Browse Source

Fix `GDScriptCache::clear()` crash when clearing packed scenes

Adam Scott 2 years ago
parent
commit
0139bd04b2
1 changed files with 2 additions and 4 deletions
  1. 2 4
      modules/gdscript/gdscript_cache.cpp

+ 2 - 4
modules/gdscript/gdscript_cache.cpp

@@ -415,10 +415,8 @@ void GDScriptCache::clear() {
 			E->clear();
 			E->clear();
 	}
 	}
 
 
-	for (KeyValue<String, HashSet<String>> &E : singleton->packed_scene_dependencies) {
-		singleton->packed_scene_dependencies.erase(E.key);
-		singleton->packed_scene_cache.erase(E.key);
-	}
+	singleton->packed_scene_dependencies.clear();
+	singleton->packed_scene_cache.clear();
 
 
 	parser_map_refs.clear();
 	parser_map_refs.clear();
 	singleton->parser_map.clear();
 	singleton->parser_map.clear();