Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Thaddeus Crews 77579f93e6 Merge pull request #111679 from Nintorch/joypad-motion-sensors 18 часов назад
.github 6fc4a63000 Change godot-cpp to godot-headers for the reference GDExtensions files. 1 день назад
core 77579f93e6 Merge pull request #111679 from Nintorch/joypad-motion-sensors 18 часов назад
doc 77579f93e6 Merge pull request #111679 from Nintorch/joypad-motion-sensors 18 часов назад
drivers 77579f93e6 Merge pull request #111679 from Nintorch/joypad-motion-sensors 18 часов назад
editor 33296bd965 Merge pull request #112796 from jinyangcruise/find_script_by_double_clicking_top_script_name 18 часов назад
main ed0ae97d98 Merge pull request #114922 from DarioSamo/android-platform-gl3-fallback-fix 1 день назад
misc 6fc4a63000 Change godot-cpp to godot-headers for the reference GDExtensions files. 1 день назад
modules 04a2ae7ed4 Merge pull request #99119 from Fahien/fahien/raytracing-base 18 часов назад
platform ea1e6640f0 Merge pull request #115434 from syntaxerror247/landscape-or-portrait 18 часов назад
scene 2450bb0c75 Merge pull request #114449 from ndarilek/a11y-regions 18 часов назад
servers 75cd151cb0 Merge pull request #113781 from clayjohn/rd-discardable 18 часов назад
tests 105ec00722 Merge pull request #108830 from bruvzg/pck_buf 1 день назад
thirdparty 77579f93e6 Merge pull request #111679 from Nintorch/joypad-motion-sensors 18 часов назад
.clang-format ef0dd99a37 CI: Bump `clang-format` and `clang-tidy` versions 1 месяц назад
.clang-tidy 01fc9aee6c Core: Modernize C headers with C++ equivalents 9 месяцев назад
.clangd f09ee0171a Style: Begin integrating simple `.clangd` fixes 10 месяцев назад
.editorconfig 6ff86e49cf Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 9 месяцев назад
.git-blame-ignore-revs 1e22a194bd Ignore `#pragma once` commit 10 месяцев назад
.gitattributes 06b8d05eda Preserve CRLF line terminators for MSVS project template 8 месяцев назад
.gitignore 776245b3e7 gitignore: Ignore GNU `patch` .orig and .rej backup files 1 месяц назад
.mailmap be6399ddac Update AUTHORS and DONORS list 2 недель назад
.pre-commit-config.yaml aeef4fff6d CI: Fix executable perms for various files 1 месяц назад
AUTHORS.md be6399ddac Update AUTHORS and DONORS list 2 недель назад
CHANGELOG.md 8322eb1414 Add changelog for Godot 4.6 3 дней назад
CONTRIBUTING.md 4c0026b053 Update links to the contributing section of the docs to the appropriate new sections. 4 месяцев назад
COPYRIGHT.txt a3eb202b25 Add support for joypad motion sensors 2 дней назад
DONORS.md 39ef602b9b Update DONORS list 3 дней назад
LICENSE.txt d95794ec8a One Copyright Update to rule them all 3 лет назад
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 2 лет назад
README.md 423326b251 README: Minor tweaks and remove broken badge 1 неделя назад
SConstruct 74ffb69b0e Make memory profiling optional 1 месяц назад
gles3_builders.py 27e4f24800 raytracing: Initial Vulkan support 1 день назад
glsl_builders.py 27e4f24800 raytracing: Initial Vulkan support 1 день назад
icon.png 91befbbc52 Optimize PNG assets 4 месяцев назад
icon.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 11 месяцев назад
icon_outlined.png 91befbbc52 Optimize PNG assets 4 месяцев назад
icon_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 11 месяцев назад
logo.png 91befbbc52 Optimize PNG assets 4 месяцев назад
logo.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 11 месяцев назад
logo_outlined.png 91befbbc52 Optimize PNG assets 4 месяцев назад
logo_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 11 месяцев назад
methods.py cc2e051cd3 Add .inl files to the MSVC solution 3 дней назад
platform_methods.py ad74ed68c1 Build: Fix container build path for swift 3 месяцев назад
pyproject.toml 263589497b Add non-public `{Line,Text}Edit::_set_text()` 3 недель назад
scu_builders.py 3d1c9fd5de Move server files into their subfolders 3 месяцев назад
version.py 6b441ab6a4 Bump version to 4.7-dev 1 день назад

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate