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[Net] Silence ENetMultiplayerPeer close_connection.

Used to print an error when it was not active, now it just returns
immediately as per the documentation.
Fabio Alessandrelli 4 years ago
parent
commit
027fbc9a6c
1 changed files with 3 additions and 1 deletions
  1. 3 1
      modules/enet/enet_multiplayer_peer.cpp

+ 3 - 1
modules/enet/enet_multiplayer_peer.cpp

@@ -393,7 +393,9 @@ bool ENetMultiplayerPeer::is_server() const {
 }
 
 void ENetMultiplayerPeer::close_connection(uint32_t wait_usec) {
-	ERR_FAIL_COND_MSG(!_is_active(), "The multiplayer instance isn't currently active.");
+	if (!_is_active()) {
+		return;
+	}
 
 	_pop_current_packet();