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@@ -409,8 +409,6 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
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Rect2 dst_rect = Rect2(r->rect.position, r->rect.size);
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Rect2 dst_rect = Rect2(r->rect.position, r->rect.size);
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- state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, texpixel_size);
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-
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if (dst_rect.size.width < 0) {
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if (dst_rect.size.width < 0) {
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dst_rect.position.x += dst_rect.size.width;
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dst_rect.position.x += dst_rect.size.width;
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dst_rect.size.width *= -1;
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dst_rect.size.width *= -1;
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