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Correctly rename to read_model_matrix when using shader builtins that rely on model matrix

clayjohn 3 years ago
parent
commit
020ac29fc3

+ 2 - 2
servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp

@@ -697,10 +697,10 @@ void SceneShaderForwardClustered::init(const String p_defines) {
 		actions.renames["CUSTOM3"] = "custom3_attrib";
 		actions.renames["CUSTOM3"] = "custom3_attrib";
 		actions.renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB";
 		actions.renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB";
 
 
-		actions.renames["NODE_POSITION_WORLD"] = "model_matrix[3].xyz";
+		actions.renames["NODE_POSITION_WORLD"] = "read_model_matrix[3].xyz";
 		actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz";
 		actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz";
 		actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.view_matrix[3].xyz";
 		actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.view_matrix[3].xyz";
-		actions.renames["NODE_POSITION_VIEW"] = "(model_matrix * scene_data.view_matrix)[3].xyz";
+		actions.renames["NODE_POSITION_VIEW"] = "(read_model_matrix * scene_data.view_matrix)[3].xyz";
 
 
 		actions.renames["VIEW_INDEX"] = "ViewIndex";
 		actions.renames["VIEW_INDEX"] = "ViewIndex";
 		actions.renames["VIEW_MONO_LEFT"] = "0";
 		actions.renames["VIEW_MONO_LEFT"] = "0";

+ 2 - 2
servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp

@@ -597,10 +597,10 @@ void SceneShaderForwardMobile::init(const String p_defines) {
 		actions.renames["CUSTOM3"] = "custom3_attrib";
 		actions.renames["CUSTOM3"] = "custom3_attrib";
 		actions.renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB";
 		actions.renames["OUTPUT_IS_SRGB"] = "SHADER_IS_SRGB";
 
 
-		actions.renames["NODE_POSITION_WORLD"] = "model_matrix[3].xyz";
+		actions.renames["NODE_POSITION_WORLD"] = "read_model_matrix[3].xyz";
 		actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz";
 		actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz";
 		actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.view_matrix[3].xyz";
 		actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.view_matrix[3].xyz";
-		actions.renames["NODE_POSITION_VIEW"] = "(model_matrix * scene_data.view_matrix)[3].xyz";
+		actions.renames["NODE_POSITION_VIEW"] = "(read_model_matrix * scene_data.view_matrix)[3].xyz";
 
 
 		actions.renames["VIEW_INDEX"] = "ViewIndex";
 		actions.renames["VIEW_INDEX"] = "ViewIndex";
 		actions.renames["VIEW_MONO_LEFT"] = "0";
 		actions.renames["VIEW_MONO_LEFT"] = "0";