Hugo Locurcio 146182c1f2 Clarify the behavior of MeshInstance3D automatic instancing пре 4 месеци
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img 991cea2fef Add diagram of shader compilation steps to Pipeline Compilations page пре 8 месеци
vertex_animation d354f8cbc2 Add hyphens to some adjective phrases пре 8 месеци
cpu_optimization.rst 048bb2775e Update links to C# and GDScript sections пре 5 месеци
general_optimization.rst c4d3aa134a Standardize RST header syntax пре 7 месеци
gpu_optimization.rst c4d3aa134a Standardize RST header syntax пре 7 месеци
index.rst 275dc116ae Add tutorial for reducing pipeline compilation stutters. пре 10 месеци
optimizing_3d_performance.rst 146182c1f2 Clarify the behavior of MeshInstance3D automatic instancing пре 4 месеци
pipeline_compilations.rst 92337690df Merge pull request #10144 from tetrapod00/pipeline-stutter-diagram пре 8 месеци
thread_safe_apis.rst a8667ffddf Add links to project setting mentions пре 8 месеци
using_multimesh.rst 1e9348b138 Delete mention of OpenGL ES 2 пре 8 месеци
using_multiple_threads.rst ff84bad138 Reword warning about slow thread creation in Using multiple threads пре 6 месеци
using_servers.rst 93489bbefb Use "low-level" and "high-level" instead of "low level" and "high level" пре 8 месеци