|
@@ -31,18 +31,18 @@
|
|
|
#ifndef GLTF_STATE_H
|
|
|
#define GLTF_STATE_H
|
|
|
|
|
|
-#include "gltf_accessor.h"
|
|
|
-#include "gltf_animation.h"
|
|
|
-#include "gltf_buffer_view.h"
|
|
|
-#include "gltf_camera.h"
|
|
|
-#include "gltf_light.h"
|
|
|
-#include "gltf_mesh.h"
|
|
|
-#include "gltf_node.h"
|
|
|
-#include "gltf_skeleton.h"
|
|
|
-#include "gltf_skin.h"
|
|
|
+#include "extensions/gltf_light.h"
|
|
|
#include "gltf_template_convert.h"
|
|
|
-#include "gltf_texture.h"
|
|
|
-#include "gltf_texture_sampler.h"
|
|
|
+#include "structures/gltf_accessor.h"
|
|
|
+#include "structures/gltf_animation.h"
|
|
|
+#include "structures/gltf_buffer_view.h"
|
|
|
+#include "structures/gltf_camera.h"
|
|
|
+#include "structures/gltf_mesh.h"
|
|
|
+#include "structures/gltf_node.h"
|
|
|
+#include "structures/gltf_skeleton.h"
|
|
|
+#include "structures/gltf_skin.h"
|
|
|
+#include "structures/gltf_texture.h"
|
|
|
+#include "structures/gltf_texture_sampler.h"
|
|
|
|
|
|
class GLTFState : public Resource {
|
|
|
GDCLASS(GLTFState, Resource);
|