@@ -93,7 +93,10 @@ async fn start_game(server: WebsocketServer) -> Result<(), error::Error> {
let Some(session) = sessions.get(&player.user_id) else {
continue;
};
- session.do_send(ServerToClientMessage::StartGame(game_server.clone()));
+ match session.try_send(ServerToClientMessage::StartGame(game_server.clone())) {
+ Ok(()) => (),
+ Err(err) => println!("{err}"),
+ };
}