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@@ -71,18 +71,19 @@ real_t CircleShape2D::get_enclosing_radius() const {
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void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
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Vector<Vector2> points;
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+ points.resize(24);
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+
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const real_t turn_step = Math_TAU / 24.0;
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for (int i = 0; i < 24; i++) {
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- points.push_back(Vector2(Math::cos(i * turn_step), Math::sin(i * turn_step)) * get_radius());
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+ points.write[i] = Vector2(Math::cos(i * turn_step), Math::sin(i * turn_step)) * get_radius();
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}
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- Vector<Color> col;
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- col.push_back(p_color);
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+ Vector<Color> col = { p_color };
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RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
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+
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if (is_collision_outline_enabled()) {
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+ points.push_back(points[0]);
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RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
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- // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
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- RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
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}
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}
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