|
@@ -162,7 +162,7 @@ void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) {
|
|
drag_accum = Vector2();
|
|
drag_accum = Vector2();
|
|
last_drag_accum = Vector2();
|
|
last_drag_accum = Vector2();
|
|
drag_from = Vector2(h_scroll->get_value(), v_scroll->get_value());
|
|
drag_from = Vector2(h_scroll->get_value(), v_scroll->get_value());
|
|
- drag_touching = !DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id()));
|
|
|
|
|
|
+ drag_touching = DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id()));
|
|
drag_touching_deaccel = false;
|
|
drag_touching_deaccel = false;
|
|
beyond_deadzone = false;
|
|
beyond_deadzone = false;
|
|
time_since_motion = 0;
|
|
time_since_motion = 0;
|