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+/*************************************************************************/
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+/* fbx_importer_manager.cpp */
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+/*************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/*************************************************************************/
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+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/*************************************************************************/
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+
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+#include "fbx_importer_manager.h"
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+
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+#include "editor/editor_scale.h"
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+#include "editor/editor_settings.h"
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+#include "scene/gui/link_button.h"
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+
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+void FBXImporterManager::_notification(int p_what) {
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+ switch (p_what) {
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+ case NOTIFICATION_READY: {
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+ connect("confirmed", callable_mp(this, &FBXImporterManager::_path_confirmed));
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+ } break;
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+ }
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+}
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+
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+void FBXImporterManager::show_dialog(bool p_exclusive) {
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+ String fbx2gltf_path = EDITOR_GET("filesystem/import/fbx/fbx2gltf_path");
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+ fbx_path->set_text(fbx2gltf_path);
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+ _validate_path(fbx2gltf_path);
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+
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+ set_flag(Window::FLAG_BORDERLESS, p_exclusive); // Avoid closing accidentally .
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+ set_close_on_escape(!p_exclusive);
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+
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+ popup_centered();
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+}
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+
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+void FBXImporterManager::_validate_path(const String &p_path) {
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+ String error;
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+ bool success = false;
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+
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+ if (p_path == "") {
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+ error = TTR("Path to FBX2glTF executable is empty.");
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+ } else if (!FileAccess::exists(p_path)) {
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+ error = TTR("Path to FBX2glTF executable is invalid.");
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+ } else {
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+ List<String> args;
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+ args.push_back("--version");
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+ int exitcode;
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+ Error err = OS::get_singleton()->execute(p_path, args, nullptr, &exitcode);
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+
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+ if (err == OK && exitcode == 0) {
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+ success = true;
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+ } else {
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+ error = TTR("Error executing this file (wrong version or architecture).");
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+ }
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+ }
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+
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+ if (success) {
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+ path_status->set_text(TTR("FBX2glTF executable is valid."));
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+ path_status->add_theme_color_override("font_color", path_status->get_theme_color(SNAME("success_color"), SNAME("Editor")));
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+ get_ok_button()->set_disabled(false);
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+ } else {
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+ path_status->set_text(error);
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+ path_status->add_theme_color_override("font_color", path_status->get_theme_color(SNAME("error_color"), SNAME("Editor")));
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+ get_ok_button()->set_disabled(true);
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+ }
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+}
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+
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+void FBXImporterManager::_select_file(const String &p_path) {
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+ fbx_path->set_text(p_path);
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+ _validate_path(p_path);
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+}
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+
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+void FBXImporterManager::_path_confirmed() {
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+ String path = fbx_path->get_text();
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+ EditorSettings::get_singleton()->set("filesystem/import/fbx/fbx2gltf_path", path);
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+ EditorSettings::get_singleton()->save();
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+}
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+
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+void FBXImporterManager::_browse_install() {
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+ if (fbx_path->get_text() != String()) {
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+ browse_dialog->set_current_file(fbx_path->get_text());
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+ }
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+
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+ browse_dialog->popup_centered_ratio();
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+}
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+
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+FBXImporterManager *FBXImporterManager::singleton = nullptr;
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+
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+FBXImporterManager::FBXImporterManager() {
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+ singleton = this;
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+
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+ set_title(TTR("Configure FBX Importer"));
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+
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+ VBoxContainer *vb = memnew(VBoxContainer);
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+ vb->add_child(memnew(Label(TTR("FBX2glTF is required for importing FBX files.\nPlease download it and provide a valid path to the binary:"))));
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+ LinkButton *lb = memnew(LinkButton);
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+ lb->set_text(TTR("Click this link to download FBX2glTF"));
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+ lb->set_uri("https://godotengine.org/fbx-import");
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+ vb->add_child(lb);
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+
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+ HBoxContainer *hb = memnew(HBoxContainer);
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+
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+ fbx_path = memnew(LineEdit);
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+ fbx_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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+ hb->add_child(fbx_path);
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+ fbx_path_browse = memnew(Button);
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+ hb->add_child(fbx_path_browse);
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+ fbx_path_browse->set_text(TTR("Browse"));
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+ fbx_path_browse->connect("pressed", callable_mp(this, &FBXImporterManager::_browse_install));
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+ hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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+ hb->set_custom_minimum_size(Size2(400 * EDSCALE, 0));
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+
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+ vb->add_child(hb);
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+
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+ path_status = memnew(Label);
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+ vb->add_child(path_status);
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+
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+ add_child(vb);
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+
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+ fbx_path->connect("text_changed", callable_mp(this, &FBXImporterManager::_validate_path));
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+
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+ get_ok_button()->set_text(TTR("Confirm Path"));
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+
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+ browse_dialog = memnew(EditorFileDialog);
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+ browse_dialog->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
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+ browse_dialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
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+#if defined(X11_ENABLED)
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+ browse_dialog->add_filter("FBX2glTF-linux-x86_64");
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+#elif defined(OSX_ENABLED)
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+ browse_dialog->add_filter("FBX2glTF-macos-x86_64");
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+#elif defined(WINDOWS_ENABLED)
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+ browse_dialog->add_filter("FBX2glTF-windows-x86_64");
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+#endif
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+
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+ browse_dialog->connect("file_selected", callable_mp(this, &FBXImporterManager::_select_file));
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+
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+ add_child(browse_dialog);
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+}
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