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@@ -44,584 +44,584 @@ void _pool_arrays_api_anchor() {
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// byte
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// byte
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-void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *p_pba) {
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- PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
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- memnew_placement(pba, PoolVector<uint8_t>);
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+void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *r_dest) {
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+ PoolVector<uint8_t> *dest = (PoolVector<uint8_t> *)r_dest;
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+ memnew_placement(dest, PoolVector<uint8_t>);
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}
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}
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-void GDAPI godot_pool_byte_array_new_copy(godot_pool_byte_array *p_dest, const godot_pool_byte_array *p_src) {
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- PoolVector<uint8_t> *dest = (PoolVector<uint8_t> *)p_dest;
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+void GDAPI godot_pool_byte_array_new_copy(godot_pool_byte_array *r_dest, const godot_pool_byte_array *p_src) {
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+ PoolVector<uint8_t> *dest = (PoolVector<uint8_t> *)r_dest;
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const PoolVector<uint8_t> *src = (const PoolVector<uint8_t> *)p_src;
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const PoolVector<uint8_t> *src = (const PoolVector<uint8_t> *)p_src;
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memnew_placement(dest, PoolVector<uint8_t>(*src));
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memnew_placement(dest, PoolVector<uint8_t>(*src));
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}
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}
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-void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *p_pba, const godot_array *p_a) {
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- PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
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+void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *r_dest, const godot_array *p_a) {
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+ PoolVector<uint8_t> *dest = (PoolVector<uint8_t> *)r_dest;
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Array *a = (Array *)p_a;
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Array *a = (Array *)p_a;
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- memnew_placement(pba, PoolVector<uint8_t>);
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+ memnew_placement(dest, PoolVector<uint8_t>);
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- pba->resize(a->size());
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+ dest->resize(a->size());
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for (size_t i = 0; i < a->size(); i++) {
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for (size_t i = 0; i < a->size(); i++) {
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- pba->set(i, (*a)[i]);
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+ dest->set(i, (*a)[i]);
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}
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}
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}
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}
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-void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_pba, const uint8_t p_data) {
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- PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
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- pba->append(p_data);
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+void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_self, const uint8_t p_data) {
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+ PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
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+ self->append(p_data);
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}
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}
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-void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_pba, const godot_pool_byte_array *p_array) {
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- PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
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+void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_self, const godot_pool_byte_array *p_array) {
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+ PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
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PoolVector<uint8_t> *array = (PoolVector<uint8_t> *)p_array;
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PoolVector<uint8_t> *array = (PoolVector<uint8_t> *)p_array;
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- pba->append_array(*array);
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+ self->append_array(*array);
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}
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}
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-int GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data) {
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- PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
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- return pba->insert(p_idx, p_data);
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+godot_error GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) {
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+ PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
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+ return (godot_error)self->insert(p_idx, p_data);
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}
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}
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-void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_pba) {
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- PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
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- pba->invert();
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+void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_self) {
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+ PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
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+ self->invert();
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}
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}
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-void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_pba, const uint8_t p_data) {
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- PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
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- pba->push_back(p_data);
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+void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_self, const uint8_t p_data) {
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+ PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
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+ self->push_back(p_data);
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}
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}
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-void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_pba, const godot_int p_idx) {
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- PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
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- pba->remove(p_idx);
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+void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_self, const godot_int p_idx) {
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+ PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
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+ self->remove(p_idx);
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}
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}
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-void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_pba, const godot_int p_size) {
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- PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
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- pba->resize(p_size);
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+void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_self, const godot_int p_size) {
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+ PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
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+ self->resize(p_size);
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}
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}
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-void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data) {
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- PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
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- pba->set(p_idx, p_data);
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+void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) {
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+ PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
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+ self->set(p_idx, p_data);
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}
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}
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-uint8_t GDAPI godot_pool_byte_array_get(const godot_pool_byte_array *p_pba, const godot_int p_idx) {
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- const PoolVector<uint8_t> *pba = (const PoolVector<uint8_t> *)p_pba;
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- return pba->get(p_idx);
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+uint8_t GDAPI godot_pool_byte_array_get(const godot_pool_byte_array *p_self, const godot_int p_idx) {
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+ const PoolVector<uint8_t> *self = (const PoolVector<uint8_t> *)p_self;
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+ return self->get(p_idx);
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}
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}
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-godot_int GDAPI godot_pool_byte_array_size(const godot_pool_byte_array *p_pba) {
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- const PoolVector<uint8_t> *pba = (const PoolVector<uint8_t> *)p_pba;
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- return pba->size();
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+godot_int GDAPI godot_pool_byte_array_size(const godot_pool_byte_array *p_self) {
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+ const PoolVector<uint8_t> *self = (const PoolVector<uint8_t> *)p_self;
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+ return self->size();
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}
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}
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-void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_pba) {
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- ((PoolVector<uint8_t> *)p_pba)->~PoolVector();
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+void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_self) {
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+ ((PoolVector<uint8_t> *)p_self)->~PoolVector();
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}
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}
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// int
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// int
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-void GDAPI godot_pool_int_array_new(godot_pool_int_array *p_pba) {
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- PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
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- memnew_placement(pba, PoolVector<godot_int>);
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+void GDAPI godot_pool_int_array_new(godot_pool_int_array *r_dest) {
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+ PoolVector<godot_int> *dest = (PoolVector<godot_int> *)r_dest;
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+ memnew_placement(dest, PoolVector<godot_int>);
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}
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}
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-void GDAPI godot_pool_int_array_new_copy(godot_pool_int_array *p_dest, const godot_pool_int_array *p_src) {
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- PoolVector<godot_int> *dest = (PoolVector<godot_int> *)p_dest;
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+void GDAPI godot_pool_int_array_new_copy(godot_pool_int_array *r_dest, const godot_pool_int_array *p_src) {
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+ PoolVector<godot_int> *dest = (PoolVector<godot_int> *)r_dest;
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const PoolVector<godot_int> *src = (const PoolVector<godot_int> *)p_src;
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const PoolVector<godot_int> *src = (const PoolVector<godot_int> *)p_src;
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memnew_placement(dest, PoolVector<godot_int>(*src));
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memnew_placement(dest, PoolVector<godot_int>(*src));
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}
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}
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-void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *p_pba, const godot_array *p_a) {
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- PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
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+void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *r_dest, const godot_array *p_a) {
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+ PoolVector<godot_int> *dest = (PoolVector<godot_int> *)r_dest;
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Array *a = (Array *)p_a;
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Array *a = (Array *)p_a;
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- memnew_placement(pba, PoolVector<godot_int>);
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+ memnew_placement(dest, PoolVector<godot_int>);
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- pba->resize(a->size());
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+ dest->resize(a->size());
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for (size_t i = 0; i < a->size(); i++) {
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for (size_t i = 0; i < a->size(); i++) {
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- pba->set(i, (*a)[i]);
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+ dest->set(i, (*a)[i]);
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}
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}
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}
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}
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-void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_pba, const godot_int p_data) {
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- PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
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- pba->append(p_data);
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+void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_self, const godot_int p_data) {
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+ PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
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+ self->append(p_data);
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}
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}
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-void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_pba, const godot_pool_int_array *p_array) {
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- PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
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+void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_self, const godot_pool_int_array *p_array) {
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+ PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
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PoolVector<godot_int> *array = (PoolVector<godot_int> *)p_array;
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PoolVector<godot_int> *array = (PoolVector<godot_int> *)p_array;
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- pba->append_array(*array);
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+ self->append_array(*array);
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}
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}
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-int GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_pba, const godot_int p_idx, const godot_int p_data) {
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- PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
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- return pba->insert(p_idx, p_data);
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+godot_error GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data) {
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+ PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
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+ return (godot_error)self->insert(p_idx, p_data);
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}
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}
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-void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_pba) {
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- PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
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- pba->invert();
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+void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_self) {
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+ PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
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+ self->invert();
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}
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}
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-void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_pba, const godot_int p_data) {
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- PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
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- pba->push_back(p_data);
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+void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_self, const godot_int p_data) {
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+ PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
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+ self->push_back(p_data);
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}
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}
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-void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_pba, const godot_int p_idx) {
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- PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
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- pba->remove(p_idx);
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+void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_self, const godot_int p_idx) {
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+ PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
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+ self->remove(p_idx);
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}
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}
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-void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_pba, const godot_int p_size) {
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- PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
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- pba->resize(p_size);
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+void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_self, const godot_int p_size) {
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+ PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
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+ self->resize(p_size);
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}
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}
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-void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_pba, const godot_int p_idx, const godot_int p_data) {
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- PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
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- pba->set(p_idx, p_data);
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+void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data) {
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+ PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
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+ self->set(p_idx, p_data);
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}
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}
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-godot_int GDAPI godot_pool_int_array_get(const godot_pool_int_array *p_pba, const godot_int p_idx) {
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- const PoolVector<godot_int> *pba = (const PoolVector<godot_int> *)p_pba;
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- return pba->get(p_idx);
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+godot_int GDAPI godot_pool_int_array_get(const godot_pool_int_array *p_self, const godot_int p_idx) {
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+ const PoolVector<godot_int> *self = (const PoolVector<godot_int> *)p_self;
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+ return self->get(p_idx);
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}
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}
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-godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_pba) {
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- const PoolVector<godot_int> *pba = (const PoolVector<godot_int> *)p_pba;
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- return pba->size();
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+godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_self) {
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+ const PoolVector<godot_int> *self = (const PoolVector<godot_int> *)p_self;
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+ return self->size();
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}
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}
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-void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_pba) {
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- ((PoolVector<godot_int> *)p_pba)->~PoolVector();
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+void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_self) {
|
|
|
|
+ ((PoolVector<godot_int> *)p_self)->~PoolVector();
|
|
}
|
|
}
|
|
|
|
|
|
// real
|
|
// real
|
|
|
|
|
|
-void GDAPI godot_pool_real_array_new(godot_pool_real_array *p_pba) {
|
|
|
|
- PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
|
|
|
|
- memnew_placement(pba, PoolVector<godot_real>);
|
|
|
|
|
|
+void GDAPI godot_pool_real_array_new(godot_pool_real_array *r_dest) {
|
|
|
|
+ PoolVector<godot_real> *dest = (PoolVector<godot_real> *)r_dest;
|
|
|
|
+ memnew_placement(dest, PoolVector<godot_real>);
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_real_array_new_copy(godot_pool_real_array *p_dest, const godot_pool_real_array *p_src) {
|
|
|
|
- PoolVector<godot_real> *dest = (PoolVector<godot_real> *)p_dest;
|
|
|
|
|
|
+void GDAPI godot_pool_real_array_new_copy(godot_pool_real_array *r_dest, const godot_pool_real_array *p_src) {
|
|
|
|
+ PoolVector<godot_real> *dest = (PoolVector<godot_real> *)r_dest;
|
|
const PoolVector<godot_real> *src = (const PoolVector<godot_real> *)p_src;
|
|
const PoolVector<godot_real> *src = (const PoolVector<godot_real> *)p_src;
|
|
memnew_placement(dest, PoolVector<godot_real>(*src));
|
|
memnew_placement(dest, PoolVector<godot_real>(*src));
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *p_pba, const godot_array *p_a) {
|
|
|
|
- PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
|
|
|
|
|
|
+void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *r_dest, const godot_array *p_a) {
|
|
|
|
+ PoolVector<godot_real> *dest = (PoolVector<godot_real> *)r_dest;
|
|
Array *a = (Array *)p_a;
|
|
Array *a = (Array *)p_a;
|
|
- memnew_placement(pba, PoolVector<godot_real>);
|
|
|
|
|
|
+ memnew_placement(dest, PoolVector<godot_real>);
|
|
|
|
|
|
- pba->resize(a->size());
|
|
|
|
|
|
+ dest->resize(a->size());
|
|
for (size_t i = 0; i < a->size(); i++) {
|
|
for (size_t i = 0; i < a->size(); i++) {
|
|
- pba->set(i, (*a)[i]);
|
|
|
|
|
|
+ dest->set(i, (*a)[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_pba, const godot_real p_data) {
|
|
|
|
- PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
|
|
|
|
- pba->append(p_data);
|
|
|
|
|
|
+void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_self, const godot_real p_data) {
|
|
|
|
+ PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
|
|
|
|
+ self->append(p_data);
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_pba, const godot_pool_real_array *p_array) {
|
|
|
|
- PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
|
|
|
|
|
|
+void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_self, const godot_pool_real_array *p_array) {
|
|
|
|
+ PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
|
|
PoolVector<godot_real> *array = (PoolVector<godot_real> *)p_array;
|
|
PoolVector<godot_real> *array = (PoolVector<godot_real> *)p_array;
|
|
- pba->append_array(*array);
|
|
|
|
|
|
+ self->append_array(*array);
|
|
}
|
|
}
|
|
|
|
|
|
-int GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_pba, const godot_int p_idx, const godot_real p_data) {
|
|
|
|
- PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
|
|
|
|
- return pba->insert(p_idx, p_data);
|
|
|
|
|
|
+godot_error GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data) {
|
|
|
|
+ PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
|
|
|
|
+ return (godot_error)self->insert(p_idx, p_data);
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_pba) {
|
|
|
|
- PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
|
|
|
|
- pba->invert();
|
|
|
|
|
|
+void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_self) {
|
|
|
|
+ PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
|
|
|
|
+ self->invert();
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_pba, const godot_real p_data) {
|
|
|
|
- PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
|
|
|
|
- pba->push_back(p_data);
|
|
|
|
|
|
+void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_self, const godot_real p_data) {
|
|
|
|
+ PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
|
|
|
|
+ self->push_back(p_data);
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_pba, const godot_int p_idx) {
|
|
|
|
- PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
|
|
|
|
- pba->remove(p_idx);
|
|
|
|
|
|
+void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_self, const godot_int p_idx) {
|
|
|
|
+ PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
|
|
|
|
+ self->remove(p_idx);
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_pba, const godot_int p_size) {
|
|
|
|
- PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
|
|
|
|
- pba->resize(p_size);
|
|
|
|
|
|
+void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_self, const godot_int p_size) {
|
|
|
|
+ PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
|
|
|
|
+ self->resize(p_size);
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_pba, const godot_int p_idx, const godot_real p_data) {
|
|
|
|
- PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
|
|
|
|
- pba->set(p_idx, p_data);
|
|
|
|
|
|
+void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data) {
|
|
|
|
+ PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
|
|
|
|
+ self->set(p_idx, p_data);
|
|
}
|
|
}
|
|
|
|
|
|
-godot_real GDAPI godot_pool_real_array_get(const godot_pool_real_array *p_pba, const godot_int p_idx) {
|
|
|
|
- const PoolVector<godot_real> *pba = (const PoolVector<godot_real> *)p_pba;
|
|
|
|
- return pba->get(p_idx);
|
|
|
|
|
|
+godot_real GDAPI godot_pool_real_array_get(const godot_pool_real_array *p_self, const godot_int p_idx) {
|
|
|
|
+ const PoolVector<godot_real> *self = (const PoolVector<godot_real> *)p_self;
|
|
|
|
+ return self->get(p_idx);
|
|
}
|
|
}
|
|
|
|
|
|
-godot_int GDAPI godot_pool_real_array_size(const godot_pool_real_array *p_pba) {
|
|
|
|
- const PoolVector<godot_real> *pba = (const PoolVector<godot_real> *)p_pba;
|
|
|
|
- return pba->size();
|
|
|
|
|
|
+godot_int GDAPI godot_pool_real_array_size(const godot_pool_real_array *p_self) {
|
|
|
|
+ const PoolVector<godot_real> *self = (const PoolVector<godot_real> *)p_self;
|
|
|
|
+ return self->size();
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_pba) {
|
|
|
|
- ((PoolVector<godot_real> *)p_pba)->~PoolVector();
|
|
|
|
|
|
+void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_self) {
|
|
|
|
+ ((PoolVector<godot_real> *)p_self)->~PoolVector();
|
|
}
|
|
}
|
|
|
|
|
|
// string
|
|
// string
|
|
|
|
|
|
-void GDAPI godot_pool_string_array_new(godot_pool_string_array *p_pba) {
|
|
|
|
- PoolVector<String> *pba = (PoolVector<String> *)p_pba;
|
|
|
|
- memnew_placement(pba, PoolVector<String>);
|
|
|
|
|
|
+void GDAPI godot_pool_string_array_new(godot_pool_string_array *r_dest) {
|
|
|
|
+ PoolVector<String> *dest = (PoolVector<String> *)r_dest;
|
|
|
|
+ memnew_placement(dest, PoolVector<String>);
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_string_array_new_copy(godot_pool_string_array *p_dest, const godot_pool_string_array *p_src) {
|
|
|
|
- PoolVector<String> *dest = (PoolVector<String> *)p_dest;
|
|
|
|
|
|
+void GDAPI godot_pool_string_array_new_copy(godot_pool_string_array *r_dest, const godot_pool_string_array *p_src) {
|
|
|
|
+ PoolVector<String> *dest = (PoolVector<String> *)r_dest;
|
|
const PoolVector<String> *src = (const PoolVector<String> *)p_src;
|
|
const PoolVector<String> *src = (const PoolVector<String> *)p_src;
|
|
memnew_placement(dest, PoolVector<String>(*src));
|
|
memnew_placement(dest, PoolVector<String>(*src));
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *p_pba, const godot_array *p_a) {
|
|
|
|
- PoolVector<String> *pba = (PoolVector<String> *)p_pba;
|
|
|
|
|
|
+void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *r_dest, const godot_array *p_a) {
|
|
|
|
+ PoolVector<String> *dest = (PoolVector<String> *)r_dest;
|
|
Array *a = (Array *)p_a;
|
|
Array *a = (Array *)p_a;
|
|
- memnew_placement(pba, PoolVector<String>);
|
|
|
|
|
|
+ memnew_placement(dest, PoolVector<String>);
|
|
|
|
|
|
- pba->resize(a->size());
|
|
|
|
|
|
+ dest->resize(a->size());
|
|
for (size_t i = 0; i < a->size(); i++) {
|
|
for (size_t i = 0; i < a->size(); i++) {
|
|
- pba->set(i, (*a)[i]);
|
|
|
|
|
|
+ dest->set(i, (*a)[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_pba, const godot_string *p_data) {
|
|
|
|
- PoolVector<String> *pba = (PoolVector<String> *)p_pba;
|
|
|
|
|
|
+void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_self, const godot_string *p_data) {
|
|
|
|
+ PoolVector<String> *self = (PoolVector<String> *)p_self;
|
|
String &s = *(String *)p_data;
|
|
String &s = *(String *)p_data;
|
|
- pba->append(s);
|
|
|
|
|
|
+ self->append(s);
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_pba, const godot_pool_string_array *p_array) {
|
|
|
|
- PoolVector<String> *pba = (PoolVector<String> *)p_pba;
|
|
|
|
|
|
+void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_self, const godot_pool_string_array *p_array) {
|
|
|
|
+ PoolVector<String> *self = (PoolVector<String> *)p_self;
|
|
PoolVector<String> *array = (PoolVector<String> *)p_array;
|
|
PoolVector<String> *array = (PoolVector<String> *)p_array;
|
|
- pba->append_array(*array);
|
|
|
|
|
|
+ self->append_array(*array);
|
|
}
|
|
}
|
|
|
|
|
|
-int GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_pba, const godot_int p_idx, const godot_string *p_data) {
|
|
|
|
- PoolVector<String> *pba = (PoolVector<String> *)p_pba;
|
|
|
|
|
|
+godot_error GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data) {
|
|
|
|
+ PoolVector<String> *self = (PoolVector<String> *)p_self;
|
|
String &s = *(String *)p_data;
|
|
String &s = *(String *)p_data;
|
|
- return pba->insert(p_idx, s);
|
|
|
|
|
|
+ return (godot_error)self->insert(p_idx, s);
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_pba) {
|
|
|
|
- PoolVector<String> *pba = (PoolVector<String> *)p_pba;
|
|
|
|
- pba->invert();
|
|
|
|
|
|
+void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_self) {
|
|
|
|
+ PoolVector<String> *self = (PoolVector<String> *)p_self;
|
|
|
|
+ self->invert();
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_pba, const godot_string *p_data) {
|
|
|
|
- PoolVector<String> *pba = (PoolVector<String> *)p_pba;
|
|
|
|
|
|
+void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_self, const godot_string *p_data) {
|
|
|
|
+ PoolVector<String> *self = (PoolVector<String> *)p_self;
|
|
String &s = *(String *)p_data;
|
|
String &s = *(String *)p_data;
|
|
- pba->push_back(s);
|
|
|
|
|
|
+ self->push_back(s);
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_pba, const godot_int p_idx) {
|
|
|
|
- PoolVector<String> *pba = (PoolVector<String> *)p_pba;
|
|
|
|
- pba->remove(p_idx);
|
|
|
|
|
|
+void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_self, const godot_int p_idx) {
|
|
|
|
+ PoolVector<String> *self = (PoolVector<String> *)p_self;
|
|
|
|
+ self->remove(p_idx);
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_pba, const godot_int p_size) {
|
|
|
|
- PoolVector<String> *pba = (PoolVector<String> *)p_pba;
|
|
|
|
- pba->resize(p_size);
|
|
|
|
|
|
+void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_self, const godot_int p_size) {
|
|
|
|
+ PoolVector<String> *self = (PoolVector<String> *)p_self;
|
|
|
|
+ self->resize(p_size);
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_pba, const godot_int p_idx, const godot_string *p_data) {
|
|
|
|
- PoolVector<String> *pba = (PoolVector<String> *)p_pba;
|
|
|
|
|
|
+void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data) {
|
|
|
|
+ PoolVector<String> *self = (PoolVector<String> *)p_self;
|
|
String &s = *(String *)p_data;
|
|
String &s = *(String *)p_data;
|
|
- pba->set(p_idx, s);
|
|
|
|
|
|
+ self->set(p_idx, s);
|
|
}
|
|
}
|
|
|
|
|
|
-godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_pba, const godot_int p_idx) {
|
|
|
|
- const PoolVector<String> *pba = (const PoolVector<String> *)p_pba;
|
|
|
|
|
|
+godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_self, const godot_int p_idx) {
|
|
|
|
+ const PoolVector<String> *self = (const PoolVector<String> *)p_self;
|
|
godot_string str;
|
|
godot_string str;
|
|
String *s = (String *)&str;
|
|
String *s = (String *)&str;
|
|
memnew_placement(s, String);
|
|
memnew_placement(s, String);
|
|
- *s = pba->get(p_idx);
|
|
|
|
|
|
+ *s = self->get(p_idx);
|
|
return str;
|
|
return str;
|
|
}
|
|
}
|
|
|
|
|
|
-godot_int GDAPI godot_pool_string_array_size(const godot_pool_string_array *p_pba) {
|
|
|
|
- const PoolVector<String> *pba = (const PoolVector<String> *)p_pba;
|
|
|
|
- return pba->size();
|
|
|
|
|
|
+godot_int GDAPI godot_pool_string_array_size(const godot_pool_string_array *p_self) {
|
|
|
|
+ const PoolVector<String> *self = (const PoolVector<String> *)p_self;
|
|
|
|
+ return self->size();
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_pba) {
|
|
|
|
- ((PoolVector<String> *)p_pba)->~PoolVector();
|
|
|
|
|
|
+void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_self) {
|
|
|
|
+ ((PoolVector<String> *)p_self)->~PoolVector();
|
|
}
|
|
}
|
|
|
|
|
|
// vector2
|
|
// vector2
|
|
|
|
|
|
-void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *p_pba) {
|
|
|
|
- PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
|
|
|
|
- memnew_placement(pba, PoolVector<Vector2>);
|
|
|
|
|
|
+void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *r_dest) {
|
|
|
|
+ PoolVector<Vector2> *dest = (PoolVector<Vector2> *)r_dest;
|
|
|
|
+ memnew_placement(dest, PoolVector<Vector2>);
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_vector2_array_new_copy(godot_pool_vector2_array *p_dest, const godot_pool_vector2_array *p_src) {
|
|
|
|
- PoolVector<Vector2> *dest = (PoolVector<Vector2> *)p_dest;
|
|
|
|
|
|
+void GDAPI godot_pool_vector2_array_new_copy(godot_pool_vector2_array *r_dest, const godot_pool_vector2_array *p_src) {
|
|
|
|
+ PoolVector<Vector2> *dest = (PoolVector<Vector2> *)r_dest;
|
|
const PoolVector<Vector2> *src = (const PoolVector<Vector2> *)p_src;
|
|
const PoolVector<Vector2> *src = (const PoolVector<Vector2> *)p_src;
|
|
memnew_placement(dest, PoolVector<Vector2>(*src));
|
|
memnew_placement(dest, PoolVector<Vector2>(*src));
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *p_pba, const godot_array *p_a) {
|
|
|
|
- PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
|
|
|
|
|
|
+void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *r_dest, const godot_array *p_a) {
|
|
|
|
+ PoolVector<Vector2> *dest = (PoolVector<Vector2> *)r_dest;
|
|
Array *a = (Array *)p_a;
|
|
Array *a = (Array *)p_a;
|
|
- memnew_placement(pba, PoolVector<Vector2>);
|
|
|
|
|
|
+ memnew_placement(dest, PoolVector<Vector2>);
|
|
|
|
|
|
- pba->resize(a->size());
|
|
|
|
|
|
+ dest->resize(a->size());
|
|
for (size_t i = 0; i < a->size(); i++) {
|
|
for (size_t i = 0; i < a->size(); i++) {
|
|
- pba->set(i, (*a)[i]);
|
|
|
|
|
|
+ dest->set(i, (*a)[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_pba, const godot_vector2 *p_data) {
|
|
|
|
- PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
|
|
|
|
|
|
+void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_self, const godot_vector2 *p_data) {
|
|
|
|
+ PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
|
|
Vector2 &s = *(Vector2 *)p_data;
|
|
Vector2 &s = *(Vector2 *)p_data;
|
|
- pba->append(s);
|
|
|
|
|
|
+ self->append(s);
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_pba, const godot_pool_vector2_array *p_array) {
|
|
|
|
- PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
|
|
|
|
|
|
+void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_self, const godot_pool_vector2_array *p_array) {
|
|
|
|
+ PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
|
|
PoolVector<Vector2> *array = (PoolVector<Vector2> *)p_array;
|
|
PoolVector<Vector2> *array = (PoolVector<Vector2> *)p_array;
|
|
- pba->append_array(*array);
|
|
|
|
|
|
+ self->append_array(*array);
|
|
}
|
|
}
|
|
|
|
|
|
-int GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_pba, const godot_int p_idx, const godot_vector2 *p_data) {
|
|
|
|
- PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
|
|
|
|
|
|
+godot_error GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) {
|
|
|
|
+ PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
|
|
Vector2 &s = *(Vector2 *)p_data;
|
|
Vector2 &s = *(Vector2 *)p_data;
|
|
- return pba->insert(p_idx, s);
|
|
|
|
|
|
+ return (godot_error)self->insert(p_idx, s);
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_pba) {
|
|
|
|
- PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
|
|
|
|
- pba->invert();
|
|
|
|
|
|
+void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_self) {
|
|
|
|
+ PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
|
|
|
|
+ self->invert();
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_pba, const godot_vector2 *p_data) {
|
|
|
|
- PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
|
|
|
|
|
|
+void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_self, const godot_vector2 *p_data) {
|
|
|
|
+ PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
|
|
Vector2 &s = *(Vector2 *)p_data;
|
|
Vector2 &s = *(Vector2 *)p_data;
|
|
- pba->push_back(s);
|
|
|
|
|
|
+ self->push_back(s);
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_pba, const godot_int p_idx) {
|
|
|
|
- PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
|
|
|
|
- pba->remove(p_idx);
|
|
|
|
|
|
+void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_self, const godot_int p_idx) {
|
|
|
|
+ PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
|
|
|
|
+ self->remove(p_idx);
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_pba, const godot_int p_size) {
|
|
|
|
- PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
|
|
|
|
- pba->resize(p_size);
|
|
|
|
|
|
+void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_self, const godot_int p_size) {
|
|
|
|
+ PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
|
|
|
|
+ self->resize(p_size);
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_pba, const godot_int p_idx, const godot_vector2 *p_data) {
|
|
|
|
- PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
|
|
|
|
|
|
+void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) {
|
|
|
|
+ PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
|
|
Vector2 &s = *(Vector2 *)p_data;
|
|
Vector2 &s = *(Vector2 *)p_data;
|
|
- pba->set(p_idx, s);
|
|
|
|
|
|
+ self->set(p_idx, s);
|
|
}
|
|
}
|
|
|
|
|
|
-godot_vector2 GDAPI godot_pool_vector2_array_get(const godot_pool_vector2_array *p_pba, const godot_int p_idx) {
|
|
|
|
- const PoolVector<Vector2> *pba = (const PoolVector<Vector2> *)p_pba;
|
|
|
|
|
|
+godot_vector2 GDAPI godot_pool_vector2_array_get(const godot_pool_vector2_array *p_self, const godot_int p_idx) {
|
|
|
|
+ const PoolVector<Vector2> *self = (const PoolVector<Vector2> *)p_self;
|
|
godot_vector2 v;
|
|
godot_vector2 v;
|
|
Vector2 *s = (Vector2 *)&v;
|
|
Vector2 *s = (Vector2 *)&v;
|
|
- *s = pba->get(p_idx);
|
|
|
|
|
|
+ *s = self->get(p_idx);
|
|
return v;
|
|
return v;
|
|
}
|
|
}
|
|
|
|
|
|
-godot_int GDAPI godot_pool_vector2_array_size(const godot_pool_vector2_array *p_pba) {
|
|
|
|
- const PoolVector<Vector2> *pba = (const PoolVector<Vector2> *)p_pba;
|
|
|
|
- return pba->size();
|
|
|
|
|
|
+godot_int GDAPI godot_pool_vector2_array_size(const godot_pool_vector2_array *p_self) {
|
|
|
|
+ const PoolVector<Vector2> *self = (const PoolVector<Vector2> *)p_self;
|
|
|
|
+ return self->size();
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_pba) {
|
|
|
|
- ((PoolVector<Vector2> *)p_pba)->~PoolVector();
|
|
|
|
|
|
+void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_self) {
|
|
|
|
+ ((PoolVector<Vector2> *)p_self)->~PoolVector();
|
|
}
|
|
}
|
|
|
|
|
|
// vector3
|
|
// vector3
|
|
|
|
|
|
-void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *p_pba) {
|
|
|
|
- PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
|
|
|
|
- memnew_placement(pba, PoolVector<Vector3>);
|
|
|
|
|
|
+void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *r_dest) {
|
|
|
|
+ PoolVector<Vector3> *dest = (PoolVector<Vector3> *)r_dest;
|
|
|
|
+ memnew_placement(dest, PoolVector<Vector3>);
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_vector3_array_new_copy(godot_pool_vector3_array *p_dest, const godot_pool_vector3_array *p_src) {
|
|
|
|
- PoolVector<Vector3> *dest = (PoolVector<Vector3> *)p_dest;
|
|
|
|
|
|
+void GDAPI godot_pool_vector3_array_new_copy(godot_pool_vector3_array *r_dest, const godot_pool_vector3_array *p_src) {
|
|
|
|
+ PoolVector<Vector3> *dest = (PoolVector<Vector3> *)r_dest;
|
|
const PoolVector<Vector3> *src = (const PoolVector<Vector3> *)p_src;
|
|
const PoolVector<Vector3> *src = (const PoolVector<Vector3> *)p_src;
|
|
memnew_placement(dest, PoolVector<Vector3>(*src));
|
|
memnew_placement(dest, PoolVector<Vector3>(*src));
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *p_pba, const godot_array *p_a) {
|
|
|
|
- PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
|
|
|
|
|
|
+void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *r_dest, const godot_array *p_a) {
|
|
|
|
+ PoolVector<Vector3> *dest = (PoolVector<Vector3> *)r_dest;
|
|
Array *a = (Array *)p_a;
|
|
Array *a = (Array *)p_a;
|
|
- memnew_placement(pba, PoolVector<Vector3>);
|
|
|
|
|
|
+ memnew_placement(dest, PoolVector<Vector3>);
|
|
|
|
|
|
- pba->resize(a->size());
|
|
|
|
|
|
+ dest->resize(a->size());
|
|
for (size_t i = 0; i < a->size(); i++) {
|
|
for (size_t i = 0; i < a->size(); i++) {
|
|
- pba->set(i, (*a)[i]);
|
|
|
|
|
|
+ dest->set(i, (*a)[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_pba, const godot_vector3 *p_data) {
|
|
|
|
- PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
|
|
|
|
|
|
+void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_self, const godot_vector3 *p_data) {
|
|
|
|
+ PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
|
|
Vector3 &s = *(Vector3 *)p_data;
|
|
Vector3 &s = *(Vector3 *)p_data;
|
|
- pba->append(s);
|
|
|
|
|
|
+ self->append(s);
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_pba, const godot_pool_vector3_array *p_array) {
|
|
|
|
- PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
|
|
|
|
|
|
+void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_self, const godot_pool_vector3_array *p_array) {
|
|
|
|
+ PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
|
|
PoolVector<Vector3> *array = (PoolVector<Vector3> *)p_array;
|
|
PoolVector<Vector3> *array = (PoolVector<Vector3> *)p_array;
|
|
- pba->append_array(*array);
|
|
|
|
|
|
+ self->append_array(*array);
|
|
}
|
|
}
|
|
|
|
|
|
-int GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_pba, const godot_int p_idx, const godot_vector3 *p_data) {
|
|
|
|
- PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
|
|
|
|
|
|
+godot_error GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) {
|
|
|
|
+ PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
|
|
Vector3 &s = *(Vector3 *)p_data;
|
|
Vector3 &s = *(Vector3 *)p_data;
|
|
- return pba->insert(p_idx, s);
|
|
|
|
|
|
+ return (godot_error)self->insert(p_idx, s);
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_pba) {
|
|
|
|
- PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
|
|
|
|
- pba->invert();
|
|
|
|
|
|
+void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_self) {
|
|
|
|
+ PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
|
|
|
|
+ self->invert();
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_pba, const godot_vector3 *p_data) {
|
|
|
|
- PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
|
|
|
|
|
|
+void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_self, const godot_vector3 *p_data) {
|
|
|
|
+ PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
|
|
Vector3 &s = *(Vector3 *)p_data;
|
|
Vector3 &s = *(Vector3 *)p_data;
|
|
- pba->push_back(s);
|
|
|
|
|
|
+ self->push_back(s);
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_pba, const godot_int p_idx) {
|
|
|
|
- PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
|
|
|
|
- pba->remove(p_idx);
|
|
|
|
|
|
+void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_self, const godot_int p_idx) {
|
|
|
|
+ PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
|
|
|
|
+ self->remove(p_idx);
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_pba, const godot_int p_size) {
|
|
|
|
- PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
|
|
|
|
- pba->resize(p_size);
|
|
|
|
|
|
+void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_self, const godot_int p_size) {
|
|
|
|
+ PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
|
|
|
|
+ self->resize(p_size);
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_pba, const godot_int p_idx, const godot_vector3 *p_data) {
|
|
|
|
- PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
|
|
|
|
|
|
+void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) {
|
|
|
|
+ PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
|
|
Vector3 &s = *(Vector3 *)p_data;
|
|
Vector3 &s = *(Vector3 *)p_data;
|
|
- pba->set(p_idx, s);
|
|
|
|
|
|
+ self->set(p_idx, s);
|
|
}
|
|
}
|
|
|
|
|
|
-godot_vector3 GDAPI godot_pool_vector3_array_get(const godot_pool_vector3_array *p_pba, const godot_int p_idx) {
|
|
|
|
- const PoolVector<Vector3> *pba = (const PoolVector<Vector3> *)p_pba;
|
|
|
|
|
|
+godot_vector3 GDAPI godot_pool_vector3_array_get(const godot_pool_vector3_array *p_self, const godot_int p_idx) {
|
|
|
|
+ const PoolVector<Vector3> *self = (const PoolVector<Vector3> *)p_self;
|
|
godot_vector3 v;
|
|
godot_vector3 v;
|
|
Vector3 *s = (Vector3 *)&v;
|
|
Vector3 *s = (Vector3 *)&v;
|
|
- *s = pba->get(p_idx);
|
|
|
|
|
|
+ *s = self->get(p_idx);
|
|
return v;
|
|
return v;
|
|
}
|
|
}
|
|
|
|
|
|
-godot_int GDAPI godot_pool_vector3_array_size(const godot_pool_vector3_array *p_pba) {
|
|
|
|
- const PoolVector<Vector3> *pba = (const PoolVector<Vector3> *)p_pba;
|
|
|
|
- return pba->size();
|
|
|
|
|
|
+godot_int GDAPI godot_pool_vector3_array_size(const godot_pool_vector3_array *p_self) {
|
|
|
|
+ const PoolVector<Vector3> *self = (const PoolVector<Vector3> *)p_self;
|
|
|
|
+ return self->size();
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_pba) {
|
|
|
|
- ((PoolVector<Vector3> *)p_pba)->~PoolVector();
|
|
|
|
|
|
+void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_self) {
|
|
|
|
+ ((PoolVector<Vector3> *)p_self)->~PoolVector();
|
|
}
|
|
}
|
|
|
|
|
|
// color
|
|
// color
|
|
|
|
|
|
-void GDAPI godot_pool_color_array_new(godot_pool_color_array *p_pba) {
|
|
|
|
- PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
|
|
|
|
- memnew_placement(pba, PoolVector<Color>);
|
|
|
|
|
|
+void GDAPI godot_pool_color_array_new(godot_pool_color_array *r_dest) {
|
|
|
|
+ PoolVector<Color> *dest = (PoolVector<Color> *)r_dest;
|
|
|
|
+ memnew_placement(dest, PoolVector<Color>);
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_color_array_new_copy(godot_pool_color_array *p_dest, const godot_pool_color_array *p_src) {
|
|
|
|
- PoolVector<Color> *dest = (PoolVector<Color> *)p_dest;
|
|
|
|
|
|
+void GDAPI godot_pool_color_array_new_copy(godot_pool_color_array *r_dest, const godot_pool_color_array *p_src) {
|
|
|
|
+ PoolVector<Color> *dest = (PoolVector<Color> *)r_dest;
|
|
const PoolVector<Color> *src = (const PoolVector<Color> *)p_src;
|
|
const PoolVector<Color> *src = (const PoolVector<Color> *)p_src;
|
|
memnew_placement(dest, PoolVector<Color>(*src));
|
|
memnew_placement(dest, PoolVector<Color>(*src));
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *p_pba, const godot_array *p_a) {
|
|
|
|
- PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
|
|
|
|
|
|
+void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *r_dest, const godot_array *p_a) {
|
|
|
|
+ PoolVector<Color> *dest = (PoolVector<Color> *)r_dest;
|
|
Array *a = (Array *)p_a;
|
|
Array *a = (Array *)p_a;
|
|
- memnew_placement(pba, PoolVector<Color>);
|
|
|
|
|
|
+ memnew_placement(dest, PoolVector<Color>);
|
|
|
|
|
|
- pba->resize(a->size());
|
|
|
|
|
|
+ dest->resize(a->size());
|
|
for (size_t i = 0; i < a->size(); i++) {
|
|
for (size_t i = 0; i < a->size(); i++) {
|
|
- pba->set(i, (*a)[i]);
|
|
|
|
|
|
+ dest->set(i, (*a)[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_pba, const godot_color *p_data) {
|
|
|
|
- PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
|
|
|
|
|
|
+void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_self, const godot_color *p_data) {
|
|
|
|
+ PoolVector<Color> *self = (PoolVector<Color> *)p_self;
|
|
Color &s = *(Color *)p_data;
|
|
Color &s = *(Color *)p_data;
|
|
- pba->append(s);
|
|
|
|
|
|
+ self->append(s);
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_pba, const godot_pool_color_array *p_array) {
|
|
|
|
- PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
|
|
|
|
|
|
+void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_self, const godot_pool_color_array *p_array) {
|
|
|
|
+ PoolVector<Color> *self = (PoolVector<Color> *)p_self;
|
|
PoolVector<Color> *array = (PoolVector<Color> *)p_array;
|
|
PoolVector<Color> *array = (PoolVector<Color> *)p_array;
|
|
- pba->append_array(*array);
|
|
|
|
|
|
+ self->append_array(*array);
|
|
}
|
|
}
|
|
|
|
|
|
-int GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_pba, const godot_int p_idx, const godot_color *p_data) {
|
|
|
|
- PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
|
|
|
|
|
|
+godot_error GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data) {
|
|
|
|
+ PoolVector<Color> *self = (PoolVector<Color> *)p_self;
|
|
Color &s = *(Color *)p_data;
|
|
Color &s = *(Color *)p_data;
|
|
- return pba->insert(p_idx, s);
|
|
|
|
|
|
+ return (godot_error)self->insert(p_idx, s);
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_pba) {
|
|
|
|
- PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
|
|
|
|
- pba->invert();
|
|
|
|
|
|
+void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_self) {
|
|
|
|
+ PoolVector<Color> *self = (PoolVector<Color> *)p_self;
|
|
|
|
+ self->invert();
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_pba, const godot_color *p_data) {
|
|
|
|
- PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
|
|
|
|
|
|
+void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_self, const godot_color *p_data) {
|
|
|
|
+ PoolVector<Color> *self = (PoolVector<Color> *)p_self;
|
|
Color &s = *(Color *)p_data;
|
|
Color &s = *(Color *)p_data;
|
|
- pba->push_back(s);
|
|
|
|
|
|
+ self->push_back(s);
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_pba, const godot_int p_idx) {
|
|
|
|
- PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
|
|
|
|
- pba->remove(p_idx);
|
|
|
|
|
|
+void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_self, const godot_int p_idx) {
|
|
|
|
+ PoolVector<Color> *self = (PoolVector<Color> *)p_self;
|
|
|
|
+ self->remove(p_idx);
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_pba, const godot_int p_size) {
|
|
|
|
- PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
|
|
|
|
- pba->resize(p_size);
|
|
|
|
|
|
+void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_self, const godot_int p_size) {
|
|
|
|
+ PoolVector<Color> *self = (PoolVector<Color> *)p_self;
|
|
|
|
+ self->resize(p_size);
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_pba, const godot_int p_idx, const godot_color *p_data) {
|
|
|
|
- PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
|
|
|
|
|
|
+void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data) {
|
|
|
|
+ PoolVector<Color> *self = (PoolVector<Color> *)p_self;
|
|
Color &s = *(Color *)p_data;
|
|
Color &s = *(Color *)p_data;
|
|
- pba->set(p_idx, s);
|
|
|
|
|
|
+ self->set(p_idx, s);
|
|
}
|
|
}
|
|
|
|
|
|
-godot_color GDAPI godot_pool_color_array_get(const godot_pool_color_array *p_pba, const godot_int p_idx) {
|
|
|
|
- const PoolVector<Color> *pba = (const PoolVector<Color> *)p_pba;
|
|
|
|
|
|
+godot_color GDAPI godot_pool_color_array_get(const godot_pool_color_array *p_self, const godot_int p_idx) {
|
|
|
|
+ const PoolVector<Color> *self = (const PoolVector<Color> *)p_self;
|
|
godot_color v;
|
|
godot_color v;
|
|
Color *s = (Color *)&v;
|
|
Color *s = (Color *)&v;
|
|
- *s = pba->get(p_idx);
|
|
|
|
|
|
+ *s = self->get(p_idx);
|
|
return v;
|
|
return v;
|
|
}
|
|
}
|
|
|
|
|
|
-godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_pba) {
|
|
|
|
- const PoolVector<Color> *pba = (const PoolVector<Color> *)p_pba;
|
|
|
|
- return pba->size();
|
|
|
|
|
|
+godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_self) {
|
|
|
|
+ const PoolVector<Color> *self = (const PoolVector<Color> *)p_self;
|
|
|
|
+ return self->size();
|
|
}
|
|
}
|
|
|
|
|
|
-void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_pba) {
|
|
|
|
- ((PoolVector<Color> *)p_pba)->~PoolVector();
|
|
|
|
|
|
+void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_self) {
|
|
|
|
+ ((PoolVector<Color> *)p_self)->~PoolVector();
|
|
}
|
|
}
|
|
|
|
|
|
#ifdef __cplusplus
|
|
#ifdef __cplusplus
|