Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Thaddeus Crews 77579f93e6 Merge pull request #111679 from Nintorch/joypad-motion-sensors 16 uur geleden
.github 6fc4a63000 Change godot-cpp to godot-headers for the reference GDExtensions files. 1 dag geleden
core 77579f93e6 Merge pull request #111679 from Nintorch/joypad-motion-sensors 16 uur geleden
doc 77579f93e6 Merge pull request #111679 from Nintorch/joypad-motion-sensors 16 uur geleden
drivers 77579f93e6 Merge pull request #111679 from Nintorch/joypad-motion-sensors 16 uur geleden
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main ed0ae97d98 Merge pull request #114922 from DarioSamo/android-platform-gl3-fallback-fix 22 uur geleden
misc 6fc4a63000 Change godot-cpp to godot-headers for the reference GDExtensions files. 1 dag geleden
modules 04a2ae7ed4 Merge pull request #99119 from Fahien/fahien/raytracing-base 16 uur geleden
platform ea1e6640f0 Merge pull request #115434 from syntaxerror247/landscape-or-portrait 16 uur geleden
scene 2450bb0c75 Merge pull request #114449 from ndarilek/a11y-regions 16 uur geleden
servers 75cd151cb0 Merge pull request #113781 from clayjohn/rd-discardable 16 uur geleden
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thirdparty 77579f93e6 Merge pull request #111679 from Nintorch/joypad-motion-sensors 16 uur geleden
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CHANGELOG.md 8322eb1414 Add changelog for Godot 4.6 3 dagen geleden
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COPYRIGHT.txt a3eb202b25 Add support for joypad motion sensors 2 dagen geleden
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 3 jaren geleden
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README.md 423326b251 README: Minor tweaks and remove broken badge 1 week geleden
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gles3_builders.py 27e4f24800 raytracing: Initial Vulkan support 22 uur geleden
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README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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