|
@@ -2765,6 +2765,14 @@ void MaterialStorage::material_free(RID p_rid) {
|
|
Material *material = material_owner.get_or_null(p_rid);
|
|
Material *material = material_owner.get_or_null(p_rid);
|
|
ERR_FAIL_COND(!material);
|
|
ERR_FAIL_COND(!material);
|
|
|
|
|
|
|
|
+ // Need to clear texture arrays to prevent spin locking of their RID's.
|
|
|
|
+ // This happens when the app is being closed.
|
|
|
|
+ for (KeyValue<StringName, Variant> &E : material->params) {
|
|
|
|
+ if (E.value.get_type() == Variant::ARRAY) {
|
|
|
|
+ Array(E.value).clear();
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
material_set_shader(p_rid, RID()); //clean up shader
|
|
material_set_shader(p_rid, RID()); //clean up shader
|
|
material->dependency.deleted_notify(p_rid);
|
|
material->dependency.deleted_notify(p_rid);
|
|
|
|
|