Browse Source

Bug Fixes
-=-=-=-=-

-Documentation now shows overridable theme values (though this needs to be documented).
-Detect when object transform is flipped and flip normals too.
-TileMap can specify bounce and friction for collision.
-Removed limit of 4 lights per object
-Added is_hovered() to buttons.

Juan Linietsky 11 years ago
parent
commit
01632a824e

+ 39 - 28
drivers/gles2/rasterizer_gles2.cpp

@@ -4083,7 +4083,6 @@ void RasterizerGLES2::_add_geometry( const Geometry* p_geometry, const InstanceD
 	}
 
 
-	LightInstance *lights[RenderList::MAX_LIGHTS];
 
 	RenderList *render_list=NULL;
 
@@ -4197,26 +4196,36 @@ void RasterizerGLES2::_add_geometry( const Geometry* p_geometry, const InstanceD
 		e->light_type=0x7F; //unshaded is zero
 	} else {
 
-		//setup lights
-		uint16_t light_count=0;
-		uint16_t sort_key[4];
-		uint8_t light_types[4];
+		bool duplicate=false;
 
-		int dlc = MIN(directional_light_count,RenderList::MAX_LIGHTS);;
-		light_count=dlc;
 
-		for(int i=0;i<dlc;i++) {
-			sort_key[i]=directional_lights[i]->sort_key;
-			light_types[i]=VS::LIGHT_DIRECTIONAL;
+		for(int i=0;i<directional_light_count;i++) {
+			uint16_t sort_key = directional_lights[i]->sort_key;
+			uint8_t light_type = VS::LIGHT_DIRECTIONAL;
 			if (directional_lights[i]->base->shadow_enabled) {
-				light_types[i]|=0x8;
+				light_type|=0x8;
 				if (directional_lights[i]->base->directional_shadow_mode==VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS)
-					light_types[i]|=0x10;
+					light_type|=0x10;
 				else if (directional_lights[i]->base->directional_shadow_mode==VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS)
-					light_types[i]|=0x30;
+					light_type|=0x30;
 
 			}
 
+			RenderList::Element *ec;
+			if (duplicate) {
+
+				ec = render_list->add_element();
+				memcpy(ec,e,sizeof(RenderList::Element));
+			} else {
+
+				ec=e;
+				duplicate=true;
+			}
+
+			ec->light_type=light_type;
+			ec->light=sort_key;
+			ec->additive_ptr=&e->additive;
+
 		}
 
 
@@ -4227,37 +4236,33 @@ void RasterizerGLES2::_add_geometry( const Geometry* p_geometry, const InstanceD
 
 		for(int i=0;i<ilc;i++) {
 
-			if (light_count>=RenderList::MAX_LIGHTS)
-				break;
-
 			LightInstance *li=light_instance_owner.get( liptr[i] );
 			if (!li || li->last_pass!=scene_pass) //lit by light not in visible scene
 				continue;
-			light_types[light_count]=li->base->type;
+			uint8_t light_type=li->base->type;
 			if (li->base->shadow_enabled)
-				light_types[light_count]|=0x8;
-			sort_key[light_count++]=li->sort_key;
-
-
-		}
-
-		for(int i=0;i<light_count;i++) {
+				light_type|=0x8;
+			uint16_t sort_key =li->sort_key;
 
 			RenderList::Element *ec;
-			if (i>0) {
+			if (duplicate) {
 
 				ec = render_list->add_element();
 				memcpy(ec,e,sizeof(RenderList::Element));
 			} else {
 
+				duplicate=true;
 				ec=e;
 			}
 
-			ec->light_type=light_types[i];
-			ec->light=sort_key[i];
+			ec->light_type=light_type;
+			ec->light=sort_key;
 			ec->additive_ptr=&e->additive;
+
 		}
 
+
+
 	}
 
 	DEBUG_TEST_ERROR("Add Geometry");
@@ -5548,6 +5553,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
 
 	bool stores_glow = !shadow && (current_env && current_env->fx_enabled[VS::ENV_FX_GLOW]) && !p_alpha_pass;
 
+
 	bool prev_blend=false;
 	glDisable(GL_BLEND);
 	for (int i=0;i<p_render_list->element_count;i++) {
@@ -5620,6 +5626,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
 				additive=true;
 			}
 
+
 			if (stores_glow)
 				material_shader.set_conditional(MaterialShaderGLES2::USE_GLOW,!additive);
 
@@ -5752,7 +5759,8 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
 
 		if (i==0 || light!=prev_light || rebind) {			
 			if (e->light!=0xFFFF) {
-				_setup_light(e->light&0x3);
+				_setup_light(e->light);
+
 			}
 		}
 
@@ -5824,6 +5832,9 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
 			material_shader.set_uniform(MaterialShaderGLES2::WORLD_TRANSFORM, e->instance->transform);
 		}
 
+		material_shader.set_uniform(MaterialShaderGLES2::NORMAL_MULT, e->mirror?-1.0:1.0);
+
+
 
 		_render(e->geometry, material, skeleton,e->owner,e->instance->transform);
 		DEBUG_TEST_ERROR("Rendering");

+ 23 - 15
drivers/gles2/rasterizer_gles2.h

@@ -781,9 +781,22 @@ class RasterizerGLES2 : public Rasterizer {
 			bool *additive_ptr;
 			bool additive;
 			bool mirror;
-			uint16_t light;
-			uint8_t light_type;
-			uint8_t sort_flags;
+			union {
+#ifdef BIG_ENDIAN_ENABLED
+				struct {
+					uint8_t sort_flags;
+					uint8_t light_type;
+					uint16_t light;
+				};
+#else
+				struct {
+					uint16_t light;
+					uint8_t light_type;
+					uint8_t sort_flags;
+				};
+#endif
+				uint32_t sort_key;
+			};
 		};
 
 
@@ -896,27 +909,22 @@ class RasterizerGLES2 : public Rasterizer {
 
 			_FORCE_INLINE_ bool operator()(const Element* A,  const Element* B ) const {
 
-				if (A->sort_flags == B->sort_flags) {
-					if (A->light_type == B->light_type) {
-						if (A->material->shader_cache == B->material->shader_cache) {
-							if (A->material == B->material) {
-
-								return (A->geometry_cmp < B->geometry_cmp);
-							} else {
+				if (A->sort_key == B->sort_key) {
+					if (A->material->shader_cache == B->material->shader_cache) {
+						if (A->material == B->material) {
 
-								return (A->material < B->material);
-							}
+							return (A->geometry_cmp < B->geometry_cmp);
 						} else {
 
-							return (A->material->shader_cache < B->material->shader_cache);
+							return (A->material < B->material);
 						}
 					} else {
 
-						return A->light_type < B->light_type;
+						return (A->material->shader_cache < B->material->shader_cache);
 					}
 				} else {
 
-					return A->sort_flags < B->sort_flags; //one is null and one is not
+					return A->sort_key < B->sort_key; //one is null and one is not
 				}
 			}
 		};

+ 4 - 0
drivers/gles2/shaders/material.glsl

@@ -31,6 +31,8 @@ attribute vec4 color_attrib; // attrib:3
 attribute vec2 uv_attrib; // attrib:4
 attribute vec2 uv2_attrib; // attrib:5
 
+uniform float normal_mult;
+
 #ifdef USE_SKELETON
 attribute vec4 bone_indices; // attrib:6
 attribute vec4 bone_weights; // attrib:7
@@ -232,8 +234,10 @@ void main() {
 #endif
 	highp vec4 vertex_in = vertex_attrib; // vec4(vertex_attrib.xyz * data_attrib.x,1.0);
 	vec3 normal_in = normal_attrib;
+	normal_in*=normal_mult;
 #if defined(ENABLE_TANGENT_INTERP)
 	vec3 tangent_in = tangent_attrib.xyz;
+	tangent_in*=normal_mult;
 #endif
 
 #ifdef USE_SKELETON

+ 46 - 1
scene/2d/tile_map.cpp

@@ -316,6 +316,9 @@ Map<TileMap::PosKey,TileMap::Quadrant>::Element *TileMap::_create_quadrant(const
 	VisualServer::get_singleton()->canvas_item_set_transform( q.canvas_item, xform );
 	q.static_body=Physics2DServer::get_singleton()->body_create(Physics2DServer::BODY_MODE_STATIC);
 	Physics2DServer::get_singleton()->body_set_layer_mask(q.static_body,collision_layer);
+	Physics2DServer::get_singleton()->body_set_param(q.static_body,Physics2DServer::BODY_PARAM_FRICTION,friction);
+	Physics2DServer::get_singleton()->body_set_param(q.static_body,Physics2DServer::BODY_PARAM_BOUNCE,bounce);
+
 	if (is_inside_scene()) {
 		xform = get_global_transform() * xform;
 		RID space = get_world_2d()->get_space();
@@ -556,6 +559,38 @@ void TileMap::set_collision_layer_mask(uint32_t p_layer) {
 	}
 }
 
+void TileMap::set_collision_friction(float p_friction) {
+
+	friction=p_friction;
+	for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
+
+		Quadrant &q=E->get();
+		Physics2DServer::get_singleton()->body_set_param(q.static_body,Physics2DServer::BODY_PARAM_FRICTION,p_friction);
+	}
+
+}
+
+float TileMap::get_collision_friction() const{
+
+	return friction;
+}
+
+void TileMap::set_collision_bounce(float p_bounce){
+
+	bounce=p_bounce;
+	for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
+
+		Quadrant &q=E->get();
+		Physics2DServer::get_singleton()->body_set_param(q.static_body,Physics2DServer::BODY_PARAM_BOUNCE,p_bounce);
+	}
+
+}
+float TileMap::get_collision_bounce() const{
+
+	return bounce;
+}
+
+
 uint32_t TileMap::get_collision_layer_mask() const {
 
 	return collision_layer;
@@ -584,6 +619,12 @@ void TileMap::_bind_methods() {
 	ObjectTypeDB::bind_method(_MD("set_collision_layer_mask","mask"),&TileMap::set_collision_layer_mask);
 	ObjectTypeDB::bind_method(_MD("get_collision_layer_mask"),&TileMap::get_collision_layer_mask);
 
+	ObjectTypeDB::bind_method(_MD("set_collision_friction","value"),&TileMap::set_collision_friction);
+	ObjectTypeDB::bind_method(_MD("get_collision_friction"),&TileMap::get_collision_friction);
+
+	ObjectTypeDB::bind_method(_MD("set_collision_bounce","value"),&TileMap::set_collision_bounce);
+	ObjectTypeDB::bind_method(_MD("get_collision_bounce"),&TileMap::get_collision_bounce);
+
 	ObjectTypeDB::bind_method(_MD("set_cell","x","y","tile","flip_x","flip_y"),&TileMap::set_cell,DEFVAL(false),DEFVAL(false));
 	ObjectTypeDB::bind_method(_MD("get_cell","x","y"),&TileMap::get_cell);
 	ObjectTypeDB::bind_method(_MD("is_cell_x_flipped","x","y"),&TileMap::is_cell_x_flipped);
@@ -602,7 +643,9 @@ void TileMap::_bind_methods() {
 	ADD_PROPERTY( PropertyInfo(Variant::INT,"quadrant_size",PROPERTY_HINT_RANGE,"1,128,1"),_SCS("set_quadrant_size"),_SCS("get_quadrant_size"));
 	ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"tile_set",PROPERTY_HINT_RESOURCE_TYPE,"TileSet"),_SCS("set_tileset"),_SCS("get_tileset"));
 	ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"tile_data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_tile_data"),_SCS("_get_tile_data"));
-	ADD_PROPERTY( PropertyInfo(Variant::INT,"collision_layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_layer_mask"),_SCS("get_collision_layer_mask"));
+	ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_friction"),_SCS("get_collision_friction"));
+	ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_bounce"),_SCS("get_collision_bounce"));
+	ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_layer_mask"),_SCS("get_collision_layer_mask"));
 
 	ADD_SIGNAL(MethodInfo("settings_changed"));
 
@@ -620,6 +663,8 @@ TileMap::TileMap() {
 	center_x=false;
 	center_y=false;
 	collision_layer=1;
+	friction=1;
+	bounce=0;
 
 	fp_adjust=0.01;
 	fp_adjust=0.01;

+ 8 - 0
scene/2d/tile_map.h

@@ -98,6 +98,8 @@ class TileMap : public Node2D {
 	Rect2 rect_cache;
 	bool rect_cache_dirty;
 	float fp_adjust;
+	float friction;
+	float bounce;
 	uint32_t collision_layer;
 
 
@@ -149,6 +151,12 @@ public:
 	void set_collision_layer_mask(uint32_t p_layer);
 	uint32_t get_collision_layer_mask() const;
 
+	void set_collision_friction(float p_friction);
+	float get_collision_friction() const;
+
+	void set_collision_bounce(float p_bounce);
+	float get_collision_bounce() const;
+
 	void clear();
 
 	TileMap();

+ 5 - 0
scene/gui/base_button.cpp

@@ -276,6 +276,10 @@ bool BaseButton::is_pressed() const {
 	return toggle_mode?status.pressed:status.press_attempt;
 }
 
+bool BaseButton::is_hovered() const {
+
+	return status.hovering;
+}
 
 BaseButton::DrawMode BaseButton::get_draw_mode() const {
 	
@@ -337,6 +341,7 @@ void BaseButton::_bind_methods() {
 	ObjectTypeDB::bind_method(_MD("_input_event"),&BaseButton::_input_event);
 	ObjectTypeDB::bind_method(_MD("set_pressed","pressed"),&BaseButton::set_pressed);
 	ObjectTypeDB::bind_method(_MD("is_pressed"),&BaseButton::is_pressed);
+	ObjectTypeDB::bind_method(_MD("is_hovered"),&BaseButton::is_hovered);
 	ObjectTypeDB::bind_method(_MD("set_toggle_mode","enabled"),&BaseButton::set_toggle_mode);
 	ObjectTypeDB::bind_method(_MD("is_toggle_mode"),&BaseButton::is_toggle_mode);
 	ObjectTypeDB::bind_method(_MD("set_disabled","disabled"),&BaseButton::set_disabled);

+ 2 - 0
scene/gui/base_button.h

@@ -83,6 +83,8 @@ public:
 	
 	bool is_pressed() const; ///< return wether button is pressed (toggled in)
 	bool is_pressing() const; ///< return wether button is pressed (toggled in)
+	bool is_hovered() const;
+
 	void set_pressed(bool p_pressed); ///only works in toggle mode
 	void set_toggle_mode(bool p_on);
 	bool is_toggle_mode() const;

+ 1 - 1
scene/gui/control.cpp

@@ -1002,7 +1002,7 @@ void Control::_window_input_event(InputEvent p_event) {
 
 			}
 
-			p_event.mouse_button.global_x = pos.x;
+				p_event.mouse_button.global_x = pos.x;
 				p_event.mouse_button.global_y = pos.y;
 
 				pos = window->focus_inv_xform.xform(pos);

+ 1 - 0
scene/main/scene_main_loop.h

@@ -45,6 +45,7 @@ class SceneMainLoop;
 
 class Node;
 class Viewport;
+
 class SceneMainLoop : public MainLoop {
 
 	_THREAD_SAFE_CLASS_

+ 113 - 1
tools/doc/doc_data.cpp

@@ -34,6 +34,7 @@
 #include "script_language.h"
 #include "io/marshalls.h"
 #include "io/compression.h"
+#include "scene/resources/theme.h"
 
 void DocData::merge_from(const DocData& p_data) {
 
@@ -111,6 +112,21 @@ void DocData::merge_from(const DocData& p_data) {
 			}
 		}
 
+		for(int i=0;i<c.theme_properties.size();i++) {
+
+			PropertyDoc &p = c.theme_properties[i];
+
+			for(int j=0;j<cf.theme_properties.size();j++) {
+
+				if (cf.theme_properties[j].name!=p.name)
+					continue;
+				const PropertyDoc &pf = cf.theme_properties[j];
+
+				p.description=pf.description;
+				break;
+			}
+		}
+
 	}
 
 }
@@ -334,6 +350,60 @@ void DocData::generate(bool p_basic_types) {
 			c.constants.push_back(constant);
 		}
 
+		//theme stuff
+
+		{
+			List<StringName> l;
+			Theme::get_default()->get_constant_list(cname,&l);
+			for (List<StringName>::Element*E=l.front();E;E=E->next()) {
+
+				PropertyDoc pd;
+				pd.name=E->get();
+				pd.type="int";
+				c.theme_properties.push_back(pd);
+			}
+
+			l.clear();
+			Theme::get_default()->get_color_list(cname,&l);
+			for (List<StringName>::Element*E=l.front();E;E=E->next()) {
+
+				PropertyDoc pd;
+				pd.name=E->get();
+				pd.type="Color";
+				c.theme_properties.push_back(pd);
+			}
+
+			l.clear();
+			Theme::get_default()->get_icon_list(cname,&l);
+			for (List<StringName>::Element*E=l.front();E;E=E->next()) {
+
+				PropertyDoc pd;
+				pd.name=E->get();
+				pd.type="Texture";
+				c.theme_properties.push_back(pd);
+			}
+			l.clear();
+			Theme::get_default()->get_font_list(cname,&l);
+			for (List<StringName>::Element*E=l.front();E;E=E->next()) {
+
+				PropertyDoc pd;
+				pd.name=E->get();
+				pd.type="Font";
+				c.theme_properties.push_back(pd);
+			}
+			l.clear();
+			Theme::get_default()->get_stylebox_list(cname,&l);
+			for (List<StringName>::Element*E=l.front();E;E=E->next()) {
+
+				PropertyDoc pd;
+				pd.name=E->get();
+				pd.type="StyleBox";
+				c.theme_properties.push_back(pd);
+			}
+
+		}
+
+
 		classes.pop_front();
 	}
 
@@ -714,6 +784,35 @@ Error DocData::_load(Ref<XMLParser> parser) {
 							break; //end of <constants>
 					}
 
+				} else if (name=="theme_items") {
+
+					while(parser->read()==OK) {
+
+						if (parser->get_node_type() == XMLParser::NODE_ELEMENT)	{
+
+							String name = parser->get_node_name();
+
+							if (name=="theme_item") {
+
+								PropertyDoc prop;
+
+								ERR_FAIL_COND_V(!parser->has_attribute("name"),ERR_FILE_CORRUPT);
+								prop.name=parser->get_attribute_value("name");
+								ERR_FAIL_COND_V(!parser->has_attribute("type"),ERR_FILE_CORRUPT);
+								prop.type=parser->get_attribute_value("type");
+								parser->read();
+								if (parser->get_node_type()==XMLParser::NODE_TEXT)
+									prop.description=parser->get_node_data().strip_edges();
+								c.theme_properties.push_back(prop);
+							} else {
+								ERR_EXPLAIN("Invalid tag in doc file: "+name);
+								ERR_FAIL_V(ERR_FILE_CORRUPT);
+							}
+
+						} else if (parser->get_node_type() == XMLParser::NODE_ELEMENT_END && parser->get_node_name()=="members")
+							break; //end of <constants>
+					}
+
 				} else if (name=="constants") {
 
 					while(parser->read()==OK) {
@@ -897,7 +996,20 @@ Error DocData::save(const String& p_path) {
 		}
 
 		_write_string(f,1,"</constants>");
-		_write_string(f,0,"</class>");
+
+		_write_string(f,1,"<theme_items>");
+		if (c.theme_properties.size()) {
+			for(int i=0;i<c.theme_properties.size();i++) {
+
+
+				PropertyDoc &p=c.theme_properties[i];
+				_write_string(f,2,"<theme_item name=\""+p.name+"\" type=\""+p.type+"\">");
+				_write_string(f,2,"</theme_item>");
+
+			}
+		}
+
+		_write_string(f,0,"</theme_items>");
 
 	}
 

+ 1 - 0
tools/doc/doc_data.h

@@ -77,6 +77,7 @@ public:
 		Vector<MethodDoc> signals;
 		Vector<ConstantDoc> constants;
 		Vector<PropertyDoc> properties;
+		Vector<PropertyDoc> theme_properties;
 
 	};
 

+ 57 - 0
tools/editor/editor_help.cpp

@@ -168,6 +168,18 @@ void EditorHelpSearch::_update_search() {
 			}
 		}
 
+		for(int i=0;i<c.theme_properties.size();i++) {
+
+			if (c.theme_properties[i].name.findn(term)!=-1) {
+
+				TreeItem *item = search_options->create_item(root);
+				item->set_metadata(0,"class_theme_item:"+E->key()+":"+c.theme_properties[i].name);
+				item->set_text(0,E->key()+"."+c.theme_properties[i].name+" (Theme Item)");
+				item->set_icon(0,cicon);
+			}
+		}
+
+
 	}
 
 	//same but descriptions
@@ -666,7 +678,48 @@ Error EditorHelp::_goto_desc(const String& p_class,bool p_update_history,int p_v
 
 	}
 
+	if (cd.theme_properties.size()) {
+
+
+		class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/keyword_color"));
+		class_desc->push_font(doc_title_font);
+		class_desc->add_text("GUI Theme Items:");
+		class_desc->pop();
+		class_desc->pop();
+		class_desc->add_newline();
+
+		class_desc->push_indent(1);
+
+		//class_desc->add_newline();
+
+		for(int i=0;i<cd.theme_properties.size();i++) {
+
+			theme_property_line[cd.theme_properties[i].name]=class_desc->get_line_count()-2;	//gets overriden if description
+			class_desc->push_font(doc_code_font);
+			_add_type(cd.theme_properties[i].type);
+			class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/text_color"));
+			class_desc->add_text(" "+cd.theme_properties[i].name);
+			class_desc->pop();
+			class_desc->pop();
 
+			if (cd.theme_properties[i].description!="") {
+				class_desc->push_font(doc_font);
+				class_desc->add_text("  ");
+				class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/comment_color"));
+				class_desc->add_text(cd.theme_properties[i].description);
+				class_desc->pop();
+				class_desc->pop();
+
+			}
+
+			class_desc->add_newline();
+		}
+
+		class_desc->add_newline();
+		class_desc->pop();
+
+
+	}
 	if (cd.signals.size()) {
 
 		class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/keyword_color"));
@@ -905,6 +958,10 @@ void EditorHelp::_help_callback(const String& p_topic) {
 
 		if (property_line.has(name))
 			line=property_line[name];
+	} else if (what=="class_theme_item") {
+
+		if (theme_property_line.has(name))
+			line=theme_property_line[name];
 	} else if (what=="class_constant") {
 
 		if (constant_line.has(name))

+ 1 - 0
tools/editor/editor_help.h

@@ -107,6 +107,7 @@ class EditorHelp : public VBoxContainer {
 	Map<String,int> method_line;
 	Map<String,int> signal_line;
 	Map<String,int> property_line;
+	Map<String,int> theme_property_line;
 	Map<String,int> constant_line;
 	int description_line;