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Do not update scene tree dock when node edited outside of it

Nathan Franke vor 4 Jahren
Ursprung
Commit
022a061571
1 geänderte Dateien mit 4 neuen und 0 gelöschten Zeilen
  1. 4 0
      editor/scene_tree_editor.cpp

+ 4 - 0
editor/scene_tree_editor.cpp

@@ -526,6 +526,10 @@ void SceneTreeEditor::_node_removed(Node *p_node) {
 }
 }
 
 
 void SceneTreeEditor::_node_renamed(Node *p_node) {
 void SceneTreeEditor::_node_renamed(Node *p_node) {
+	if (!get_scene_node()->is_ancestor_of(p_node)) {
+		return;
+	}
+
 	emit_signal("node_renamed");
 	emit_signal("node_renamed");
 
 
 	if (!tree_dirty) {
 	if (!tree_dirty) {