Prechádzať zdrojové kódy

Merge pull request #54456 from rafallus/fix/anim_state_machine_start

Fix AnimationTree state machine start()
Rémi Verschelde 3 rokov pred
rodič
commit
0123752dc4

+ 1 - 1
scene/animation/animation_node_state_machine.cpp

@@ -403,7 +403,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
 	bool do_start = (p_seek && p_time == 0) || play_start || current == StringName();
 	bool do_start = (p_seek && p_time == 0) || play_start || current == StringName();
 
 
 	if (do_start) {
 	if (do_start) {
-		if (p_state_machine->start_node != StringName() && p_seek && p_time == 0) {
+		if (p_state_machine->start_node != StringName() && p_seek && p_time == 0 && current == StringName()) {
 			current = p_state_machine->start_node;
 			current = p_state_machine->start_node;
 		}
 		}