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@@ -239,7 +239,7 @@ namespace Godot
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/// <summary>
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/// <summary>
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/// Returns the basis's rotation in the form of Euler angles.
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/// Returns the basis's rotation in the form of Euler angles.
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- /// The Euler order depends on the [param order] parameter,
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+ /// The Euler order depends on the <paramref name="order"/> parameter,
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/// by default it uses the YXZ convention: when decomposing,
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/// by default it uses the YXZ convention: when decomposing,
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/// first Z, then X, and Y last. The returned vector contains
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/// first Z, then X, and Y last. The returned vector contains
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/// the rotation angles in the format (X angle, Y angle, Z angle).
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/// the rotation angles in the format (X angle, Y angle, Z angle).
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