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Thaddeus Crews 0dd9178269 Merge pull request #108893 from WhalesState/editor-wayland před 1 dnem
.github 793258919b [Web] Fix Emscripten for WebXR and update minimum version před 4 dny
core 28d3214acd Expose type validator from Dictionary and allow testing without error před 2 dny
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CHANGELOG.md ddcdbbb9fb Add changelog for Godot 4.4 před 4 měsíci
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gles3_builders.py 19540a0758 Avoid unnecessary version_get_uniform() calls před 2 měsíci
glsl_builders.py 32de6285a8 SCons: Modernize shader builders před 3 měsíci
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. před 11 měsíci
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logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face před 4 roky
logo.svg 7e5baa0426 Style: Enforce trailing newlines on svgs před 5 měsíci
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths před 2 roky
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methods.py 87a7c1df93 Add module defines to the per-platform generated props file so VS knows which ones are enabled. před 1 měsícem
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README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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