|
@@ -56,11 +56,11 @@
|
|
|
Called by the engine when the 3D editor's viewport is updated. Use the [code]overlay[/code] [Control] for drawing. You can update the viewport manually by calling [method update_overlays].
|
|
|
[codeblocks]
|
|
|
[gdscript]
|
|
|
- func _forward_spatial_3d_over_viewport(overlay):
|
|
|
+ func _forward_3d_draw_over_viewport(overlay):
|
|
|
# Draw a circle at cursor position.
|
|
|
overlay.draw_circle(overlay.get_local_mouse_position(), 64)
|
|
|
|
|
|
- func _forward_spatial_gui_input(camera, event):
|
|
|
+ func _forward_3d_gui_input(camera, event):
|
|
|
if event is InputEventMouseMotion:
|
|
|
# Redraw viewport when cursor is moved.
|
|
|
update_overlays()
|
|
@@ -68,13 +68,13 @@
|
|
|
return false
|
|
|
[/gdscript]
|
|
|
[csharp]
|
|
|
- public override void ForwardSpatialDrawOverViewport(Godot.Control overlay)
|
|
|
+ public override void _Forward3dDrawOverViewport(Godot.Control overlay)
|
|
|
{
|
|
|
// Draw a circle at cursor position.
|
|
|
overlay.DrawCircle(overlay.GetLocalMousePosition(), 64, Colors.White);
|
|
|
}
|
|
|
|
|
|
- public override bool ForwardSpatialGuiInput(Godot.Camera3D camera, InputEvent @event)
|
|
|
+ public override bool _Forward3dGuiInput(Godot.Camera3D camera, InputEvent @event)
|
|
|
{
|
|
|
if (@event is InputEventMouseMotion)
|
|
|
{
|
|
@@ -104,12 +104,12 @@
|
|
|
[codeblocks]
|
|
|
[gdscript]
|
|
|
# Prevents the InputEvent to reach other Editor classes.
|
|
|
- func _forward_spatial_gui_input(camera, event):
|
|
|
+ func _forward_3d_gui_input(camera, event):
|
|
|
return true
|
|
|
[/gdscript]
|
|
|
[csharp]
|
|
|
// Prevents the InputEvent to reach other Editor classes.
|
|
|
- public override bool ForwardSpatialGuiInput(Camera3D camera, InputEvent @event)
|
|
|
+ public override bool _Forward3dGuiInput(Camera3D camera, InputEvent @event)
|
|
|
{
|
|
|
return true;
|
|
|
}
|
|
@@ -119,12 +119,12 @@
|
|
|
[codeblocks]
|
|
|
[gdscript]
|
|
|
# Consumes InputEventMouseMotion and forwards other InputEvent types.
|
|
|
- func _forward_spatial_gui_input(camera, event):
|
|
|
+ func _forward_3d_gui_input(camera, event):
|
|
|
return event is InputEventMouseMotion
|
|
|
[/gdscript]
|
|
|
[csharp]
|
|
|
// Consumes InputEventMouseMotion and forwards other InputEvent types.
|
|
|
- public override bool ForwardSpatialGuiInput(Camera3D camera, InputEvent @event)
|
|
|
+ public override bool _Forward3dGuiInput(Camera3D camera, InputEvent @event)
|
|
|
{
|
|
|
return @event is InputEventMouseMotion;
|
|
|
}
|