فهرست منبع

Merge pull request #105222 from kitbdev/fix-mouse-filter-recursive-and-rename

Fix and rename mouse filter recursive behavior and focus mode recursive behavior
Thaddeus Crews 3 ماه پیش
والد
کامیت
00bd421089

+ 27 - 18
doc/classes/Control.xml

@@ -415,10 +415,10 @@
 				Returns [member offset_right] and [member offset_bottom].
 			</description>
 		</method>
-		<method name="get_focus_mode_with_recursive" qualifiers="const">
+		<method name="get_focus_mode_with_override" qualifiers="const">
 			<return type="int" enum="Control.FocusMode" />
 			<description>
-				Similar to the getter of [member focus_mode], but takes parent's [member focus_recursive_behavior] into account.
+				Returns the [member focus_mode], but takes the [member focus_behavior_recursive] into account. If [member focus_behavior_recursive] is set to [constant FOCUS_BEHAVIOR_DISABLED], or it is set to [constant FOCUS_BEHAVIOR_INHERITED] and its ancestor is set to [constant FOCUS_BEHAVIOR_DISABLED], then this returns [constant FOCUS_NONE].
 			</description>
 		</method>
 		<method name="get_focus_neighbor" qualifiers="const">
@@ -443,10 +443,10 @@
 				Returns the minimum size for this control. See [member custom_minimum_size].
 			</description>
 		</method>
-		<method name="get_mouse_filter_with_recursive" qualifiers="const">
+		<method name="get_mouse_filter_with_override" qualifiers="const">
 			<return type="int" enum="Control.MouseFilter" />
 			<description>
-				Similar to the getter of [member mouse_filter], but takes parent's [member mouse_recursive_behavior] into account.
+				Returns the [member mouse_filter], but takes the [member mouse_behavior_recursive] into account. If [member mouse_behavior_recursive] is set to [constant MOUSE_BEHAVIOR_DISABLED], or it is set to [constant MOUSE_BEHAVIOR_INHERITED] and its ancestor is set to [constant MOUSE_BEHAVIOR_DISABLED], then this returns [constant MOUSE_FILTER_IGNORE].
 			</description>
 		</method>
 		<method name="get_offset" qualifiers="const">
@@ -983,8 +983,11 @@
 		<member name="custom_minimum_size" type="Vector2" setter="set_custom_minimum_size" getter="get_custom_minimum_size" default="Vector2(0, 0)">
 			The minimum size of the node's bounding rectangle. If you set it to a value greater than [code](0, 0)[/code], the node's bounding rectangle will always have at least this size. Note that [Control] nodes have their internal minimum size returned by [method get_minimum_size]. It depends on the control's contents, like text, textures, or style boxes. The actual minimum size is the maximum value of this property and the internal minimum size (see [method get_combined_minimum_size]).
 		</member>
+		<member name="focus_behavior_recursive" type="int" setter="set_focus_behavior_recursive" getter="get_focus_behavior_recursive" enum="Control.FocusBehaviorRecursive" default="0">
+			Determines which controls can be focused together with [member focus_mode]. See [method get_focus_mode_with_override]. Since the default behavior is [constant FOCUS_BEHAVIOR_INHERITED], this can be used to prevent all children controls from getting focused.
+		</member>
 		<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" enum="Control.FocusMode" default="0">
-			The focus access mode for the control (None, Click or All). Only one Control can be focused at the same time, and it will receive keyboard, gamepad, and mouse signals.
+			Determines which controls can be focused. Only one control can be focused at a time, and the focused control will receive keyboard, gamepad, and mouse events in [method _gui_input]. Use [method get_focus_mode_with_override] to determine if a control can grab focus, since [member focus_behavior_recursive] also affects it. See also [method grab_focus].
 		</member>
 		<member name="focus_neighbor_bottom" type="NodePath" setter="set_focus_neighbor" getter="get_focus_neighbor" default="NodePath(&quot;&quot;)" keywords="focus_neighbour_bottom">
 			Tells Godot which node it should give focus to if the user presses the down arrow on the keyboard or down on a gamepad by default. You can change the key by editing the [member ProjectSettings.input/ui_down] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one.
@@ -1006,9 +1009,6 @@
 			Tells Godot which node it should give focus to if the user presses [kbd]Shift + Tab[/kbd] on a keyboard by default. You can change the key by editing the [member ProjectSettings.input/ui_focus_prev] input action.
 			If this property is not set, Godot will select a "best guess" based on surrounding nodes in the scene tree.
 		</member>
-		<member name="focus_recursive_behavior" type="int" setter="set_focus_recursive_behavior" getter="get_focus_recursive_behavior" enum="Control.RecursiveBehavior" default="0">
-			Controls whether the recursive child nodes should have their [member focus_mode] overridden to [constant FOCUS_NONE] when evaluating input.
-		</member>
 		<member name="global_position" type="Vector2" setter="_set_global_position" getter="get_global_position">
 			The node's global position, relative to the world (usually to the [CanvasLayer]).
 		</member>
@@ -1025,21 +1025,21 @@
 			If [code]true[/code], automatically converts code line numbers, list indices, [SpinBox] and [ProgressBar] values from the Western Arabic (0..9) to the numeral systems used in current locale.
 			[b]Note:[/b] Numbers within the text are not automatically converted, it can be done manually, using [method TextServer.format_number].
 		</member>
+		<member name="mouse_behavior_recursive" type="int" setter="set_mouse_behavior_recursive" getter="get_mouse_behavior_recursive" enum="Control.MouseBehaviorRecursive" default="0">
+			Determines which controls can receive mouse input together with [member mouse_filter]. See [method get_mouse_filter_with_override]. Since the default behavior is [constant MOUSE_BEHAVIOR_INHERITED], this can be used to prevent all children controls from receiving mouse input.
+		</member>
 		<member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" enum="Control.CursorShape" default="0">
 			The default cursor shape for this control. Useful for Godot plugins and applications or games that use the system's mouse cursors.
 			[b]Note:[/b] On Linux, shapes may vary depending on the cursor theme of the system.
 		</member>
 		<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" enum="Control.MouseFilter" default="0">
-			Controls whether the control will be able to receive mouse button input events through [method _gui_input] and how these events should be handled. Also controls whether the control can receive the [signal mouse_entered], and [signal mouse_exited] signals. See the constants to learn what each does.
+			Determines which controls will be able to receive mouse button input events through [method _gui_input] and the [signal mouse_entered], and [signal mouse_exited] signals. Also determines how these events should be propagated. See the constants to learn what each does. Use [method get_mouse_filter_with_override] to determine if a control can receive mouse input, since [member mouse_behavior_recursive] also affects it.
 		</member>
 		<member name="mouse_force_pass_scroll_events" type="bool" setter="set_force_pass_scroll_events" getter="is_force_pass_scroll_events" default="true">
 			When enabled, scroll wheel events processed by [method _gui_input] will be passed to the parent control even if [member mouse_filter] is set to [constant MOUSE_FILTER_STOP].
 			You should disable it on the root of your UI if you do not want scroll events to go to the [method Node._unhandled_input] processing.
 			[b]Note:[/b] Because this property defaults to [code]true[/code], this allows nested scrollable containers to work out of the box.
 		</member>
-		<member name="mouse_recursive_behavior" type="int" setter="set_mouse_recursive_behavior" getter="get_mouse_recursive_behavior" enum="Control.RecursiveBehavior" default="0">
-			Controls whether the recursive child nodes should have their [member mouse_filter] overridden to [constant MOUSE_FILTER_IGNORE] when evaluating input.
-		</member>
 		<member name="offset_bottom" type="float" setter="set_offset" getter="get_offset" default="0.0">
 			Distance between the node's bottom edge and its parent control, based on [member anchor_bottom].
 			Offsets are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Offsets update automatically when you move or resize the node.
@@ -1198,14 +1198,23 @@
 		<constant name="FOCUS_ACCESSIBILITY" value="3" enum="FocusMode">
 			The node can grab focus only when screen reader is active. Use with [member focus_mode].
 		</constant>
-		<constant name="RECURSIVE_BEHAVIOR_INHERITED" value="0" enum="RecursiveBehavior">
-			Inherits the associated behavior from the control's parent. This is the default for any newly created control.
+		<constant name="FOCUS_BEHAVIOR_INHERITED" value="0" enum="FocusBehaviorRecursive">
+			Inherits the [member focus_behavior_recursive] from the parent control. If there is no parent control, this is the same as [constant FOCUS_BEHAVIOR_ENABLED].
+		</constant>
+		<constant name="FOCUS_BEHAVIOR_DISABLED" value="1" enum="FocusBehaviorRecursive">
+			Prevents the control from getting focused. [method get_focus_mode_with_override] will return [constant FOCUS_NONE].
+		</constant>
+		<constant name="FOCUS_BEHAVIOR_ENABLED" value="2" enum="FocusBehaviorRecursive">
+			Allows the control to be focused, depending on the [member focus_mode]. This can be used to ignore the parent's [member focus_behavior_recursive]. [method get_focus_mode_with_override] will return the [member focus_mode].
+		</constant>
+		<constant name="MOUSE_BEHAVIOR_INHERITED" value="0" enum="MouseBehaviorRecursive">
+			Inherits the [member mouse_behavior_recursive] from the parent control. If there is no parent control, this is the same as [constant MOUSE_BEHAVIOR_ENABLED].
 		</constant>
-		<constant name="RECURSIVE_BEHAVIOR_DISABLED" value="1" enum="RecursiveBehavior">
-			The current control and all its recursive child controls have their associated behavior disabled, regardless of the parent control's configuration.
+		<constant name="MOUSE_BEHAVIOR_DISABLED" value="1" enum="MouseBehaviorRecursive">
+			Prevents the control from receiving mouse input. [method get_mouse_filter_with_override] will return [constant MOUSE_FILTER_IGNORE].
 		</constant>
-		<constant name="RECURSIVE_BEHAVIOR_ENABLED" value="2" enum="RecursiveBehavior">
-			The current control and all its recursive child controls have their associated behavior enabled, regardless of the parent control's configuration.
+		<constant name="MOUSE_BEHAVIOR_ENABLED" value="2" enum="MouseBehaviorRecursive">
+			Allows the control to be receive mouse input, depending on the [member mouse_filter]. This can be used to ignore the parent's [member mouse_behavior_recursive]. [method get_mouse_filter_with_override] will return the [member mouse_filter].
 		</constant>
 		<constant name="NOTIFICATION_RESIZED" value="40">
 			Sent when the node changes size. Use [member size] to get the new size.

+ 1 - 1
editor/plugins/tiles/tile_set_atlas_source_editor.cpp

@@ -2764,7 +2764,7 @@ TileSetAtlasSourceEditor::~TileSetAtlasSourceEditor() {
 
 void EditorPropertyTilePolygon::_add_focusable_children(Node *p_node) {
 	Control *control = Object::cast_to<Control>(p_node);
-	if (control && control->get_focus_mode_with_recursive() != Control::FOCUS_NONE) {
+	if (control && control->get_focus_mode_with_override() != Control::FOCUS_NONE) {
 		add_focusable(control);
 	}
 	for (int i = 0; i < p_node->get_child_count(); i++) {

+ 110 - 112
scene/gui/control.cpp

@@ -1891,44 +1891,67 @@ Control::MouseFilter Control::get_mouse_filter() const {
 	return data.mouse_filter;
 }
 
-Control::MouseFilter Control::get_mouse_filter_with_recursive() const {
+Control::MouseFilter Control::get_mouse_filter_with_override() const {
 	ERR_READ_THREAD_GUARD_V(MOUSE_FILTER_IGNORE);
-	if (_is_parent_mouse_disabled()) {
+	if (!_is_mouse_filter_enabled()) {
 		return MOUSE_FILTER_IGNORE;
 	}
 	return data.mouse_filter;
 }
 
-void Control::set_mouse_recursive_behavior(RecursiveBehavior p_recursive_mouse_behavior) {
+void Control::set_mouse_behavior_recursive(MouseBehaviorRecursive p_mouse_behavior_recursive) {
 	ERR_MAIN_THREAD_GUARD;
-	ERR_FAIL_INDEX((int)p_recursive_mouse_behavior, 4);
-	if (data.mouse_recursive_behavior == p_recursive_mouse_behavior) {
+	ERR_FAIL_INDEX(p_mouse_behavior_recursive, 3);
+	if (data.mouse_behavior_recursive == p_mouse_behavior_recursive) {
 		return;
 	}
-	_set_mouse_recursive_behavior_ignore_cache(p_recursive_mouse_behavior);
+	data.mouse_behavior_recursive = p_mouse_behavior_recursive;
+	_update_mouse_behavior_recursive();
 }
 
-void Control::_set_mouse_recursive_behavior_ignore_cache(RecursiveBehavior p_recursive_mouse_behavior) {
-	data.mouse_recursive_behavior = p_recursive_mouse_behavior;
-	if (p_recursive_mouse_behavior == RECURSIVE_BEHAVIOR_INHERITED) {
-		Control *parent = get_parent_control();
-		if (parent) {
-			_propagate_mouse_behavior_recursively(parent->data.parent_mouse_recursive_behavior, false);
+Control::MouseBehaviorRecursive Control::get_mouse_behavior_recursive() const {
+	ERR_READ_THREAD_GUARD_V(MOUSE_BEHAVIOR_INHERITED);
+	return data.mouse_behavior_recursive;
+}
+
+bool Control::_is_mouse_filter_enabled() const {
+	ERR_READ_THREAD_GUARD_V(false);
+	if (data.mouse_behavior_recursive == MOUSE_BEHAVIOR_INHERITED) {
+		if (data.parent_control) {
+			return data.parent_mouse_behavior_recursive_enabled;
+		}
+		return true;
+	}
+	return data.mouse_behavior_recursive == MOUSE_BEHAVIOR_ENABLED;
+}
+
+void Control::_update_mouse_behavior_recursive() {
+	if (data.mouse_behavior_recursive == MOUSE_BEHAVIOR_INHERITED) {
+		if (data.parent_control) {
+			_propagate_mouse_behavior_recursive_recursively(data.parent_control->_is_mouse_filter_enabled(), false);
 		} else {
-			_propagate_mouse_behavior_recursively(RECURSIVE_BEHAVIOR_ENABLED, false);
+			_propagate_mouse_behavior_recursive_recursively(true, false);
 		}
 	} else {
-		_propagate_mouse_behavior_recursively(p_recursive_mouse_behavior, false);
+		_propagate_mouse_behavior_recursive_recursively(data.mouse_behavior_recursive == MOUSE_BEHAVIOR_ENABLED, false);
 	}
-
 	if (get_viewport()) {
 		get_viewport()->_gui_update_mouse_over();
 	}
 }
 
-Control::RecursiveBehavior Control::get_mouse_recursive_behavior() const {
-	ERR_READ_THREAD_GUARD_V(RECURSIVE_BEHAVIOR_INHERITED);
-	return data.mouse_recursive_behavior;
+void Control::_propagate_mouse_behavior_recursive_recursively(bool p_enabled, bool p_skip_non_inherited) {
+	if (p_skip_non_inherited && data.mouse_behavior_recursive != MOUSE_BEHAVIOR_INHERITED) {
+		return;
+	}
+
+	data.parent_mouse_behavior_recursive_enabled = p_enabled;
+	for (int i = 0; i < get_child_count(); i++) {
+		Control *control = Object::cast_to<Control>(get_child(i));
+		if (control) {
+			control->_propagate_mouse_behavior_recursive_recursively(p_enabled, true);
+		}
+	}
 }
 
 void Control::set_force_pass_scroll_events(bool p_force_pass_scroll_events) {
@@ -2112,40 +2135,69 @@ Control::FocusMode Control::get_focus_mode() const {
 	return data.focus_mode;
 }
 
-Control::FocusMode Control::get_focus_mode_with_recursive() const {
+Control::FocusMode Control::get_focus_mode_with_override() const {
 	ERR_READ_THREAD_GUARD_V(FOCUS_NONE);
-	if (_is_focus_disabled_recursively()) {
+	if (!_is_focus_mode_enabled()) {
 		return FOCUS_NONE;
 	}
 	return data.focus_mode;
 }
 
-void Control::set_focus_recursive_behavior(RecursiveBehavior p_recursive_focus_behavior) {
+void Control::set_focus_behavior_recursive(FocusBehaviorRecursive p_focus_behavior_recursive) {
 	ERR_MAIN_THREAD_GUARD;
-	ERR_FAIL_INDEX((int)p_recursive_focus_behavior, 4);
-	if (data.focus_recursive_behavior == p_recursive_focus_behavior) {
+	ERR_FAIL_INDEX((int)p_focus_behavior_recursive, 3);
+	if (data.focus_behavior_recursive == p_focus_behavior_recursive) {
 		return;
 	}
-	_set_focus_recursive_behavior_ignore_cache(p_recursive_focus_behavior);
+	data.focus_behavior_recursive = p_focus_behavior_recursive;
+	_update_focus_behavior_recursive();
 }
 
-void Control::_set_focus_recursive_behavior_ignore_cache(RecursiveBehavior p_recursive_focus_behavior) {
-	data.focus_recursive_behavior = p_recursive_focus_behavior;
-	if (p_recursive_focus_behavior == RECURSIVE_BEHAVIOR_INHERITED) {
+Control::FocusBehaviorRecursive Control::get_focus_behavior_recursive() const {
+	ERR_READ_THREAD_GUARD_V(FOCUS_BEHAVIOR_INHERITED);
+	return data.focus_behavior_recursive;
+}
+
+bool Control::_is_focus_mode_enabled() const {
+	if (data.focus_behavior_recursive == FOCUS_BEHAVIOR_INHERITED) {
+		if (data.parent_control) {
+			return data.parent_focus_behavior_recursive_enabled;
+		}
+		return true;
+	}
+	return data.focus_behavior_recursive == FOCUS_BEHAVIOR_ENABLED;
+}
+
+void Control::_update_focus_behavior_recursive() {
+	if (data.focus_behavior_recursive == FOCUS_BEHAVIOR_INHERITED) {
 		Control *parent = get_parent_control();
 		if (parent) {
-			_propagate_focus_behavior_recursively(parent->data.parent_focus_recursive_behavior, false);
+			_propagate_focus_behavior_recursive_recursively(parent->_is_focus_mode_enabled(), false);
 		} else {
-			_propagate_focus_behavior_recursively(RECURSIVE_BEHAVIOR_ENABLED, false);
+			_propagate_focus_behavior_recursive_recursively(true, false);
 		}
 	} else {
-		_propagate_focus_behavior_recursively(p_recursive_focus_behavior, false);
+		_propagate_focus_behavior_recursive_recursively(data.focus_behavior_recursive == FOCUS_BEHAVIOR_ENABLED, false);
 	}
 }
 
-Control::RecursiveBehavior Control::get_focus_recursive_behavior() const {
-	ERR_READ_THREAD_GUARD_V(RECURSIVE_BEHAVIOR_INHERITED);
-	return data.focus_recursive_behavior;
+void Control::_propagate_focus_behavior_recursive_recursively(bool p_enabled, bool p_skip_non_inherited) {
+	if (is_inside_tree() && (data.focus_behavior_recursive == FOCUS_BEHAVIOR_DISABLED || (data.focus_behavior_recursive == FOCUS_BEHAVIOR_INHERITED && !p_enabled)) && has_focus()) {
+		release_focus();
+	}
+
+	if (p_skip_non_inherited && data.focus_behavior_recursive != FOCUS_BEHAVIOR_INHERITED) {
+		return;
+	}
+
+	data.parent_focus_behavior_recursive_enabled = p_enabled;
+
+	for (int i = 0; i < get_child_count(); i++) {
+		Control *control = Object::cast_to<Control>(get_child(i));
+		if (control) {
+			control->_propagate_focus_behavior_recursive_recursively(p_enabled, true);
+		}
+	}
 }
 
 bool Control::has_focus() const {
@@ -2157,8 +2209,8 @@ void Control::grab_focus() {
 	ERR_MAIN_THREAD_GUARD;
 	ERR_FAIL_COND(!is_inside_tree());
 
-	if (data.focus_mode == FOCUS_NONE) {
-		WARN_PRINT("This control can't grab focus. Use set_focus_mode() to allow a control to get focus.");
+	if (get_focus_mode_with_override() == FOCUS_NONE) {
+		WARN_PRINT("This control can't grab focus. Use set_focus_mode() and set_focus_behavior_recursive() to allow a control to get focus.");
 		return;
 	}
 
@@ -2218,7 +2270,7 @@ Control *Control::find_next_valid_focus() const {
 		ERR_FAIL_NULL_V_MSG(n, nullptr, "Next focus node path is invalid: '" + data.focus_next + "'.");
 		Control *c = Object::cast_to<Control>(n);
 		ERR_FAIL_NULL_V_MSG(c, nullptr, "Next focus node is not a control: '" + n->get_name() + "'.");
-		if (c->is_visible_in_tree() && c->get_focus_mode_with_recursive() != FOCUS_NONE) {
+		if (c->is_visible_in_tree() && c->get_focus_mode_with_override() != FOCUS_NONE) {
 			return c;
 		}
 	}
@@ -2285,7 +2337,7 @@ Control *Control::find_next_valid_focus() const {
 			break;
 		}
 
-		if ((next_child->get_focus_mode_with_recursive() == FOCUS_ALL) || (ac_enabled && next_child->get_focus_mode_with_recursive() == FOCUS_ACCESSIBILITY)) {
+		if ((next_child->get_focus_mode_with_override() == FOCUS_ALL) || (ac_enabled && next_child->get_focus_mode_with_override() == FOCUS_ACCESSIBILITY)) {
 			return next_child;
 		}
 
@@ -2322,7 +2374,7 @@ Control *Control::find_prev_valid_focus() const {
 		ERR_FAIL_NULL_V_MSG(n, nullptr, "Previous focus node path is invalid: '" + data.focus_prev + "'.");
 		Control *c = Object::cast_to<Control>(n);
 		ERR_FAIL_NULL_V_MSG(c, nullptr, "Previous focus node is not a control: '" + n->get_name() + "'.");
-		if (c->is_visible_in_tree() && c->get_focus_mode_with_recursive() != FOCUS_NONE) {
+		if (c->is_visible_in_tree() && c->get_focus_mode_with_override() != FOCUS_NONE) {
 			return c;
 		}
 	}
@@ -2383,7 +2435,7 @@ Control *Control::find_prev_valid_focus() const {
 			}
 		}
 
-		if ((prev_child->get_focus_mode_with_recursive() == FOCUS_ALL) || (ac_enabled && prev_child->get_focus_mode_with_recursive() == FOCUS_ACCESSIBILITY)) {
+		if ((prev_child->get_focus_mode_with_override() == FOCUS_ALL) || (ac_enabled && prev_child->get_focus_mode_with_override() == FOCUS_ACCESSIBILITY)) {
 			return prev_child;
 		}
 
@@ -2442,7 +2494,7 @@ Control *Control::_get_focus_neighbor(Side p_side, int p_count) {
 		ERR_FAIL_NULL_V_MSG(n, nullptr, "Neighbor focus node path is invalid: '" + data.focus_neighbor[p_side] + "'.");
 		Control *c = Object::cast_to<Control>(n);
 		ERR_FAIL_NULL_V_MSG(c, nullptr, "Neighbor focus node is not a control: '" + n->get_name() + "'.");
-		if (c->is_visible_in_tree() && c->get_focus_mode_with_recursive() != FOCUS_NONE) {
+		if (c->is_visible_in_tree() && c->get_focus_mode_with_override() != FOCUS_NONE) {
 			return c;
 		}
 
@@ -2551,64 +2603,6 @@ Control *Control::_get_focus_neighbor(Side p_side, int p_count) {
 	return result;
 }
 
-bool Control::_is_focus_disabled_recursively() const {
-	switch (data.focus_recursive_behavior) {
-		case RECURSIVE_BEHAVIOR_INHERITED:
-			return data.parent_focus_recursive_behavior == RECURSIVE_BEHAVIOR_DISABLED;
-		case RECURSIVE_BEHAVIOR_DISABLED:
-			return true;
-		case RECURSIVE_BEHAVIOR_ENABLED:
-			return false;
-	}
-	return false;
-}
-
-void Control::_propagate_focus_behavior_recursively(RecursiveBehavior p_focus_recursive_behavior, bool p_skip_non_inherited) {
-	if (is_inside_tree() && (data.focus_recursive_behavior == RECURSIVE_BEHAVIOR_DISABLED || (data.focus_recursive_behavior == RECURSIVE_BEHAVIOR_INHERITED && p_focus_recursive_behavior == RECURSIVE_BEHAVIOR_DISABLED)) && has_focus()) {
-		release_focus();
-	}
-
-	if (p_skip_non_inherited && data.focus_recursive_behavior != RECURSIVE_BEHAVIOR_INHERITED) {
-		return;
-	}
-
-	data.parent_focus_recursive_behavior = p_focus_recursive_behavior;
-
-	for (int i = 0; i < get_child_count(); i++) {
-		Control *control = Object::cast_to<Control>(get_child(i));
-		if (control) {
-			control->_propagate_focus_behavior_recursively(p_focus_recursive_behavior, true);
-		}
-	}
-}
-
-bool Control::_is_parent_mouse_disabled() const {
-	switch (data.mouse_recursive_behavior) {
-		case RECURSIVE_BEHAVIOR_INHERITED:
-			return data.parent_mouse_recursive_behavior == RECURSIVE_BEHAVIOR_DISABLED;
-		case RECURSIVE_BEHAVIOR_DISABLED:
-			return true;
-		case RECURSIVE_BEHAVIOR_ENABLED:
-			return false;
-	}
-	return false;
-}
-
-void Control::_propagate_mouse_behavior_recursively(RecursiveBehavior p_mouse_recursive_behavior, bool p_skip_non_inherited) {
-	if (p_skip_non_inherited && data.mouse_recursive_behavior != RECURSIVE_BEHAVIOR_INHERITED) {
-		return;
-	}
-
-	data.parent_mouse_recursive_behavior = p_mouse_recursive_behavior;
-
-	for (int i = 0; i < get_child_count(); i++) {
-		Control *control = Object::cast_to<Control>(get_child(i));
-		if (control) {
-			control->_propagate_mouse_behavior_recursively(p_mouse_recursive_behavior, true);
-		}
-	}
-}
-
 Control *Control::find_valid_focus_neighbor(Side p_side) const {
 	return const_cast<Control *>(this)->_get_focus_neighbor(p_side);
 }
@@ -2624,7 +2618,7 @@ void Control::_window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, cons
 	Container *container = Object::cast_to<Container>(p_at);
 	bool in_container = container ? container->is_ancestor_of(this) : false;
 
-	if (c && c != this && ((c->get_focus_mode_with_recursive() == FOCUS_ALL) || (ac_enabled && c->get_focus_mode_with_recursive() == FOCUS_ACCESSIBILITY)) && !in_container && p_clamp.intersects(c->get_global_rect())) {
+	if (c && c != this && ((c->get_focus_mode_with_override() == FOCUS_ALL) || (ac_enabled && c->get_focus_mode_with_override() == FOCUS_ACCESSIBILITY)) && !in_container && p_clamp.intersects(c->get_global_rect())) {
 		Rect2 r_c = c->get_global_rect();
 		r_c = r_c.intersection(p_clamp);
 		real_t begin_d = p_dir.dot(r_c.get_position());
@@ -3627,8 +3621,8 @@ void Control::_notification(int p_notification) {
 
 			_update_layout_mode();
 
-			_set_focus_recursive_behavior_ignore_cache(data.focus_recursive_behavior);
-			_set_mouse_recursive_behavior_ignore_cache(data.mouse_recursive_behavior);
+			_update_focus_behavior_recursive();
+			_update_mouse_behavior_recursive();
 		} break;
 
 		case NOTIFICATION_UNPARENTED: {
@@ -3849,9 +3843,9 @@ void Control::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_global_rect"), &Control::get_global_rect);
 	ClassDB::bind_method(D_METHOD("set_focus_mode", "mode"), &Control::set_focus_mode);
 	ClassDB::bind_method(D_METHOD("get_focus_mode"), &Control::get_focus_mode);
-	ClassDB::bind_method(D_METHOD("get_focus_mode_with_recursive"), &Control::get_focus_mode_with_recursive);
-	ClassDB::bind_method(D_METHOD("set_focus_recursive_behavior", "focus_recursive_behavior"), &Control::set_focus_recursive_behavior);
-	ClassDB::bind_method(D_METHOD("get_focus_recursive_behavior"), &Control::get_focus_recursive_behavior);
+	ClassDB::bind_method(D_METHOD("get_focus_mode_with_override"), &Control::get_focus_mode_with_override);
+	ClassDB::bind_method(D_METHOD("set_focus_behavior_recursive", "focus_behavior_recursive"), &Control::set_focus_behavior_recursive);
+	ClassDB::bind_method(D_METHOD("get_focus_behavior_recursive"), &Control::get_focus_behavior_recursive);
 	ClassDB::bind_method(D_METHOD("has_focus"), &Control::has_focus);
 	ClassDB::bind_method(D_METHOD("grab_focus"), &Control::grab_focus);
 	ClassDB::bind_method(D_METHOD("release_focus"), &Control::release_focus);
@@ -3950,10 +3944,10 @@ void Control::_bind_methods() {
 
 	ClassDB::bind_method(D_METHOD("set_mouse_filter", "filter"), &Control::set_mouse_filter);
 	ClassDB::bind_method(D_METHOD("get_mouse_filter"), &Control::get_mouse_filter);
-	ClassDB::bind_method(D_METHOD("get_mouse_filter_with_recursive"), &Control::get_mouse_filter_with_recursive);
+	ClassDB::bind_method(D_METHOD("get_mouse_filter_with_override"), &Control::get_mouse_filter_with_override);
 
-	ClassDB::bind_method(D_METHOD("set_mouse_recursive_behavior", "mouse_recursive_behavior"), &Control::set_mouse_recursive_behavior);
-	ClassDB::bind_method(D_METHOD("get_mouse_recursive_behavior"), &Control::get_mouse_recursive_behavior);
+	ClassDB::bind_method(D_METHOD("set_mouse_behavior_recursive", "mouse_behavior_recursive"), &Control::set_mouse_behavior_recursive);
+	ClassDB::bind_method(D_METHOD("get_mouse_behavior_recursive"), &Control::get_mouse_behavior_recursive);
 
 	ClassDB::bind_method(D_METHOD("set_force_pass_scroll_events", "force_pass_scroll_events"), &Control::set_force_pass_scroll_events);
 	ClassDB::bind_method(D_METHOD("is_force_pass_scroll_events"), &Control::is_force_pass_scroll_events);
@@ -4050,11 +4044,11 @@ void Control::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "focus_next", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_next", "get_focus_next");
 	ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "focus_previous", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Control"), "set_focus_previous", "get_focus_previous");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "focus_mode", PROPERTY_HINT_ENUM, "None,Click,All,Accessibility"), "set_focus_mode", "get_focus_mode");
-	ADD_PROPERTY(PropertyInfo(Variant::INT, "focus_recursive_behavior", PROPERTY_HINT_ENUM, "Inherited,Disabled,Enabled"), "set_focus_recursive_behavior", "get_focus_recursive_behavior");
+	ADD_PROPERTY(PropertyInfo(Variant::INT, "focus_behavior_recursive", PROPERTY_HINT_ENUM, "Inherited,Disabled,Enabled"), "set_focus_behavior_recursive", "get_focus_behavior_recursive");
 
 	ADD_GROUP("Mouse", "mouse_");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "mouse_filter", PROPERTY_HINT_ENUM, "Stop,Pass (Propagate Up),Ignore"), "set_mouse_filter", "get_mouse_filter");
-	ADD_PROPERTY(PropertyInfo(Variant::INT, "mouse_recursive_behavior", PROPERTY_HINT_ENUM, "Inherited,Disabled,Enabled"), "set_mouse_recursive_behavior", "get_mouse_recursive_behavior");
+	ADD_PROPERTY(PropertyInfo(Variant::INT, "mouse_behavior_recursive", PROPERTY_HINT_ENUM, "Inherited,Disabled,Enabled"), "set_mouse_behavior_recursive", "get_mouse_behavior_recursive");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "mouse_force_pass_scroll_events"), "set_force_pass_scroll_events", "is_force_pass_scroll_events");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "mouse_default_cursor_shape", PROPERTY_HINT_ENUM, "Arrow,I-Beam,Pointing Hand,Cross,Wait,Busy,Drag,Can Drop,Forbidden,Vertical Resize,Horizontal Resize,Secondary Diagonal Resize,Main Diagonal Resize,Move,Vertical Split,Horizontal Split,Help"), "set_default_cursor_shape", "get_default_cursor_shape");
 
@@ -4070,9 +4064,13 @@ void Control::_bind_methods() {
 	BIND_ENUM_CONSTANT(FOCUS_ALL);
 	BIND_ENUM_CONSTANT(FOCUS_ACCESSIBILITY);
 
-	BIND_ENUM_CONSTANT(RECURSIVE_BEHAVIOR_INHERITED);
-	BIND_ENUM_CONSTANT(RECURSIVE_BEHAVIOR_DISABLED);
-	BIND_ENUM_CONSTANT(RECURSIVE_BEHAVIOR_ENABLED);
+	BIND_ENUM_CONSTANT(FOCUS_BEHAVIOR_INHERITED);
+	BIND_ENUM_CONSTANT(FOCUS_BEHAVIOR_DISABLED);
+	BIND_ENUM_CONSTANT(FOCUS_BEHAVIOR_ENABLED);
+
+	BIND_ENUM_CONSTANT(MOUSE_BEHAVIOR_INHERITED);
+	BIND_ENUM_CONSTANT(MOUSE_BEHAVIOR_DISABLED);
+	BIND_ENUM_CONSTANT(MOUSE_BEHAVIOR_ENABLED);
 
 	BIND_CONSTANT(NOTIFICATION_RESIZED);
 	BIND_CONSTANT(NOTIFICATION_MOUSE_ENTER);

+ 28 - 21
scene/gui/control.h

@@ -68,10 +68,10 @@ public:
 		FOCUS_ACCESSIBILITY,
 	};
 
-	enum RecursiveBehavior {
-		RECURSIVE_BEHAVIOR_INHERITED,
-		RECURSIVE_BEHAVIOR_DISABLED,
-		RECURSIVE_BEHAVIOR_ENABLED,
+	enum FocusBehaviorRecursive {
+		FOCUS_BEHAVIOR_INHERITED,
+		FOCUS_BEHAVIOR_DISABLED,
+		FOCUS_BEHAVIOR_ENABLED,
 	};
 
 	enum SizeFlags {
@@ -90,6 +90,12 @@ public:
 		MOUSE_FILTER_IGNORE
 	};
 
+	enum MouseBehaviorRecursive {
+		MOUSE_BEHAVIOR_INHERITED,
+		MOUSE_BEHAVIOR_DISABLED,
+		MOUSE_BEHAVIOR_ENABLED,
+	};
+
 	enum CursorShape {
 		CURSOR_ARROW,
 		CURSOR_IBEAM,
@@ -197,8 +203,8 @@ private:
 		real_t offset[4] = { 0.0, 0.0, 0.0, 0.0 };
 		real_t anchor[4] = { ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN };
 		FocusMode focus_mode = FOCUS_NONE;
-		RecursiveBehavior parent_focus_recursive_behavior = RECURSIVE_BEHAVIOR_INHERITED;
-		RecursiveBehavior focus_recursive_behavior = RECURSIVE_BEHAVIOR_INHERITED;
+		FocusBehaviorRecursive focus_behavior_recursive = FOCUS_BEHAVIOR_INHERITED;
+		bool parent_focus_behavior_recursive_enabled = false;
 		GrowDirection h_grow = GROW_DIRECTION_END;
 		GrowDirection v_grow = GROW_DIRECTION_END;
 
@@ -227,8 +233,8 @@ private:
 		// Input events and rendering.
 
 		MouseFilter mouse_filter = MOUSE_FILTER_STOP;
-		RecursiveBehavior parent_mouse_recursive_behavior = RECURSIVE_BEHAVIOR_INHERITED;
-		RecursiveBehavior mouse_recursive_behavior = RECURSIVE_BEHAVIOR_INHERITED;
+		MouseBehaviorRecursive mouse_behavior_recursive = MOUSE_BEHAVIOR_INHERITED;
+		bool parent_mouse_behavior_recursive_enabled = true;
 		bool force_pass_scroll_events = true;
 
 		bool clip_contents = false;
@@ -325,17 +331,17 @@ private:
 
 	// Mouse Filter.
 
-	bool _is_parent_mouse_disabled() const;
+	bool _is_mouse_filter_enabled() const;
+	void _update_mouse_behavior_recursive();
+	void _propagate_mouse_behavior_recursive_recursively(bool p_enabled, bool p_skip_non_inherited);
 
 	// Focus.
 
 	void _window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, const Rect2 &p_rect, const Rect2 &p_clamp, real_t p_min, real_t &r_closest_dist_squared, Control **r_closest);
 	Control *_get_focus_neighbor(Side p_side, int p_count = 0);
-	bool _is_focus_disabled_recursively() const;
-	void _propagate_focus_behavior_recursively(RecursiveBehavior p_focus_recursive_behavior, bool p_force);
-	void _propagate_mouse_behavior_recursively(RecursiveBehavior p_focus_recursive_behavior, bool p_force);
-	void _set_mouse_recursive_behavior_ignore_cache(RecursiveBehavior p_recursive_mouse_behavior);
-	void _set_focus_recursive_behavior_ignore_cache(RecursiveBehavior p_recursive_mouse_behavior);
+	bool _is_focus_mode_enabled() const;
+	void _update_focus_behavior_recursive();
+	void _propagate_focus_behavior_recursive_recursively(bool p_enabled, bool p_skip_non_inherited);
 
 	// Theming.
 
@@ -541,10 +547,10 @@ public:
 
 	void set_mouse_filter(MouseFilter p_filter);
 	MouseFilter get_mouse_filter() const;
-	MouseFilter get_mouse_filter_with_recursive() const;
+	MouseFilter get_mouse_filter_with_override() const;
 
-	void set_mouse_recursive_behavior(RecursiveBehavior p_recursive_mouse_behavior);
-	RecursiveBehavior get_mouse_recursive_behavior() const;
+	void set_mouse_behavior_recursive(MouseBehaviorRecursive p_mouse_behavior_recursive);
+	MouseBehaviorRecursive get_mouse_behavior_recursive() const;
 
 	void set_force_pass_scroll_events(bool p_force_pass_scroll_events);
 	bool is_force_pass_scroll_events() const;
@@ -571,9 +577,9 @@ public:
 
 	void set_focus_mode(FocusMode p_focus_mode);
 	FocusMode get_focus_mode() const;
-	FocusMode get_focus_mode_with_recursive() const;
-	void set_focus_recursive_behavior(RecursiveBehavior p_recursive_mouse_behavior);
-	RecursiveBehavior get_focus_recursive_behavior() const;
+	FocusMode get_focus_mode_with_override() const;
+	void set_focus_behavior_recursive(FocusBehaviorRecursive p_focus_behavior_recursive);
+	FocusBehaviorRecursive get_focus_behavior_recursive() const;
 	bool has_focus() const;
 	void grab_focus();
 	void grab_click_focus();
@@ -695,7 +701,8 @@ public:
 };
 
 VARIANT_ENUM_CAST(Control::FocusMode);
-VARIANT_ENUM_CAST(Control::RecursiveBehavior);
+VARIANT_ENUM_CAST(Control::FocusBehaviorRecursive);
+VARIANT_ENUM_CAST(Control::MouseBehaviorRecursive);
 VARIANT_BITFIELD_CAST(Control::SizeFlags);
 VARIANT_ENUM_CAST(Control::CursorShape);
 VARIANT_ENUM_CAST(Control::LayoutPreset);

+ 1 - 1
scene/gui/graph_edit.cpp

@@ -1421,7 +1421,7 @@ bool GraphEdit::_check_clickable_control(Control *p_control, const Vector2 &mpos
 	control_rect.size *= zoom;
 	control_rect.position += p_offset;
 
-	if (!control_rect.has_point(mpos) || p_control->get_mouse_filter_with_recursive() == MOUSE_FILTER_IGNORE) {
+	if (!control_rect.has_point(mpos) || p_control->get_mouse_filter_with_override() == MOUSE_FILTER_IGNORE) {
 		// Test children.
 		for (int i = 0; i < p_control->get_child_count(); i++) {
 			Control *child_rect = Object::cast_to<Control>(p_control->get_child(i));

+ 2 - 2
scene/gui/slider.cpp

@@ -89,12 +89,12 @@ void Slider::gui_input(const Ref<InputEvent> &p_event) {
 			}
 		} else if (scrollable) {
 			if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_UP) {
-				if (get_focus_mode_with_recursive() != FOCUS_NONE) {
+				if (get_focus_mode_with_override() != FOCUS_NONE) {
 					grab_focus();
 				}
 				set_value(get_value() + get_step());
 			} else if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_DOWN) {
-				if (get_focus_mode_with_recursive() != FOCUS_NONE) {
+				if (get_focus_mode_with_override() != FOCUS_NONE) {
 					grab_focus();
 				}
 				set_value(get_value() - get_step());

+ 1 - 1
scene/gui/tab_container.cpp

@@ -773,7 +773,7 @@ void TabContainer::set_tab_focus_mode(Control::FocusMode p_focus_mode) {
 }
 
 Control::FocusMode TabContainer::get_tab_focus_mode() const {
-	return tab_bar->get_focus_mode_with_recursive();
+	return tab_bar->get_focus_mode();
 }
 
 void TabContainer::set_clip_tabs(bool p_clip_tabs) {

+ 17 - 17
scene/main/viewport.cpp

@@ -750,7 +750,7 @@ void Viewport::_process_picking() {
 #endif // PHYSICS_2D_DISABLED
 
 	SubViewportContainer *parent_svc = Object::cast_to<SubViewportContainer>(get_parent());
-	bool parent_ignore_mouse = (parent_svc && parent_svc->get_mouse_filter_with_recursive() == Control::MOUSE_FILTER_IGNORE);
+	bool parent_ignore_mouse = (parent_svc && parent_svc->get_mouse_filter_with_override() == Control::MOUSE_FILTER_IGNORE);
 	bool create_passive_hover_event = true;
 	if (gui.mouse_over || parent_ignore_mouse) {
 		// When the mouse is over a Control node, passive hovering would cause input events for Colliders, that are behind Control nodes.
@@ -1546,7 +1546,7 @@ String Viewport::_gui_get_tooltip(Control *p_control, const Vector2 &p_pos, Cont
 
 		// Otherwise, we check parent controls unless some conditions prevent it.
 
-		if (p_control->data.mouse_filter == Control::MOUSE_FILTER_STOP) {
+		if (p_control->get_mouse_filter_with_override() == Control::MOUSE_FILTER_STOP) {
 			break;
 		}
 		if (p_control->is_set_as_top_level()) {
@@ -1717,14 +1717,14 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu
 	while (ci) {
 		Control *control = Object::cast_to<Control>(ci);
 		if (control) {
-			if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) {
+			if (control->get_mouse_filter_with_override() != Control::MOUSE_FILTER_IGNORE) {
 				control->_call_gui_input(ev);
 			}
 
 			if (!control->is_inside_tree() || control->is_set_as_top_level()) {
 				break;
 			}
-			if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP && is_pointer_event && !(is_scroll_event && control->data.force_pass_scroll_events)) {
+			if (control->get_mouse_filter_with_override() == Control::MOUSE_FILTER_STOP && is_pointer_event && !(is_scroll_event && control->data.force_pass_scroll_events)) {
 				// Mouse, ScreenDrag and ScreenTouch events are stopped by default with MOUSE_FILTER_STOP, unless we have a scroll event and force_pass_scroll_events set to true
 				set_input_as_handled();
 				break;
@@ -1750,7 +1750,7 @@ void Viewport::_gui_call_notification(Control *p_control, int p_what) {
 	while (ci) {
 		Control *control = Object::cast_to<Control>(ci);
 		if (control) {
-			if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) {
+			if (control->get_mouse_filter_with_override() != Control::MOUSE_FILTER_IGNORE) {
 				control->notification(p_what);
 			}
 
@@ -1761,7 +1761,7 @@ void Viewport::_gui_call_notification(Control *p_control, int p_what) {
 			if (!control->is_inside_tree() || control->is_set_as_top_level()) {
 				break;
 			}
-			if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP) {
+			if (control->get_mouse_filter_with_override() == Control::MOUSE_FILTER_STOP) {
 				break;
 			}
 		}
@@ -1831,7 +1831,7 @@ Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_
 		}
 	}
 
-	if (!c || c->data.mouse_filter == Control::MOUSE_FILTER_IGNORE) {
+	if (!c || c->get_mouse_filter_with_override() == Control::MOUSE_FILTER_IGNORE) {
 		return nullptr;
 	}
 
@@ -1863,7 +1863,7 @@ bool Viewport::_gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_che
 				return true;
 			}
 
-			if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP) {
+			if (control->get_mouse_filter_with_override() == Control::MOUSE_FILTER_STOP) {
 				break;
 			}
 		}
@@ -1929,7 +1929,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
 				while (ci) {
 					Control *control = Object::cast_to<Control>(ci);
 					if (control) {
-						if (control->get_focus_mode_with_recursive() != Control::FOCUS_NONE) {
+						if (control->get_focus_mode_with_override() != Control::FOCUS_NONE) {
 							// Grabbing unhovered focus can cause issues when mouse is dragged
 							// with another button held down.
 							if (control != gui.key_focus && gui.mouse_over_hierarchy.has(control)) {
@@ -1938,7 +1938,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
 							break;
 						}
 
-						if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP) {
+						if (control->get_mouse_filter_with_override() == Control::MOUSE_FILTER_STOP) {
 							break;
 						}
 					}
@@ -2024,7 +2024,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
 								section_root->gui.global_dragging = false;
 							}
 
-							if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP) {
+							if (control->get_mouse_filter_with_override() == Control::MOUSE_FILTER_STOP) {
 								break;
 							}
 						}
@@ -2116,7 +2116,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
 					if (cursor_shape != Control::CURSOR_ARROW) {
 						break;
 					}
-					if (c->data.mouse_filter == Control::MOUSE_FILTER_STOP) {
+					if (c->get_mouse_filter_with_override() == Control::MOUSE_FILTER_STOP) {
 						break;
 					}
 					if (c->is_set_as_top_level()) {
@@ -2550,7 +2550,7 @@ void Viewport::_gui_update_mouse_over() {
 			int found = gui.mouse_over_hierarchy.find(ancestor_control);
 			if (found >= 0) {
 				// Remove the node if the propagation chain has been broken or it is now MOUSE_FILTER_IGNORE.
-				if (removing || ancestor_control->get_mouse_filter_with_recursive() == Control::MOUSE_FILTER_IGNORE) {
+				if (removing || ancestor_control->get_mouse_filter_with_override() == Control::MOUSE_FILTER_IGNORE) {
 					needs_exit.push_back(found);
 				}
 			}
@@ -2561,14 +2561,14 @@ void Viewport::_gui_update_mouse_over() {
 				}
 				reached_top = true;
 			}
-			if (!removing && ancestor_control->get_mouse_filter_with_recursive() != Control::MOUSE_FILTER_IGNORE) {
+			if (!removing && ancestor_control->get_mouse_filter_with_override() != Control::MOUSE_FILTER_IGNORE) {
 				new_mouse_over_hierarchy.push_back(ancestor_control);
 				// Add the node if it was not found and it is now not MOUSE_FILTER_IGNORE.
 				if (found < 0) {
 					needs_enter.push_back(ancestor_control);
 				}
 			}
-			if (ancestor_control->get_mouse_filter_with_recursive() == Control::MOUSE_FILTER_STOP) {
+			if (ancestor_control->get_mouse_filter_with_override() == Control::MOUSE_FILTER_STOP) {
 				// MOUSE_FILTER_STOP breaks the propagation chain.
 				if (reached_top) {
 					break;
@@ -3229,7 +3229,7 @@ void Viewport::_update_mouse_over(Vector2 p_pos) {
 			while (ancestor) {
 				Control *ancestor_control = Object::cast_to<Control>(ancestor);
 				if (ancestor_control) {
-					if (ancestor_control->get_mouse_filter_with_recursive() != Control::MOUSE_FILTER_IGNORE) {
+					if (ancestor_control->get_mouse_filter_with_override() != Control::MOUSE_FILTER_IGNORE) {
 						int found = gui.mouse_over_hierarchy.find(ancestor_control);
 						if (found >= 0) {
 							common_ancestor = gui.mouse_over_hierarchy[found];
@@ -3237,7 +3237,7 @@ void Viewport::_update_mouse_over(Vector2 p_pos) {
 						}
 						over_ancestors.push_back(ancestor_control);
 					}
-					if (ancestor_control->get_mouse_filter_with_recursive() == Control::MOUSE_FILTER_STOP) {
+					if (ancestor_control->get_mouse_filter_with_override() == Control::MOUSE_FILTER_STOP) {
 						// MOUSE_FILTER_STOP breaks the propagation chain.
 						break;
 					}

+ 56 - 0
tests/scene/test_control.h

@@ -138,6 +138,62 @@ TEST_CASE("[SceneTree][Control] Focus") {
 		memdelete(child_ctrl);
 	}
 
+	SUBCASE("[SceneTree][Control] Grab focus with focus behavior recursive") {
+		CHECK_UNARY_FALSE(ctrl->has_focus());
+
+		// Cannot grab focus if focus behavior is disabled.
+		ctrl->set_focus_mode(Control::FocusMode::FOCUS_ALL);
+		ctrl->set_focus_behavior_recursive(Control::FOCUS_BEHAVIOR_DISABLED);
+
+		ERR_PRINT_OFF
+		ctrl->grab_focus();
+		ERR_PRINT_ON
+		CHECK_UNARY_FALSE(ctrl->has_focus());
+
+		// Cannot grab focus if focus behavior is enabled but focus mode is none.
+		ctrl->set_focus_mode(Control::FocusMode::FOCUS_NONE);
+		ctrl->set_focus_behavior_recursive(Control::FOCUS_BEHAVIOR_ENABLED);
+
+		ERR_PRINT_OFF
+		ctrl->grab_focus();
+		ERR_PRINT_ON
+		CHECK_UNARY_FALSE(ctrl->has_focus());
+
+		// Can grab focus if focus behavior is enabled and focus mode is all.
+		ctrl->set_focus_mode(Control::FocusMode::FOCUS_ALL);
+		ctrl->set_focus_behavior_recursive(Control::FOCUS_BEHAVIOR_ENABLED);
+
+		ctrl->grab_focus();
+		CHECK_UNARY(ctrl->has_focus());
+	}
+
+	SUBCASE("[SceneTree][Control] Children focus with focus behavior recursive") {
+		Control *child_control = memnew(Control);
+		ctrl->add_child(child_control);
+
+		// Can grab focus on child if parent focus behavior is inherit.
+		ctrl->set_focus_mode(Control::FocusMode::FOCUS_ALL);
+		ctrl->set_focus_behavior_recursive(Control::FOCUS_BEHAVIOR_INHERITED);
+		child_control->set_focus_mode(Control::FocusMode::FOCUS_ALL);
+		child_control->set_focus_behavior_recursive(Control::FOCUS_BEHAVIOR_INHERITED);
+
+		child_control->grab_focus();
+		CHECK_UNARY(child_control->has_focus());
+
+		// Cannot grab focus on child if parent focus behavior is disabled.
+		ctrl->set_focus_mode(Control::FocusMode::FOCUS_ALL);
+		ctrl->set_focus_behavior_recursive(Control::FOCUS_BEHAVIOR_DISABLED);
+		child_control->set_focus_mode(Control::FocusMode::FOCUS_ALL);
+		child_control->set_focus_behavior_recursive(Control::FOCUS_BEHAVIOR_INHERITED);
+
+		ERR_PRINT_OFF
+		child_control->grab_focus();
+		ERR_PRINT_ON
+		CHECK_UNARY_FALSE(child_control->has_focus());
+
+		memdelete(child_control);
+	}
+
 	memdelete(ctrl);
 }
 

+ 39 - 0
tests/scene/test_viewport.h

@@ -512,6 +512,45 @@ TEST_CASE("[SceneTree][Viewport] Controls and InputEvent handling") {
 			CHECK_FALSE(node_d->invalid_order);
 		}
 
+		SUBCASE("[Viewport][GuiInputEvent] Mouse behavior recursive disables mouse motion events.") {
+			node_i->set_mouse_filter(Control::MOUSE_FILTER_PASS);
+
+			// Enabled when parent is set to inherit.
+			node_h->set_mouse_behavior_recursive(Control::MOUSE_BEHAVIOR_INHERITED);
+			node_i->set_mouse_behavior_recursive(Control::MOUSE_BEHAVIOR_INHERITED);
+			SEND_GUI_MOUSE_MOTION_EVENT(on_i, MouseButtonMask::NONE, Key::NONE);
+			CHECK(node_i->mouse_over);
+			CHECK(node_i->mouse_over_self);
+
+			// Enabled when parent is set to enabled.
+			node_h->set_mouse_behavior_recursive(Control::MOUSE_BEHAVIOR_ENABLED);
+			node_i->set_mouse_behavior_recursive(Control::MOUSE_BEHAVIOR_INHERITED);
+			SEND_GUI_MOUSE_MOTION_EVENT(on_i, MouseButtonMask::NONE, Key::NONE);
+			CHECK(node_i->mouse_over);
+			CHECK(node_i->mouse_over_self);
+
+			// Disabled when parent is set to disabled.
+			node_h->set_mouse_behavior_recursive(Control::MOUSE_BEHAVIOR_DISABLED);
+			node_i->set_mouse_behavior_recursive(Control::MOUSE_BEHAVIOR_INHERITED);
+			SEND_GUI_MOUSE_MOTION_EVENT(on_i, MouseButtonMask::NONE, Key::NONE);
+			CHECK_FALSE(node_i->mouse_over);
+			CHECK_FALSE(node_i->mouse_over_self);
+
+			// Enabled when set to enabled and parent is set to disabled.
+			node_h->set_mouse_behavior_recursive(Control::MOUSE_BEHAVIOR_DISABLED);
+			node_i->set_mouse_behavior_recursive(Control::MOUSE_BEHAVIOR_ENABLED);
+			SEND_GUI_MOUSE_MOTION_EVENT(on_i, MouseButtonMask::NONE, Key::NONE);
+			CHECK(node_i->mouse_over);
+			CHECK(node_i->mouse_over_self);
+
+			// Disabled when it is set to disabled.
+			node_h->set_mouse_behavior_recursive(Control::MOUSE_BEHAVIOR_ENABLED);
+			node_i->set_mouse_behavior_recursive(Control::MOUSE_BEHAVIOR_DISABLED);
+			SEND_GUI_MOUSE_MOTION_EVENT(on_i, MouseButtonMask::NONE, Key::NONE);
+			CHECK_FALSE(node_i->mouse_over);
+			CHECK_FALSE(node_i->mouse_over_self);
+		}
+
 		SUBCASE("[Viewport][GuiInputEvent] Mouse Enter/Exit notification propagation.") {
 			node_d->set_mouse_filter(Control::MOUSE_FILTER_PASS);
 			node_g->set_mouse_filter(Control::MOUSE_FILTER_PASS);