@@ -323,6 +323,7 @@ void AudioStreamPlayer2D::play(float p_from_pos) {
}
if (stream_playback.is_valid()) {
+ active = true;
setplay = p_from_pos;
output_ready = false;
set_physics_process_internal(true);
@@ -641,6 +641,7 @@ float AudioStreamPlayer3D::get_pitch_scale() const {
void AudioStreamPlayer3D::play(float p_from_pos) {