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@@ -43,8 +43,8 @@
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var propertyInfo = new Godot.Collections.Dictionary
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{
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{"name", "category/propertyName"},
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- {"type", Variant.Type.Int},
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- {"hint", PropertyHint.Enum},
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+ {"type", (int)Variant.Type.Int},
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+ {"hint", (int)PropertyHint.Enum},
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{"hint_string", "one,two,three"},
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};
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