Godot development tools for VSCode
|
hace 6 años | |
---|---|---|
.vscode | hace 8 años | |
configurations | hace 8 años | |
doc | hace 7 años | |
img | hace 7 años | |
src | hace 6 años | |
.gitignore | hace 7 años | |
.vscodeignore | hace 8 años | |
CHANGELOG.md | hace 7 años | |
LICENSE | hace 8 años | |
README.md | hace 7 años | |
icon.png | hace 7 años | |
package-lock.json | hace 7 años | |
package.json | hace 6 años | |
tsconfig.json | hace 8 años |
A complete set of tools to code games with the Godot game engine in Visual Studio Code.
The extension comes with a wealth of features to make your Godot programming experience as comfortable as possible:
.gd
) language.tscn
and .tres
scene formatsThe extension adds a few entries to the VS Code Command Palette under "GodotTools":
If you like this extension, you can set VS Code as your default script editor for Godot by following these steps:
Text Editor / External
Use External Editor
box is checkedExec Path
with the path to your VS Code executableExec Flags
with {project} --goto {file}:{line}:{col}
You can use the following settings to configure Godot Tools:
.tscn
.project.godot
or engine.cfg
.The Godot Tools extension and engine modules are both hosted on GitHub. Feel free to open issues there and create pull requests anytime.
See the full changelog for the latest changes.
Make sure you save your .gd
file, then run "GodotTools: Update Workspace Symbols" from the Command Palette.