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Revert "Fix particle trail glitch"

Rémi Verschelde 3 years ago
parent
commit
0036a41a10
1 changed files with 1 additions and 7 deletions
  1. 1 7
      servers/rendering/renderer_rd/shaders/particles_copy.glsl

+ 1 - 7
servers/rendering/renderer_rd/shaders/particles_copy.glsl

@@ -209,13 +209,7 @@ void main() {
 
 		txform = transpose(txform);
 	} else {
-		// Even being inactive, its position still needs to preserved as it might be used by trails.
-		txform = particles.data[particle].xform;
-
-		// Set scale zero to make it invisible.
-		txform[0].xyz = vec3(0);
-
-		txform = transpose(txform);
+		txform = mat4(vec4(0.0), vec4(0.0), vec4(0.0), vec4(0.0)); //zero scale, becomes invisible
 	}
 
 	if (params.copy_mode_2d) {