(cherry picked from commit 4b5661758f9c4db3bc336029f92789c9d2597472)
@@ -790,7 +790,6 @@ bool JoltPhysicsDirectSpaceState3D::rest_info(const ShapeParameters &p_parameter
r_info->normal = to_godot(-hit.mPenetrationAxis.Normalized());
r_info->rid = object->get_rid();
r_info->collider_id = object->get_instance_id();
- r_info->shape = 0;
r_info->linear_velocity = object->get_velocity_at_position(hit_point);
return true;