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Fix position from vertex shader partially uninitialized

Pedro J. Estébanez 1 anno fa
parent
commit
0064532c1e

+ 1 - 1
servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl

@@ -352,7 +352,7 @@ void vertex_shader(vec3 vertex_input,
 	}
 	}
 
 
 #ifdef OVERRIDE_POSITION
 #ifdef OVERRIDE_POSITION
-	vec4 position;
+	vec4 position = vec4(1.0);
 #endif
 #endif
 
 
 #ifdef USE_MULTIVIEW
 #ifdef USE_MULTIVIEW

+ 1 - 1
servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl

@@ -352,7 +352,7 @@ void main() {
 	}
 	}
 
 
 #ifdef OVERRIDE_POSITION
 #ifdef OVERRIDE_POSITION
-	vec4 position;
+	vec4 position = vec4(1.0);
 #endif
 #endif
 
 
 #ifdef USE_MULTIVIEW
 #ifdef USE_MULTIVIEW