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@@ -393,6 +393,35 @@ namespace Godot
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return instance.Substring(sep + 1);
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return instance.Substring(sep + 1);
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}
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}
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+ /// <summary>
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+ /// Converts the given byte array of ASCII encoded text to a string.
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+ /// Faster alternative to <see cref="GetStringFromUTF8"/> if the
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+ /// content is ASCII-only. Unlike the UTF-8 function this function
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+ /// maps every byte to a character in the array. Multibyte sequences
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+ /// will not be interpreted correctly. For parsing user input always
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+ /// use <see cref="GetStringFromUTF8"/>.
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+ /// </summary>
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+ /// <param name="bytes">A byte array of ASCII characters (on the range of 0-127).</param>
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+ /// <returns>A string created from the bytes.</returns>
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+ public static string GetStringFromASCII(this byte[] bytes)
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+ {
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+ return Encoding.ASCII.GetString(bytes);
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+ }
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+
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+ /// <summary>
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+ /// Converts the given byte array of UTF-8 encoded text to a string.
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+ /// Slower than <see cref="GetStringFromASCII"/> but supports UTF-8
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+ /// encoded data. Use this function if you are unsure about the
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+ /// source of the data. For user input this function
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+ /// should always be preferred.
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+ /// </summary>
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+ /// <param name="bytes">A byte array of UTF-8 characters (a character may take up multiple bytes).</param>
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+ /// <returns>A string created from the bytes.</returns>
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+ public static string GetStringFromUTF8(this byte[] bytes)
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+ {
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+ return Encoding.UTF8.GetString(bytes);
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+ }
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+
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// <summary>
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// <summary>
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// Hash the string and return a 32 bits integer.
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// Hash the string and return a 32 bits integer.
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// </summary>
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// </summary>
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