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Merge pull request #102470 from Hilderin/fix-floating-window-close-opened-dialog

Fix Floating Window request close when a dialog is opened
Rémi Verschelde 6 months ago
parent
commit
00d806a9ae

+ 6 - 0
editor/plugins/embedded_process.cpp

@@ -200,6 +200,12 @@ void EmbeddedProcess::reset() {
 	queue_redraw();
 }
 
+void EmbeddedProcess::request_close() {
+	if (current_process_id != 0 && embedding_completed) {
+		DisplayServer::get_singleton()->request_close_embedded_process(current_process_id);
+	}
+}
+
 void EmbeddedProcess::_try_embed_process() {
 	bool is_visible = is_visible_in_tree();
 	Error err = DisplayServer::get_singleton()->embed_process(window->get_window_id(), current_process_id, get_screen_embedded_window_rect(), is_visible, is_visible && application_has_focus && embedding_grab_focus);

+ 1 - 0
editor/plugins/embedded_process.h

@@ -76,6 +76,7 @@ protected:
 public:
 	void embed_process(OS::ProcessID p_pid);
 	void reset();
+	void request_close();
 
 	void set_window_size(const Size2i p_window_size);
 	void set_keep_aspect(bool p_keep_aspect);

+ 5 - 4
editor/plugins/game_view_plugin.cpp

@@ -798,16 +798,17 @@ void GameView::_window_close_request() {
 	// Before the parent window closed, we close the embedded game. That prevents
 	// the embedded game to be seen without a parent window for a fraction of second.
 	if (EditorRunBar::get_singleton()->is_playing() && (embedded_process->is_embedding_completed() || embedded_process->is_embedding_in_progress())) {
-		// Try to gracefully close the window. That way, the NOTIFICATION_WM_CLOSE_REQUEST
-		// notification should be propagated in the game process.
-		embedded_process->reset();
-
 		// When the embedding is not complete, we need to kill the process.
 		// If the game is paused, the close request will not be processed by the game, so it's better to kill the process.
 		if (paused || embedded_process->is_embedding_in_progress()) {
+			embedded_process->reset();
 			// Call deferred to prevent the _stop_pressed callback to be executed before the wrapper window
 			// actually closes.
 			callable_mp(EditorRunBar::get_singleton(), &EditorRunBar::stop_playing).call_deferred();
+		} else {
+			// Try to gracefully close the window. That way, the NOTIFICATION_WM_CLOSE_REQUEST
+			// notification should be propagated in the game process.
+			embedded_process->request_close();
 		}
 	}
 }

+ 15 - 1
platform/linuxbsd/x11/display_server_x11.cpp

@@ -5926,7 +5926,7 @@ Error DisplayServerX11::embed_process(WindowID p_window, OS::ProcessID p_pid, co
 	return OK;
 }
 
-Error DisplayServerX11::remove_embedded_process(OS::ProcessID p_pid) {
+Error DisplayServerX11::request_close_embedded_process(OS::ProcessID p_pid) {
 	_THREAD_SAFE_METHOD_
 
 	if (!embedded_processes.has(p_pid)) {
@@ -5956,6 +5956,20 @@ Error DisplayServerX11::remove_embedded_process(OS::ProcessID p_pid) {
 	// Restore default error handler.
 	XSetErrorHandler(oldHandler);
 
+	return OK;
+}
+
+Error DisplayServerX11::remove_embedded_process(OS::ProcessID p_pid) {
+	_THREAD_SAFE_METHOD_
+
+	if (!embedded_processes.has(p_pid)) {
+		return ERR_DOES_NOT_EXIST;
+	}
+
+	EmbeddedProcessData *ep = embedded_processes.get(p_pid);
+
+	request_close_embedded_process(p_pid);
+
 	embedded_processes.erase(p_pid);
 	memdelete(ep);
 

+ 1 - 0
platform/linuxbsd/x11/display_server_x11.h

@@ -540,6 +540,7 @@ public:
 	virtual void window_start_resize(WindowResizeEdge p_edge, WindowID p_window) override;
 
 	virtual Error embed_process(WindowID p_window, OS::ProcessID p_pid, const Rect2i &p_rect, bool p_visible, bool p_grab_focus) override;
+	virtual Error request_close_embedded_process(OS::ProcessID p_pid) override;
 	virtual Error remove_embedded_process(OS::ProcessID p_pid) override;
 	virtual OS::ProcessID get_focused_process_id() override;
 

+ 15 - 1
platform/windows/display_server_windows.cpp

@@ -3004,7 +3004,7 @@ Error DisplayServerWindows::embed_process(WindowID p_window, OS::ProcessID p_pid
 	return OK;
 }
 
-Error DisplayServerWindows::remove_embedded_process(OS::ProcessID p_pid) {
+Error DisplayServerWindows::request_close_embedded_process(OS::ProcessID p_pid) {
 	_THREAD_SAFE_METHOD_
 
 	if (!embedded_processes.has(p_pid)) {
@@ -3016,6 +3016,20 @@ Error DisplayServerWindows::remove_embedded_process(OS::ProcessID p_pid) {
 	// Send a close message to gracefully close the process.
 	PostMessage(ep->window_handle, WM_CLOSE, 0, 0);
 
+	return OK;
+}
+
+Error DisplayServerWindows::remove_embedded_process(OS::ProcessID p_pid) {
+	_THREAD_SAFE_METHOD_
+
+	if (!embedded_processes.has(p_pid)) {
+		return ERR_DOES_NOT_EXIST;
+	}
+
+	EmbeddedProcessData *ep = embedded_processes.get(p_pid);
+
+	request_close_embedded_process(p_pid);
+
 	// This is a workaround to ensure the parent window correctly regains focus after the
 	// embedded window is closed. When the embedded window is closed while it has focus,
 	// the parent window (the editor) does not become active. It appears focused but is not truly activated.

+ 1 - 0
platform/windows/display_server_windows.h

@@ -837,6 +837,7 @@ public:
 
 	virtual void enable_for_stealing_focus(OS::ProcessID pid) override;
 	virtual Error embed_process(WindowID p_window, OS::ProcessID p_pid, const Rect2i &p_rect, bool p_visible, bool p_grab_focus) override;
+	virtual Error request_close_embedded_process(OS::ProcessID p_pid) override;
 	virtual Error remove_embedded_process(OS::ProcessID p_pid) override;
 	virtual OS::ProcessID get_focused_process_id() override;
 

+ 5 - 0
servers/display_server.cpp

@@ -679,6 +679,11 @@ Error DisplayServer::embed_process(WindowID p_window, OS::ProcessID p_pid, const
 	return ERR_UNAVAILABLE;
 }
 
+Error DisplayServer::request_close_embedded_process(OS::ProcessID p_pid) {
+	WARN_PRINT("Embedded process not supported by this display server.");
+	return ERR_UNAVAILABLE;
+}
+
 Error DisplayServer::remove_embedded_process(OS::ProcessID p_pid) {
 	WARN_PRINT("Embedded process not supported by this display server.");
 	return ERR_UNAVAILABLE;

+ 1 - 0
servers/display_server.h

@@ -577,6 +577,7 @@ public:
 	virtual void enable_for_stealing_focus(OS::ProcessID pid);
 
 	virtual Error embed_process(WindowID p_window, OS::ProcessID p_pid, const Rect2i &p_rect, bool p_visible, bool p_grab_focus);
+	virtual Error request_close_embedded_process(OS::ProcessID p_pid);
 	virtual Error remove_embedded_process(OS::ProcessID p_pid);
 	virtual OS::ProcessID get_focused_process_id();