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GDScript builtin invalid function call crash fix

Fix: #44852
Thakee Nathees 4 years ago
parent
commit
01c11ec29b
1 changed files with 2 additions and 2 deletions
  1. 2 2
      modules/gdscript/gdscript_analyzer.cpp

+ 2 - 2
modules/gdscript/gdscript_analyzer.cpp

@@ -2029,14 +2029,14 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_awa
 						push_error(vformat(R"*(Name "%s" called as a function but is a "%s".)*", p_call->function_name, callee_datatype.to_string()), p_call->callee);
 					}
 #ifdef DEBUG_ENABLED
-				} else if (!is_self) {
+				} else if (!is_self && !(base_type.is_hard_type() && base_type.kind == GDScriptParser::DataType::BUILTIN)) {
 					parser->push_warning(p_call, GDScriptWarning::UNSAFE_METHOD_ACCESS, p_call->function_name, base_type.to_string());
 					mark_node_unsafe(p_call);
 #endif
 				}
 			}
 		}
-		if (!found && is_self) {
+		if (!found && (is_self || (base_type.is_hard_type() && base_type.kind == GDScriptParser::DataType::BUILTIN))) {
 			String base_name = is_self && !p_call->is_super ? "self" : base_type.to_string();
 			push_error(vformat(R"*(Function "%s()" not found in base %s.)*", p_call->function_name, base_name), p_call->is_super ? p_call : p_call->callee);
 		}