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embree_normals = (Vec3fa *)rtcSetNewGeometryBuffer(embree_mesh, RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE, 1, RTC_FORMAT_FLOAT3, sizeof(Vec3fa), vertex_count);
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embree_normals = (Vec3fa *)rtcSetNewGeometryBuffer(embree_mesh, RTC_BUFFER_TYPE_VERTEX_ATTRIBUTE, 1, RTC_FORMAT_FLOAT3, sizeof(Vec3fa), vertex_count);
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embree_vertices[i] = Vec3fa(p_vertices[i].x, p_vertices[i].y, p_vertices[i].z);
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embree_vertices[i] = Vec3fa(p_vertices[i].x, p_vertices[i].y, p_vertices[i].z);
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embree_light_uvs[i] = Vec2fa(p_uv2s[i].x, p_uv2s[i].y);
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embree_light_uvs[i] = Vec2fa(p_uv2s[i].x, p_uv2s[i].y);
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