873c5 Update Thread-safe APIs for Godot 4.5 hai 1 mes
using_multimesh.rst 1e9348b138 Delete mention of OpenGL ES 2 hai 1 ano
using_multiple_threads.rst 7a7a2f588b Add a section for multithreading primitives to Core types. hai 1 mes
using_servers.rst faee8ba436 Add note to reset physics interpolation on first frame (#11346) hai 2 meses