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@@ -4888,12 +4888,12 @@ GLTFCameraIndex GLTFDocument::_convert_camera(Ref<GLTFState> state, Camera3D *p_
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if (p_camera->get_projection() == Camera3D::Projection::PROJECTION_PERSPECTIVE) {
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if (p_camera->get_projection() == Camera3D::Projection::PROJECTION_PERSPECTIVE) {
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c->set_perspective(true);
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c->set_perspective(true);
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c->set_fov_size(p_camera->get_fov());
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c->set_fov_size(p_camera->get_fov());
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- c->set_zfar(p_camera->get_zfar());
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- c->set_znear(p_camera->get_znear());
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+ c->set_zfar(p_camera->get_far());
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+ c->set_znear(p_camera->get_near());
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} else {
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} else {
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c->set_fov_size(p_camera->get_fov());
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c->set_fov_size(p_camera->get_fov());
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- c->set_zfar(p_camera->get_zfar());
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- c->set_znear(p_camera->get_znear());
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+ c->set_zfar(p_camera->get_far());
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+ c->set_znear(p_camera->get_near());
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}
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}
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GLTFCameraIndex camera_index = state->cameras.size();
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GLTFCameraIndex camera_index = state->cameras.size();
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state->cameras.push_back(c);
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state->cameras.push_back(c);
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