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@@ -549,7 +549,7 @@ void main() {
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if (use_default_normal) {
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normal.xy = textureLod(normal_texture, uv, 0.0).xy * 2.0 - 1.0;
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- normal.z = sqrt(1.0 - dot(normal.xy, normal.xy));
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+ normal.z = sqrt(max(0.0, 1.0 - dot(normal.xy, normal.xy)));
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normal_used = true;
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} else {
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normal = vec3(0.0, 0.0, 1.0);
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