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@@ -2289,32 +2289,34 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
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if (from && p_event->is_pressed()) {
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Control *next = NULL;
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- if (p_event->is_action_pressed("ui_focus_next")) {
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+ Input *input = Input::get_singleton();
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+
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+ if (p_event->is_action_pressed("ui_focus_next") && input->is_action_just_pressed("ui_focus_next")) {
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next = from->find_next_valid_focus();
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}
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- if (p_event->is_action_pressed("ui_focus_prev")) {
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+ if (p_event->is_action_pressed("ui_focus_prev") && input->is_action_just_pressed("ui_focus_prev")) {
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next = from->find_prev_valid_focus();
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}
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- if (!mods && p_event->is_action_pressed("ui_up")) {
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+ if (!mods && p_event->is_action_pressed("ui_up") && input->is_action_just_pressed("ui_up")) {
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next = from->_get_focus_neighbour(MARGIN_TOP);
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}
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- if (!mods && p_event->is_action_pressed("ui_left")) {
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+ if (!mods && p_event->is_action_pressed("ui_left") && input->is_action_just_pressed("ui_left")) {
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next = from->_get_focus_neighbour(MARGIN_LEFT);
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}
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- if (!mods && p_event->is_action_pressed("ui_right")) {
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+ if (!mods && p_event->is_action_pressed("ui_right") && input->is_action_just_pressed("ui_right")) {
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next = from->_get_focus_neighbour(MARGIN_RIGHT);
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}
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- if (!mods && p_event->is_action_pressed("ui_down")) {
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+ if (!mods && p_event->is_action_pressed("ui_down") && input->is_action_just_pressed("ui_down")) {
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next = from->_get_focus_neighbour(MARGIN_BOTTOM);
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}
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