Hugo Locurcio 146182c1f2 Clarify the behavior of MeshInstance3D automatic instancing 4 месяцев назад
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img 991cea2fef Add diagram of shader compilation steps to Pipeline Compilations page 8 месяцев назад
vertex_animation d354f8cbc2 Add hyphens to some adjective phrases 8 месяцев назад
cpu_optimization.rst 048bb2775e Update links to C# and GDScript sections 5 месяцев назад
general_optimization.rst c4d3aa134a Standardize RST header syntax 7 месяцев назад
gpu_optimization.rst c4d3aa134a Standardize RST header syntax 7 месяцев назад
index.rst 275dc116ae Add tutorial for reducing pipeline compilation stutters. 10 месяцев назад
optimizing_3d_performance.rst 146182c1f2 Clarify the behavior of MeshInstance3D automatic instancing 4 месяцев назад
pipeline_compilations.rst 92337690df Merge pull request #10144 from tetrapod00/pipeline-stutter-diagram 8 месяцев назад
thread_safe_apis.rst a8667ffddf Add links to project setting mentions 8 месяцев назад
using_multimesh.rst 1e9348b138 Delete mention of OpenGL ES 2 8 месяцев назад
using_multiple_threads.rst ff84bad138 Reword warning about slow thread creation in Using multiple threads 6 месяцев назад
using_servers.rst 93489bbefb Use "low-level" and "high-level" instead of "low level" and "high level" 8 месяцев назад