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@@ -33,6 +33,10 @@
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#include "core/io/marshalls.h"
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#include "scene/main/node.h"
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+#ifdef DEBUG_ENABLED
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+#include "core/os/os.h"
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+#endif
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+
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_FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_master, bool &r_skip_rpc) {
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switch (mode) {
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@@ -146,8 +150,7 @@ void MultiplayerAPI::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_pee
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network_peer = p_peer;
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- ERR_EXPLAIN("Supplied NetworkedNetworkPeer must be connecting or connected.");
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- ERR_FAIL_COND(p_peer.is_valid() && p_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED);
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+ ERR_FAIL_COND_MSG(p_peer.is_valid() && p_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED, "Supplied NetworkedNetworkPeer must be connecting or connected.");
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if (network_peer.is_valid()) {
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network_peer->connect("peer_connected", this, "_add_peer");
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@@ -164,10 +167,16 @@ Ref<NetworkedMultiplayerPeer> MultiplayerAPI::get_network_peer() const {
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void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len) {
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- ERR_EXPLAIN("Multiplayer root node was not initialized. If you are using custom multiplayer, remember to set the root node via MultiplayerAPI.set_root_node before using it");
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- ERR_FAIL_COND(root_node == NULL);
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- ERR_EXPLAIN("Invalid packet received. Size too small.");
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- ERR_FAIL_COND(p_packet_len < 1);
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+ ERR_FAIL_COND_MSG(root_node == NULL, "Multiplayer root node was not initialized. If you are using custom multiplayer, remember to set the root node via MultiplayerAPI.set_root_node before using it.");
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+ ERR_FAIL_COND_MSG(p_packet_len < 1, "Invalid packet received. Size too small.");
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+
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+#ifdef DEBUG_ENABLED
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+ if (profiling) {
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+ bandwidth_incoming_data.write[bandwidth_incoming_pointer].timestamp = OS::get_singleton()->get_ticks_msec();
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+ bandwidth_incoming_data.write[bandwidth_incoming_pointer].packet_size = p_packet_len;
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+ bandwidth_incoming_pointer = (bandwidth_incoming_pointer + 1) % bandwidth_incoming_data.size();
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+ }
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+#endif
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uint8_t packet_type = p_packet[0];
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@@ -186,13 +195,11 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_
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case NETWORK_COMMAND_REMOTE_CALL:
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case NETWORK_COMMAND_REMOTE_SET: {
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- ERR_EXPLAIN("Invalid packet received. Size too small.");
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- ERR_FAIL_COND(p_packet_len < 6);
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+ ERR_FAIL_COND_MSG(p_packet_len < 6, "Invalid packet received. Size too small.");
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Node *node = _process_get_node(p_from, p_packet, p_packet_len);
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- ERR_EXPLAIN("Invalid packet received. Requested node was not found.");
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- ERR_FAIL_COND(node == NULL);
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+ ERR_FAIL_COND_MSG(node == NULL, "Invalid packet received. Requested node was not found.");
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// Detect cstring end.
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int len_end = 5;
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@@ -202,8 +209,7 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_
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}
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}
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- ERR_EXPLAIN("Invalid packet received. Size too small.");
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- ERR_FAIL_COND(len_end >= p_packet_len);
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+ ERR_FAIL_COND_MSG(len_end >= p_packet_len, "Invalid packet received. Size too small.");
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StringName name = String::utf8((const char *)&p_packet[5]);
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@@ -235,8 +241,7 @@ Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, int
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int ofs = target & 0x7FFFFFFF;
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- ERR_EXPLAIN("Invalid packet received. Size smaller than declared.");
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- ERR_FAIL_COND_V(ofs >= p_packet_len, NULL);
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+ ERR_FAIL_COND_V_MSG(ofs >= p_packet_len, NULL, "Invalid packet received. Size smaller than declared.");
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String paths;
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paths.parse_utf8((const char *)&p_packet[ofs], p_packet_len - ofs);
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@@ -246,33 +251,30 @@ Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, int
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node = root_node->get_node(np);
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if (!node)
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- ERR_PRINTS("Failed to get path from RPC: " + String(np));
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+ ERR_PRINTS("Failed to get path from RPC: " + String(np) + ".");
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} else {
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// Use cached path.
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int id = target;
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Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from);
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- ERR_EXPLAIN("Invalid packet received. Requests invalid peer cache.");
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- ERR_FAIL_COND_V(!E, NULL);
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+ ERR_FAIL_COND_V_MSG(!E, NULL, "Invalid packet received. Requests invalid peer cache.");
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Map<int, PathGetCache::NodeInfo>::Element *F = E->get().nodes.find(id);
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- ERR_EXPLAIN("Invalid packet received. Unabled to find requested cached node.");
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- ERR_FAIL_COND_V(!F, NULL);
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+ ERR_FAIL_COND_V_MSG(!F, NULL, "Invalid packet received. Unabled to find requested cached node.");
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PathGetCache::NodeInfo *ni = &F->get();
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// Do proper caching later.
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node = root_node->get_node(ni->path);
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if (!node)
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- ERR_PRINTS("Failed to get cached path from RPC: " + String(ni->path));
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+ ERR_PRINTS("Failed to get cached path from RPC: " + String(ni->path) + ".");
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}
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return node;
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}
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void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) {
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- ERR_EXPLAIN("Invalid packet received. Size too small.");
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- ERR_FAIL_COND(p_offset >= p_packet_len);
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+ ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small.");
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// Check that remote can call the RPC on this node.
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RPCMode rpc_mode = RPC_MODE_DISABLED;
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@@ -284,8 +286,7 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_
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}
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bool can_call = _can_call_mode(p_node, rpc_mode, p_from);
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- ERR_EXPLAIN("RPC '" + String(p_name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)rpc_mode) + ", master is " + itos(p_node->get_network_master()) + ".");
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- ERR_FAIL_COND(!can_call);
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+ ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(p_name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)rpc_mode) + ", master is " + itos(p_node->get_network_master()) + ".");
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int argc = p_packet[p_offset];
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Vector<Variant> args;
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@@ -295,15 +296,21 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_
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p_offset++;
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+#ifdef DEBUG_ENABLED
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+ if (profiling) {
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+ ObjectID id = p_node->get_instance_id();
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+ _init_node_profile(id);
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+ profiler_frame_data[id].incoming_rpc += 1;
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+ }
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+#endif
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+
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for (int i = 0; i < argc; i++) {
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- ERR_EXPLAIN("Invalid packet received. Size too small.");
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- ERR_FAIL_COND(p_offset >= p_packet_len);
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+ ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small.");
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int vlen;
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Error err = decode_variant(args.write[i], &p_packet[p_offset], p_packet_len - p_offset, &vlen, allow_object_decoding || network_peer->is_object_decoding_allowed());
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- ERR_EXPLAIN("Invalid packet received. Unable to decode RPC argument.");
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- ERR_FAIL_COND(err != OK);
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+ ERR_FAIL_COND_MSG(err != OK, "Invalid packet received. Unable to decode RPC argument.");
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argp.write[i] = &args[i];
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p_offset += vlen;
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@@ -321,8 +328,7 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_
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void MultiplayerAPI::_process_rset(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) {
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- ERR_EXPLAIN("Invalid packet received. Size too small.");
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- ERR_FAIL_COND(p_offset >= p_packet_len);
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+ ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small.");
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// Check that remote can call the RSET on this node.
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RPCMode rset_mode = RPC_MODE_DISABLED;
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@@ -334,28 +340,33 @@ void MultiplayerAPI::_process_rset(Node *p_node, const StringName &p_name, int p
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}
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bool can_call = _can_call_mode(p_node, rset_mode, p_from);
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- ERR_EXPLAIN("RSET '" + String(p_name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)rset_mode) + ", master is " + itos(p_node->get_network_master()) + ".");
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- ERR_FAIL_COND(!can_call);
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+ ERR_FAIL_COND_MSG(!can_call, "RSET '" + String(p_name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)rset_mode) + ", master is " + itos(p_node->get_network_master()) + ".");
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+
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+#ifdef DEBUG_ENABLED
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+ if (profiling) {
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+ ObjectID id = p_node->get_instance_id();
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+ _init_node_profile(id);
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+ profiler_frame_data[id].incoming_rset += 1;
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+ }
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+#endif
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Variant value;
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Error err = decode_variant(value, &p_packet[p_offset], p_packet_len - p_offset, NULL, allow_object_decoding || network_peer->is_object_decoding_allowed());
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- ERR_EXPLAIN("Invalid packet received. Unable to decode RSET value.");
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- ERR_FAIL_COND(err != OK);
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+ ERR_FAIL_COND_MSG(err != OK, "Invalid packet received. Unable to decode RSET value.");
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bool valid;
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p_node->set(p_name, value, &valid);
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if (!valid) {
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- String error = "Error setting remote property '" + String(p_name) + "', not found in object of type " + p_node->get_class();
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+ String error = "Error setting remote property '" + String(p_name) + "', not found in object of type " + p_node->get_class() + ".";
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ERR_PRINTS(error);
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}
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}
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void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
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- ERR_EXPLAIN("Invalid packet received. Size too small.");
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- ERR_FAIL_COND(p_packet_len < 5);
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+ ERR_FAIL_COND_MSG(p_packet_len < 5, "Invalid packet received. Size too small.");
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int id = decode_uint32(&p_packet[1]);
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String paths;
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@@ -390,8 +401,7 @@ void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet,
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void MultiplayerAPI::_process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
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- ERR_EXPLAIN("Invalid packet received. Size too small.");
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- ERR_FAIL_COND(p_packet_len < 2);
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+ ERR_FAIL_COND_MSG(p_packet_len < 2, "Invalid packet received. Size too small.");
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String paths;
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paths.parse_utf8((const char *)&p_packet[1], p_packet_len - 1);
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@@ -399,12 +409,10 @@ void MultiplayerAPI::_process_confirm_path(int p_from, const uint8_t *p_packet,
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NodePath path = paths;
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PathSentCache *psc = path_send_cache.getptr(path);
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- ERR_EXPLAIN("Invalid packet received. Tries to confirm a path which was not found in cache.");
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- ERR_FAIL_COND(!psc);
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+ ERR_FAIL_COND_MSG(!psc, "Invalid packet received. Tries to confirm a path which was not found in cache.");
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Map<int, bool>::Element *E = psc->confirmed_peers.find(p_from);
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- ERR_EXPLAIN("Invalid packet received. Source peer was not found in cache for the given path.");
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- ERR_FAIL_COND(!E);
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+ ERR_FAIL_COND_MSG(!E, "Invalid packet received. Source peer was not found in cache for the given path.");
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E->get() = true;
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}
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@@ -460,39 +468,22 @@ bool MultiplayerAPI::_send_confirm_path(NodePath p_path, PathSentCache *psc, int
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void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount) {
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- if (network_peer.is_null()) {
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- ERR_EXPLAIN("Attempt to remote call/set when networking is not active in SceneTree.");
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- ERR_FAIL();
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- }
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+ ERR_FAIL_COND_MSG(network_peer.is_null(), "Attempt to remote call/set when networking is not active in SceneTree.");
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- if (network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_CONNECTING) {
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- ERR_EXPLAIN("Attempt to remote call/set when networking is not connected yet in SceneTree.");
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- ERR_FAIL();
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- }
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+ ERR_FAIL_COND_MSG(network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_CONNECTING, "Attempt to remote call/set when networking is not connected yet in SceneTree.");
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- if (network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED) {
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- ERR_EXPLAIN("Attempt to remote call/set when networking is disconnected.");
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- ERR_FAIL();
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- }
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+ ERR_FAIL_COND_MSG(network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED, "Attempt to remote call/set when networking is disconnected.");
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- if (p_argcount > 255) {
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- ERR_EXPLAIN("Too many arguments >255.");
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- ERR_FAIL();
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- }
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+ ERR_FAIL_COND_MSG(p_argcount > 255, "Too many arguments >255.");
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if (p_to != 0 && !connected_peers.has(ABS(p_to))) {
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- if (p_to == network_peer->get_unique_id()) {
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- ERR_EXPLAIN("Attempt to remote call/set yourself! unique ID: " + itos(network_peer->get_unique_id()));
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- } else {
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- ERR_EXPLAIN("Attempt to remote call unexisting ID: " + itos(p_to));
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- }
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+ ERR_FAIL_COND_MSG(p_to == network_peer->get_unique_id(), "Attempt to remote call/set yourself! unique ID: " + itos(network_peer->get_unique_id()) + ".");
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- ERR_FAIL();
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+ ERR_FAIL_MSG("Attempt to remote call unexisting ID: " + itos(p_to) + ".");
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}
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NodePath from_path = (root_node->get_path()).rel_path_to(p_from->get_path());
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- ERR_EXPLAIN("Unable to send RPC. Relative path is empty. THIS IS LIKELY A BUG IN THE ENGINE!");
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- ERR_FAIL_COND(from_path.is_empty());
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+ ERR_FAIL_COND_MSG(from_path.is_empty(), "Unable to send RPC. Relative path is empty. THIS IS LIKELY A BUG IN THE ENGINE!");
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// See if the path is cached.
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PathSentCache *psc = path_send_cache.getptr(from_path);
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@@ -530,8 +521,7 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p
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if (p_set) {
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// Set argument.
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Error err = encode_variant(*p_arg[0], NULL, len, allow_object_decoding || network_peer->is_object_decoding_allowed());
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- ERR_EXPLAIN("Unable to encode RSET value. THIS IS LIKELY A BUG IN THE ENGINE!");
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- ERR_FAIL_COND(err != OK);
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+ ERR_FAIL_COND_MSG(err != OK, "Unable to encode RSET value. THIS IS LIKELY A BUG IN THE ENGINE!");
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MAKE_ROOM(ofs + len);
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encode_variant(*p_arg[0], &(packet_cache.write[ofs]), len, allow_object_decoding || network_peer->is_object_decoding_allowed());
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ofs += len;
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@@ -543,14 +533,21 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p
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ofs += 1;
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for (int i = 0; i < p_argcount; i++) {
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Error err = encode_variant(*p_arg[i], NULL, len, allow_object_decoding || network_peer->is_object_decoding_allowed());
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- ERR_EXPLAIN("Unable to encode RPC argument. THIS IS LIKELY A BUG IN THE ENGINE!");
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- ERR_FAIL_COND(err != OK);
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+ ERR_FAIL_COND_MSG(err != OK, "Unable to encode RPC argument. THIS IS LIKELY A BUG IN THE ENGINE!");
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MAKE_ROOM(ofs + len);
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encode_variant(*p_arg[i], &(packet_cache.write[ofs]), len, allow_object_decoding || network_peer->is_object_decoding_allowed());
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ofs += len;
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}
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}
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+#ifdef DEBUG_ENABLED
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+ if (profiling) {
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+ bandwidth_outgoing_data.write[bandwidth_outgoing_pointer].timestamp = OS::get_singleton()->get_ticks_msec();
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+ bandwidth_outgoing_data.write[bandwidth_outgoing_pointer].packet_size = ofs;
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+ bandwidth_outgoing_pointer = (bandwidth_outgoing_pointer + 1) % bandwidth_outgoing_data.size();
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+ }
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+#endif
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+
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// See if all peers have cached path (is so, call can be fast).
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bool has_all_peers = _send_confirm_path(from_path, psc, p_to);
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@@ -626,12 +623,9 @@ void MultiplayerAPI::_server_disconnected() {
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void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) {
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- ERR_EXPLAIN("Trying to call an RPC while no network peer is active.");
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- ERR_FAIL_COND(!network_peer.is_valid());
|
|
|
- ERR_EXPLAIN("Trying to call an RPC on a node which is not inside SceneTree.");
|
|
|
- ERR_FAIL_COND(!p_node->is_inside_tree());
|
|
|
- ERR_EXPLAIN("Trying to call an RPC via a network peer which is not connected.");
|
|
|
- ERR_FAIL_COND(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED);
|
|
|
+ ERR_FAIL_COND_MSG(!network_peer.is_valid(), "Trying to call an RPC while no network peer is active.");
|
|
|
+ ERR_FAIL_COND_MSG(!p_node->is_inside_tree(), "Trying to call an RPC on a node which is not inside SceneTree.");
|
|
|
+ ERR_FAIL_COND_MSG(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, "Trying to call an RPC via a network peer which is not connected.");
|
|
|
|
|
|
int node_id = network_peer->get_unique_id();
|
|
|
bool skip_rpc = node_id == p_peer_id;
|
|
@@ -657,6 +651,15 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const
|
|
|
}
|
|
|
|
|
|
if (!skip_rpc) {
|
|
|
+
|
|
|
+#ifdef DEBUG_ENABLED
|
|
|
+ if (profiling) {
|
|
|
+ ObjectID id = p_node->get_instance_id();
|
|
|
+ _init_node_profile(id);
|
|
|
+ profiler_frame_data[id].outgoing_rpc += 1;
|
|
|
+ }
|
|
|
+#endif
|
|
|
+
|
|
|
_send_rpc(p_node, p_peer_id, p_unreliable, false, p_method, p_arg, p_argcount);
|
|
|
}
|
|
|
|
|
@@ -668,7 +671,7 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const
|
|
|
rpc_sender_id = temp_id;
|
|
|
if (ce.error != Variant::CallError::CALL_OK) {
|
|
|
String error = Variant::get_call_error_text(p_node, p_method, p_arg, p_argcount, ce);
|
|
|
- error = "rpc() aborted in local call: - " + error;
|
|
|
+ error = "rpc() aborted in local call: - " + error + ".";
|
|
|
ERR_PRINTS(error);
|
|
|
return;
|
|
|
}
|
|
@@ -683,24 +686,20 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const
|
|
|
rpc_sender_id = temp_id;
|
|
|
if (ce.error != Variant::CallError::CALL_OK) {
|
|
|
String error = Variant::get_call_error_text(p_node, p_method, p_arg, p_argcount, ce);
|
|
|
- error = "rpc() aborted in script local call: - " + error;
|
|
|
+ error = "rpc() aborted in script local call: - " + error + ".";
|
|
|
ERR_PRINTS(error);
|
|
|
return;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
- ERR_EXPLAIN("RPC '" + p_method + "' on yourself is not allowed by selected mode");
|
|
|
- ERR_FAIL_COND(skip_rpc && !(call_local_native || call_local_script));
|
|
|
+ ERR_FAIL_COND_MSG(skip_rpc && !(call_local_native || call_local_script), "RPC '" + p_method + "' on yourself is not allowed by selected mode.");
|
|
|
}
|
|
|
|
|
|
void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value) {
|
|
|
|
|
|
- ERR_EXPLAIN("Trying to RSET while no network peer is active.");
|
|
|
- ERR_FAIL_COND(!network_peer.is_valid());
|
|
|
- ERR_EXPLAIN("Trying to RSET on a node which is not inside SceneTree.");
|
|
|
- ERR_FAIL_COND(!p_node->is_inside_tree());
|
|
|
- ERR_EXPLAIN("Trying to send an RSET via a network peer which is not connected.");
|
|
|
- ERR_FAIL_COND(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED);
|
|
|
+ ERR_FAIL_COND_MSG(!network_peer.is_valid(), "Trying to RSET while no network peer is active.");
|
|
|
+ ERR_FAIL_COND_MSG(!p_node->is_inside_tree(), "Trying to RSET on a node which is not inside SceneTree.");
|
|
|
+ ERR_FAIL_COND_MSG(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, "Trying to send an RSET via a network peer which is not connected.");
|
|
|
|
|
|
int node_id = network_peer->get_unique_id();
|
|
|
bool is_master = p_node->is_network_master();
|
|
@@ -724,7 +723,7 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const
|
|
|
rpc_sender_id = temp_id;
|
|
|
|
|
|
if (!valid) {
|
|
|
- String error = "rset() aborted in local set, property not found: - " + String(p_property);
|
|
|
+ String error = "rset() aborted in local set, property not found: - " + String(p_property) + ".";
|
|
|
ERR_PRINTS(error);
|
|
|
return;
|
|
|
}
|
|
@@ -742,7 +741,7 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const
|
|
|
rpc_sender_id = temp_id;
|
|
|
|
|
|
if (!valid) {
|
|
|
- String error = "rset() aborted in local script set, property not found: - " + String(p_property);
|
|
|
+ String error = "rset() aborted in local script set, property not found: - " + String(p_property) + ".";
|
|
|
ERR_PRINTS(error);
|
|
|
return;
|
|
|
}
|
|
@@ -751,11 +750,18 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const
|
|
|
}
|
|
|
|
|
|
if (skip_rset) {
|
|
|
- ERR_EXPLAIN("RSET for '" + p_property + "' on yourself is not allowed by selected mode");
|
|
|
- ERR_FAIL_COND(!set_local);
|
|
|
+ ERR_FAIL_COND_MSG(!set_local, "RSET for '" + p_property + "' on yourself is not allowed by selected mode.");
|
|
|
return;
|
|
|
}
|
|
|
|
|
|
+#ifdef DEBUG_ENABLED
|
|
|
+ if (profiling) {
|
|
|
+ ObjectID id = p_node->get_instance_id();
|
|
|
+ _init_node_profile(id);
|
|
|
+ profiler_frame_data[id].outgoing_rset += 1;
|
|
|
+ }
|
|
|
+#endif
|
|
|
+
|
|
|
const Variant *vptr = &p_value;
|
|
|
|
|
|
_send_rpc(p_node, p_peer_id, p_unreliable, true, p_property, &vptr, 1);
|
|
@@ -763,12 +769,9 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const
|
|
|
|
|
|
Error MultiplayerAPI::send_bytes(PoolVector<uint8_t> p_data, int p_to, NetworkedMultiplayerPeer::TransferMode p_mode) {
|
|
|
|
|
|
- ERR_EXPLAIN("Trying to send an empty raw packet.");
|
|
|
- ERR_FAIL_COND_V(p_data.size() < 1, ERR_INVALID_DATA);
|
|
|
- ERR_EXPLAIN("Trying to send a raw packet while no network peer is active.");
|
|
|
- ERR_FAIL_COND_V(!network_peer.is_valid(), ERR_UNCONFIGURED);
|
|
|
- ERR_EXPLAIN("Trying to send a raw packet via a network peer which is not connected.");
|
|
|
- ERR_FAIL_COND_V(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONFIGURED);
|
|
|
+ ERR_FAIL_COND_V_MSG(p_data.size() < 1, ERR_INVALID_DATA, "Trying to send an empty raw packet.");
|
|
|
+ ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), ERR_UNCONFIGURED, "Trying to send a raw packet while no network peer is active.");
|
|
|
+ ERR_FAIL_COND_V_MSG(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONFIGURED, "Trying to send a raw packet via a network peer which is not connected.");
|
|
|
|
|
|
MAKE_ROOM(p_data.size() + 1);
|
|
|
PoolVector<uint8_t>::Read r = p_data.read();
|
|
@@ -783,8 +786,7 @@ Error MultiplayerAPI::send_bytes(PoolVector<uint8_t> p_data, int p_to, Networked
|
|
|
|
|
|
void MultiplayerAPI::_process_raw(int p_from, const uint8_t *p_packet, int p_packet_len) {
|
|
|
|
|
|
- ERR_EXPLAIN("Invalid packet received. Size too small.");
|
|
|
- ERR_FAIL_COND(p_packet_len < 2);
|
|
|
+ ERR_FAIL_COND_MSG(p_packet_len < 2, "Invalid packet received. Size too small.");
|
|
|
|
|
|
PoolVector<uint8_t> out;
|
|
|
int len = p_packet_len - 1;
|
|
@@ -798,37 +800,32 @@ void MultiplayerAPI::_process_raw(int p_from, const uint8_t *p_packet, int p_pac
|
|
|
|
|
|
int MultiplayerAPI::get_network_unique_id() const {
|
|
|
|
|
|
- ERR_EXPLAIN("No network peer is assigned. Unable to get unique network ID.");
|
|
|
- ERR_FAIL_COND_V(!network_peer.is_valid(), 0);
|
|
|
+ ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), 0, "No network peer is assigned. Unable to get unique network ID.");
|
|
|
return network_peer->get_unique_id();
|
|
|
}
|
|
|
|
|
|
bool MultiplayerAPI::is_network_server() const {
|
|
|
|
|
|
// XXX Maybe fail silently? Maybe should actually return true to make development of both local and online multiplayer easier?
|
|
|
- ERR_EXPLAIN("No network peer is assigned. I can't be a server.");
|
|
|
- ERR_FAIL_COND_V(!network_peer.is_valid(), false);
|
|
|
+ ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), false, "No network peer is assigned. I can't be a server.");
|
|
|
return network_peer->is_server();
|
|
|
}
|
|
|
|
|
|
void MultiplayerAPI::set_refuse_new_network_connections(bool p_refuse) {
|
|
|
|
|
|
- ERR_EXPLAIN("No network peer is assigned. Unable to set 'refuse_new_connections'.");
|
|
|
- ERR_FAIL_COND(!network_peer.is_valid());
|
|
|
+ ERR_FAIL_COND_MSG(!network_peer.is_valid(), "No network peer is assigned. Unable to set 'refuse_new_connections'.");
|
|
|
network_peer->set_refuse_new_connections(p_refuse);
|
|
|
}
|
|
|
|
|
|
bool MultiplayerAPI::is_refusing_new_network_connections() const {
|
|
|
|
|
|
- ERR_EXPLAIN("No network peer is assigned. Unable to get 'refuse_new_connections'.");
|
|
|
- ERR_FAIL_COND_V(!network_peer.is_valid(), false);
|
|
|
+ ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), false, "No network peer is assigned. Unable to get 'refuse_new_connections'.");
|
|
|
return network_peer->is_refusing_new_connections();
|
|
|
}
|
|
|
|
|
|
Vector<int> MultiplayerAPI::get_network_connected_peers() const {
|
|
|
|
|
|
- ERR_EXPLAIN("No network peer is assigned. Assume no peers are connected.");
|
|
|
- ERR_FAIL_COND_V(!network_peer.is_valid(), Vector<int>());
|
|
|
+ ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), Vector<int>(), "No network peer is assigned. Assume no peers are connected.");
|
|
|
|
|
|
Vector<int> ret;
|
|
|
for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
|
|
@@ -848,6 +845,96 @@ bool MultiplayerAPI::is_object_decoding_allowed() const {
|
|
|
return allow_object_decoding;
|
|
|
}
|
|
|
|
|
|
+void MultiplayerAPI::profiling_start() {
|
|
|
+#ifdef DEBUG_ENABLED
|
|
|
+ profiling = true;
|
|
|
+ profiler_frame_data.clear();
|
|
|
+
|
|
|
+ bandwidth_incoming_pointer = 0;
|
|
|
+ bandwidth_incoming_data.resize(16384); // ~128kB
|
|
|
+ for (int i = 0; i < bandwidth_incoming_data.size(); ++i) {
|
|
|
+ bandwidth_incoming_data.write[i].packet_size = -1;
|
|
|
+ }
|
|
|
+
|
|
|
+ bandwidth_outgoing_pointer = 0;
|
|
|
+ bandwidth_outgoing_data.resize(16384); // ~128kB
|
|
|
+ for (int i = 0; i < bandwidth_outgoing_data.size(); ++i) {
|
|
|
+ bandwidth_outgoing_data.write[i].packet_size = -1;
|
|
|
+ }
|
|
|
+#endif
|
|
|
+}
|
|
|
+
|
|
|
+void MultiplayerAPI::profiling_end() {
|
|
|
+#ifdef DEBUG_ENABLED
|
|
|
+ profiling = false;
|
|
|
+ bandwidth_incoming_data.clear();
|
|
|
+ bandwidth_outgoing_data.clear();
|
|
|
+#endif
|
|
|
+}
|
|
|
+
|
|
|
+int MultiplayerAPI::get_profiling_frame(ProfilingInfo *r_info) {
|
|
|
+ int i = 0;
|
|
|
+#ifdef DEBUG_ENABLED
|
|
|
+ for (Map<ObjectID, ProfilingInfo>::Element *E = profiler_frame_data.front(); E; E = E->next()) {
|
|
|
+ r_info[i] = E->get();
|
|
|
+ ++i;
|
|
|
+ }
|
|
|
+ profiler_frame_data.clear();
|
|
|
+#endif
|
|
|
+ return i;
|
|
|
+}
|
|
|
+
|
|
|
+int MultiplayerAPI::get_incoming_bandwidth_usage() {
|
|
|
+#ifdef DEBUG_ENABLED
|
|
|
+ return _get_bandwidth_usage(bandwidth_incoming_data, bandwidth_incoming_pointer);
|
|
|
+#else
|
|
|
+ return 0;
|
|
|
+#endif
|
|
|
+}
|
|
|
+
|
|
|
+int MultiplayerAPI::get_outgoing_bandwidth_usage() {
|
|
|
+#ifdef DEBUG_ENABLED
|
|
|
+ return _get_bandwidth_usage(bandwidth_outgoing_data, bandwidth_outgoing_pointer);
|
|
|
+#else
|
|
|
+ return 0;
|
|
|
+#endif
|
|
|
+}
|
|
|
+
|
|
|
+#ifdef DEBUG_ENABLED
|
|
|
+int MultiplayerAPI::_get_bandwidth_usage(const Vector<BandwidthFrame> &p_buffer, int p_pointer) {
|
|
|
+ int total_bandwidth = 0;
|
|
|
+
|
|
|
+ uint32_t timestamp = OS::get_singleton()->get_ticks_msec();
|
|
|
+ uint32_t final_timestamp = timestamp - 1000;
|
|
|
+
|
|
|
+ int i = (p_pointer + p_buffer.size() - 1) % p_buffer.size();
|
|
|
+
|
|
|
+ while (i != p_pointer && p_buffer[i].packet_size > 0) {
|
|
|
+ if (p_buffer[i].timestamp < final_timestamp) {
|
|
|
+ return total_bandwidth;
|
|
|
+ }
|
|
|
+ total_bandwidth += p_buffer[i].packet_size;
|
|
|
+ i = (i + p_buffer.size() - 1) % p_buffer.size();
|
|
|
+ }
|
|
|
+
|
|
|
+ ERR_EXPLAIN("Reached the end of the bandwidth profiler buffer, values might be inaccurate.");
|
|
|
+ ERR_FAIL_COND_V(i == p_pointer, total_bandwidth);
|
|
|
+ return total_bandwidth;
|
|
|
+}
|
|
|
+
|
|
|
+void MultiplayerAPI::_init_node_profile(ObjectID p_node) {
|
|
|
+ if (profiler_frame_data.has(p_node))
|
|
|
+ return;
|
|
|
+ profiler_frame_data.insert(p_node, ProfilingInfo());
|
|
|
+ profiler_frame_data[p_node].node = p_node;
|
|
|
+ profiler_frame_data[p_node].node_path = Object::cast_to<Node>(ObjectDB::get_instance(p_node))->get_path();
|
|
|
+ profiler_frame_data[p_node].incoming_rpc = 0;
|
|
|
+ profiler_frame_data[p_node].incoming_rset = 0;
|
|
|
+ profiler_frame_data[p_node].outgoing_rpc = 0;
|
|
|
+ profiler_frame_data[p_node].outgoing_rset = 0;
|
|
|
+}
|
|
|
+#endif
|
|
|
+
|
|
|
void MultiplayerAPI::_bind_methods() {
|
|
|
ClassDB::bind_method(D_METHOD("set_root_node", "node"), &MultiplayerAPI::set_root_node);
|
|
|
ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id", "mode"), &MultiplayerAPI::send_bytes, DEFVAL(NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE));
|
|
@@ -898,6 +985,9 @@ MultiplayerAPI::MultiplayerAPI() :
|
|
|
allow_object_decoding(false) {
|
|
|
rpc_sender_id = 0;
|
|
|
root_node = NULL;
|
|
|
+#ifdef DEBUG_ENABLED
|
|
|
+ profiling = false;
|
|
|
+#endif
|
|
|
clear();
|
|
|
}
|
|
|
|